L25 G40 OOB AldoRaine (L+45) v Jacob16 (X)

  • 2025 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Smolensk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    1 infantry owned by the Germans lost in Smolensk
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
            10 artilleries moved from Bryansk to Tambov
            6 infantry moved from Russia to Tambov
            4 aaGuns moved from Bryansk to Russia
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            34 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 artilleries moved from Russia to Tambov
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            2 mech_infantrys moved from Russia to Kazakhstan
            3 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Bryansk to Tambov
    
        Place Units - Russians
            7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.17
    

    Savegame


  • @Jacob16 My apologies, i got slammed with work this week. I should be back on a regular schedule for now. Time just got away from me. Sorry again for the delay.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from Russians
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from French Indo China to Hopei
            1 fighter moved from Yunnan to Hopei
            1 tactical_bomber moved from Yunnan to Hopei
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Sumatra
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Hopei
                Japanese win, taking Sumatra from Dutch with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from Hopei to Yunnan
            1 bomber moved from Hopei to French Indo China
            1 tactical_bomber moved from Hopei to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Jehol to Shantung
            2 fighters moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to French Indo China
            1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 artillery and 2 fighters placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.83
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
            1 fighter moved from Java to 41 Sea Zone
            1 bomber moved from Gibraltar to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Persia to India
    
        Combat - Americans
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in India causes 5 damage total. 
            Battle in 41 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win, taking Norway from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 92 Sea Zone to Persia
            1 bomber moved from India to Persia
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Java
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 fighter moved from 41 Sea Zone to Java
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Americans collect 52 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 2 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            2 fighters moved from Trans-Jordan to Persia
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to Trans-Jordan
            2 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Persia
            1 fighter moved from Belgian Congo to Trans-Jordan
            1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
            British collect 32 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.50
    Japanese regular : 0.17
    Italians regular : -0.17
    Japanese AA : -0.17
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 armour moved from Tobruk to Egypt
                  Italians take Alexandria from British
                  Italians take Egypt from British
            2 fighters moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Yugoslavia
            2 fighters moved from 93 Sea Zone to 95 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - Italians
            2 destroyers and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.33
    British regular : -0.17
    

    Savegame


  • @Jacob16 Hey just realized forgot to move my navy in sz 83 to sz 91. Do you mind if i make the edit during ANZAC? The reason i moved the other units there was to consolidate.

  • 2025 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from 33 Sea Zone to Java
            1 fighter moved from New South Wales to 33 Sea Zone
            1 infantry moved from Tanganyika Territory to Kenya
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            10 armour, 5 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Bessarabia to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Novgorod to Finland
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 bomber moved from Western Germany to 126 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 126 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Bryansk
                Germans attack with 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys in Bryansk, round 2 : 16/58 hits, 14.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Belarus to Smolensk
            4 infantry moved from Belarus to Bryansk
            2 fighters moved from Germany to Southern Italy
            1 fighter moved from Eastern Poland to Southern Italy
            1 fighter moved from Eastern Poland to Western Germany
            1 mech_infantry moved from Poland to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries moved from Normandy Bordeaux to France
            2 infantry moved from Holland Belgium to France
            1 infantry moved from Western Germany to France
            1 bomber moved from 126 Sea Zone to Western Germany
            3 aaGuns moved from Ukraine to Bryansk
            2 tactical_bombers moved from Eastern Poland to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            3 armour and 2 mech_infantrys placed in Germany
            1 infantry placed in France
            1 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Rostov: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.33
    

    Savegame


  • @AldoRaine Pretty big thing to forget lol, it probably would’ve altered my Italian turn, however I will allow it.


  • @Jacob16 Hey i am not a huge fan of doing these edits if they genuinelly affect your strategy. Its not fair to you to take a hit because of my mistake. If your can make the adjustments to italy without changing your bid or combat i will allow that otherwise i will move them back.

  • 2025 '19

    @Jacob16 Hey i am not a huge fan of doing these edits if they genuinelly affect your strategy. Its not fair to you to take a hit because of my mistake. If your can make the adjustments to italy without changing your bid or combat i will allow that otherwise i will move them back.

    Sorry buy not bid


  • @AldoRaine No it’s okay I just decided to adjust by flying some german fighters down, all good.

  • 2025 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 mech_infantry moved from Kazakhstan to Kansu
                  Chinese take Kansu from Japanese
            2 infantry moved from Tambov to Volgograd
            1 artillery and 2 infantry moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Volgograd
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking 125 Sea Zone from Germans, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            3 armour and 4 mech_infantrys moved from Kazakhstan to Russia
            1 armour, 11 artilleries and 34 infantry moved from Tambov to Russia
            2 aaGuns and 16 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,3,3,4,5,4,6,3,5,3,5,4,3,2
            Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Shantung
            1 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kweichow to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from French Indo China to Kiangsu
            1 fighter moved from French Indo China to Kiangsu
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to Korea
            1 bomber moved from French Indo China to Shantung
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Yunnan to Shantung
            1 fighter moved from Yunnan to Shantung
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Korea
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 23 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kiangsu
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 3/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    2 infantry owned by the Chinese lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Shantung
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter could not land in 19 Sea Zone and was removed
            1 mech_infantry moved from Burma to India
            1 infantry moved from India to West India
            1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 22 Sea Zone to 6 Sea Zone
            2 fighters moved from 23 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from French Indo China to Yunnan
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            3 aaGuns moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            3 aaGuns and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Shantung to Yunnan
            3 fighters moved from Korea to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 6 infantry placed in Japan
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Americans regular : -0.67
    Japanese regular : -1.17
    Russians regular : 0.67
    

    Savegame


  • Hey it’s been awhile, how are things going?


  • @Jacob16 Hey I will post my move later tonight. I think i over estimated my availability with these games. I might only be able to post 1 or 2 times a week for the foreseeable future.


  • Okay all good!


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to India
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 bomber moved from Persia to Ukraine
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            5 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from Java to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 91 Sea Zone to Norway
            2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 bomber moved from Ukraine to Russia
            1 bomber moved from India to Persia
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 91 Sea Zone
            1 bomber moved from Eastern United States to Norway
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Jehol to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Eastern Persia to West India
            2 fighters moved from Persia to West India
            1 fighter moved from Persia to Caucasus
            1 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Trans-Jordan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in West India
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour and 1 harbour
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 1/10 hits, 3.33 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Caucasus
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    1 armour owned by the Germans lost in Caucasus
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 armour moved from Eastern Persia to Iraq
            2 fighters moved from West India to Persia
            1 infantry moved from Persia to Northwest Persia
            2 fighters moved from Egypt to Trans-Jordan
            2 fighters moved from Gibraltar to Norway
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            EDIT: 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Norway
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -0.50
    Japanese regular : -0.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : 0.50
    British regular : -2.33
    

    Savegame


  • @Jacob16 I had to edit my US destroyer after combat for UK. It leaves a bad taste in my mouth but i accidentally undid the move before combat. I thought i did it during US turn. That is why i brought all forces into Egypt. I understand if you wont allow it. Although i am afraid it is a very costly mis click.

    If you want the win you can take away the edit and attack Egypt and see how the battle goes. I am afraid i will concede if i lose it to bad though. Once Egypt is lost for good its never ended well for me as the allies. The rest of the board isnt terrible but losing India and Egypt is basically game over IMO.

    Sorry for the long message. This has been a really fun game.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to India
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 bomber moved from Persia to Ukraine
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            5 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from Java to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 91 Sea Zone to Norway
            2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 bomber moved from Ukraine to Russia
            1 bomber moved from India to Persia
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 91 Sea Zone
            1 bomber moved from Eastern United States to Norway
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Jehol to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Eastern Persia to West India
            2 fighters moved from Persia to West India
            1 fighter moved from Persia to Caucasus
            1 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Trans-Jordan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in West India
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour and 1 harbour
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 1/10 hits, 3.33 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Caucasus
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    1 armour owned by the Germans lost in Caucasus
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 armour moved from Eastern Persia to Iraq
            2 fighters moved from West India to Persia
            1 infantry moved from Persia to Northwest Persia
            2 fighters moved from Egypt to Trans-Jordan
            2 fighters moved from Gibraltar to Norway
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Gibraltar
            1 carrier, 3 cruisers, 4 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -0.50
    Japanese regular : -0.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : 0.50
    British regular : -2.33
    

    Savegame

3 / 4

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