Welcome CraneDeNicollo. My friend got me started on Global 1940. I have also started playing Global 1939 which is a very complicated game but plays like Global 1940 with slight rules variations. Recently, my ten year old grand daughter took a real interest in the game and my friend suggested the 1942 second edition version. It was simpler but still a real challenge. I have one a game against my teacher in the Global 1940 so I felt some what confident as I entered the game but soon found myself scrambling to just survive as my grand daughter lead Germany in a global tear. She says she wants to be President some day…God help her enemies if she makes it. Now she plays the ANZACS and China in the Global 1940 game pretty much on her own. Both games are great but her trouncing of her grandpa in the 1942 games have inspired her to learn more. If you are wanting to gain experience and learn stratagies, I recommend 1942 to start with.
AA gun Q.
-
If you have an AA gun in a territory that enemy planes MUST fly over to make it to another territory in a non-combat move, my AA gun gets to fire right? Or are there different rules on this? I know it fires in the triplea version of AAR, so I assumed thats how a normal AAR game is played.
-
Yes, Any and ALL enemy AA guns that are overflown during COMBAT MOVEMENT get a shot at the aircraft flying overhead.
NO AA guns fire in NON-Combat Movement.
(At least using LHTR)
-
Which is an extremely good thing for the Allies in specific! Can’t tell ya how many times I’ve used the inactive AA Gun during NCM to get my fighters to defensive positions along the front lines!
-
Thanks guys!
-
Kind of nice for Japan FIG transfer to Germany as well, and to German “overflight” SBR’s where the BOM goes back and forth from Germany to Yakut (due to strong, and often AA covered positions in Karelia)