L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

  • 2024 '23 '22 '21

    @zarhunter
    Intercept?
    807530c5-ff13-4400-9e36-d87730e49e32-image.png


  • @FlyingBadger
    No intercept

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 factory_minors, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Leningrad to Novgorod
            2 bombers moved from Eastern Poland to Russia
            3 fighters moved from Southern Belarus to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Novgorod
                Germans attack with 1 infantry
                Russians defend with 2 aaGuns
                    2 aaGuns owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 aaGuns
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 infantry moved from Northern Belarus to Southern Belarus
            8 infantry moved from Leningrad to Northern Belarus
            1 armour and 1 mech_infantry moved from Archangel to Northern Belarus
            1 artillery moved from Archangel to Leningrad
            1 artillery moved from Nenetsia to Archangel
            3 armour and 3 mech_infantrys moved from Southern Belarus to Western Ukraine
            6 artilleries moved from Eastern Poland to Southern Belarus
            1 tactical_bomber moved from Eastern Poland to Southern Belarus
            5 artilleries and 6 infantry moved from Poland to Eastern Poland
            8 artilleries and 2 infantry moved from Germany to Poland
            2 bombers and 3 fighters moved from Russia to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Belarus
            1 tactical_bomber moved from 115 Sea Zone to France
            1 fighter moved from France to 115 Sea Zone
            1 destroyer moved from 115 Sea Zone to 128 Sea Zone
            2 transports moved from 130 Sea Zone to 128 Sea Zone
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 126 Sea Zone to 122 Sea Zone
    
        Place Units - Germans
            1 factory_minor placed in Leningrad
            1 factory_minor placed in Ukraine
            1 fighter placed in Western Germany
            1 infantry placed in Southern France
            1 artillery placed in Normandy Bordeaux
            1 infantry placed in France
            2 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 36 PUs; 
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Gorky to Vologda
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
            1 infantry moved from Smolensk to Novgorod
            1 fighter moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Novgorod to Russia
            3 artilleries moved from Yaroslavl to Russia
            1 infantry moved from Gorky to Yaroslavl
            1 infantry moved from Gorky to Russia
            2 aaGuns, 8 armour, 3 artilleries, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Tula
            1 infantry moved from Kursk to Bryansk
            1 infantry moved from Rostov to Kursk
            1 infantry moved from Stalingrad to Rostov
            1 artillery moved from Tambov to Tula
            4 infantry moved from Stalingrad to Tambov
            3 infantry moved from Urals to Samara
            2 aaGuns and 9 infantry moved from Timguska to Urals
            1 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -2.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shansi to Chahar
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Burma to Eastern India
            1 artillery and 3 infantry moved from Shan State to 132 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 132 Sea Zone to 40 Sea Zone
            1 artillery and 3 infantry moved from 40 Sea Zone to Eastern India
            2 artilleries, 5 infantry and 1 marine moved from Java to 43 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 4 transports moved from 43 Sea Zone to 40 Sea Zone
            2 artilleries, 3 fighters, 5 infantry, 1 marine and 3 tactical_bombers moved from 40 Sea Zone to Eastern India
            2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Eastern India
            1 fighter moved from Davao to 40 Sea Zone
            1 submarine moved from 56 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Southern Manchuria to Northern Manchuria
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @zarhunter
    Scramble?
    d3937173-985e-47b3-bf38-780a83232841-image.png


  • @FlyingBadger
    what am I scrambling? Your attacking with troops correct?


  • @zarhunter
    Just want the plains to fight the troops,


  • @zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:

    what am I scrambling? Your attacking with troops correct?

    As there is an amphibious assault you have the option to scramble to the offloading sea zone and defend against the attacking naval/air units.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shansi to Chahar
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Burma to Eastern India
            1 artillery and 3 infantry moved from Shan State to 132 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 132 Sea Zone to 40 Sea Zone
            1 artillery and 3 infantry moved from 40 Sea Zone to Eastern India
            2 artilleries, 5 infantry and 1 marine moved from Java to 43 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 4 transports moved from 43 Sea Zone to 40 Sea Zone
            2 artilleries, 3 fighters, 5 infantry, 1 marine and 3 tactical_bombers moved from 40 Sea Zone to Eastern India
            2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Eastern India
            1 fighter moved from Davao to 40 Sea Zone
            1 submarine moved from 56 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Southern Manchuria to Northern Manchuria
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 4 artilleries, 2 bombers, 9 fighters, 8 infantry, 1 marine and 8 tactical_bombers
                British defend with 3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 15 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in Eastern India : 3/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Eastern India
                    Japanese roll dice for 1 battleship and 1 cruiser in Eastern India, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 7 fighters, 8 infantry, 1 marine and 7 tactical_bombers in Eastern India, round 2 : 14/29 hits, 12.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 15 infantry and 2 tactical_bombers in Eastern India, round 2 : 13/23 hits, 8.50 expected hits
                    1 fighter owned by the Japanese, 8 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Eastern India
                    3 aaGuns owned by the British, 1 bomber owned by the British and 11 infantry owned by the British lost in Eastern India
                    Japanese roll dice for 2 bombers, 6 fighters, 1 marine and 7 tactical_bombers in Eastern India, round 3 : 14/16 hits, 8.83 expected hits
                    UK_Pacific roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Eastern India, round 3 : 2/11 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Eastern India
                    2 tactical_bombers owned by the British, 3 artilleries owned by the British, 4 infantry owned by the British and 2 fighters owned by the British lost in Eastern India
                Japanese captures 11PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 2 bombers, 5 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 4 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
                Casualties for British: 3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 15 infantry and 2 tactical_bombers
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 fighters and 3 tactical_bombers moved from Eastern India to 40 Sea Zone
            2 bombers moved from Eastern India to Kwangsi
            3 fighters and 3 tactical_bombers moved from Eastern India to Yunnan
            2 artilleries and 2 infantry moved from Yunnan to Burma
            1 armour, 1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
            1 artillery and 5 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 aaGun moved from Kiangsi to Anhwe
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 36 Sea Zone to 7 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Shantung
    
        Place Units - Japanese
            1 destroyer placed in 132 Sea Zone
            2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry, 3 marines and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 6.17
    British AA : 1.50
    UK_Pacific regular : 1.83
    

    Savegame


  • @FlyingBadger
    sounds like suicide.


  • @FlyingBadger
    did not see that coming


  • scraqmble

    ec55ab51-02ad-44d4-bf88-044c6ccbf6d6-image.png


  • @zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:

    did not see that coming

    The fleet coming from Java or the planes coming from Kiangsu?


    @zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:

    scraqmble

    No scramble


  • TripleA Manual Gamesave Post: UK_Pacific round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 94 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines moved from 94 Sea Zone to 99 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
            2 infantry moved from Queensland to 55 Sea Zone
            2 marines moved from Queensland to 55 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 fighter moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 56 Sea Zone to 45 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 27 Sea Zone to 48 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Paulau
            Battle in Caroline Islands
                Americans attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter, 2 infantry and 1 marine in Caroline Islands, round 2 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Paulau from Japanese, taking Caroline Islands from Japanese with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 1
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Marshall Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 99 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
                Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                    Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Americans lost in 99 Sea Zone
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 19
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 43 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 43 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer moved from 56 Sea Zone to 35 Sea Zone
            1 fighter moved from Hawaiian Islands to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            2 infantry placed in Eastern United States
            Americans undo move 3.
            Americans undo move 2.
            2 fighters and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Tsinghai to Szechwan
            1 fighter moved from Tsinghai to Szechwan
            24 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 24 infantry in Hopei, round 2 : 7/24 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Honan
            1 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 5 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            1 armour, 2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus
            1 infantry moved from Turkmenistan to Uzbekistan
            3 fighters, 2 infantry and 1 mech_infantry moved from Baluchistan to Central India
            3 infantry moved from Southern Persia to Baluchistan
            3 armour and 1 infantry moved from Iraq to Southern Persia
            1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 82 Sea Zone to 78 Sea Zone
            1 transport moved from 78 Sea Zone to 83 Sea Zone
            4 armour moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            2 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
    
        Place Units - British
            2 infantry placed in Union of South Africa
            3 armour placed in Southern Persia
            2 armour and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,1
            British collect 39 PUs (1 lost to blockades); end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 3.17
    Americans regular : -1.67
    Italians regular : -0.00
    Japanese regular : -1.00
    Japanese AA : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Kursk
            1 armour and 1 mech_infantry moved from Western Ukraine to Kursk
            1 mech_infantry moved from Bessarabia to Kursk
            1 armour moved from Southern Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Southern Belarus
    
        Combat - Italians
            Battle in Kursk
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Kursk, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour and 2 mech_infantrys in Kursk, round 3 : 4/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Italians win, taking Kursk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to Sicily
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,6,6,3,2,1,3,1,1,2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6
            Italians collect 6 PUs (12 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 transport moved from 55 Sea Zone to 56 Sea Zone
            2 infantry moved from Dutch New Guinea to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
            2 infantry moved from 23 Sea Zone to Marianas
            1 destroyer and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 55 Sea Zone to 35 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

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