@Jacob16 The game doesnt seem to want to open when i download the save file. I am using the pre-release version what version are you using?
Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 3 fighters Russians defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 3 fighters moved from 97 Sea Zone to Southern Italy 1 fighter moved from Rostov to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.17
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Guam 1 artillery and 1 infantry moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery, 5 fighters and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Union of South Africa to Rhodesia 3 fighters moved from 39 Sea Zone to West India 3 fighters moved from West India to Persia 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to West India Place Units - ANZAC 1 fighter and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from India to West India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Archangel to Vologda 2 infantry moved from Belarus to Bryansk 3 bombers moved from Novgorod to Russia 6 fighters moved from Rostov to Russia 1 fighter moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Greece to Bryansk 1 tactical_bomber moved from Rostov to Samara 2 infantry moved from Volgograd to Samara Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,3,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Samara Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 artillery and 3 infantry moved from France to Northern Italy 3 aaGuns and 12 infantry moved from Western Germany to Northern Italy 2 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Holland Belgium to France 9 artilleries and 6 infantry moved from Normandy Bordeaux to France 2 infantry moved from Germany to Slovakia Hungary 2 armour and 5 mech_infantrys moved from Ukraine to Romania 4 mech_infantrys moved from Belarus to Rostov 1 tactical_bomber moved from Samara to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Vologda to Rostov 5 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from Novgorod to Western Germany 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Rostov to Ukraine 3 bombers and 6 fighters moved from Russia to Rostov Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod 1 fighter and 5 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from Volgograd: 1 infantry EDIT: Adding units owned by Germans to Rostov: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 Russians AA : -0.50
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18 Purchase Units - Russians Russians buy nothing; Remaining resources: 21 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 1 fighter and 1 infantry moved from Russia to Bryansk 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara 1 fighter and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia Turn Complete - Russians Russians collect 12 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18 Purchase Units - Japanese Japanese buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Burma to India 2 bombers moved from Kwangsi to India Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in India Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 4 infantry moved from Kwangsi to Kwangtung 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 15 fighters, 16 submarines, 9 tactical_bombers and 4 transports moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 15 fighters, 1 infantry, 17 submarines, 9 tactical_bombers and 4 transports moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 3 fighters and 2 tactical_bombers moved from Kwangsi to Japan 3 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from French Indo China to Yunnan 2 bombers moved from India to Kwangsi 1 submarine moved from 19 Sea Zone to 20 Sea Zone Place Units - Japanese 6 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,5,3,5,3,2,5,4,1,3,3,1,6,2,2,6,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,2,1,5,1,2,3,3,3,5,1,5,3,2,5,5,2,2,1,3,1,5,4,4,2,2,5,5,1,1,4,6,6,6,2,6,6,6,6,2,5,4,5,6,5,2,4,1,6,1,2,6,5,2,5,4,5,5,6,1,6,1,4,2,4,2,4,1,3,1,4,4,3,4,4,1,5,5,3,2,1,6,4,1,6 Japanese collect 50 PUs (18 lost to blockades); end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 1 factory_minor, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Korea to Manchuria 22 fighters moved from 6 Sea Zone to Manchuria 1 fighter moved from Guam to Manchuria Combat - Americans Battle in Manchuria Americans attack with 2 artilleries, 23 fighters and 2 infantry Japanese defend with 4 aaGuns, 3 infantry and 6 mech_infantrys Japanese roll AA dice in Manchuria : 1/12 hits, 2.00 expected hits 1 fighter owned by the Americans lost in Manchuria Americans roll dice for 2 artilleries, 22 fighters and 2 infantry in Manchuria, round 2 : 19/26 hits, 12.33 expected hits Japanese roll dice for 4 aaGuns, 3 infantry and 6 mech_infantrys in Manchuria, round 2 : 3/9 hits, 3.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria 3 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese and 4 aaGuns owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 22 fighters remaining. Battle score for attacker is 33 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 4 aaGuns, 3 infantry and 6 mech_infantrys Non Combat Move - Americans 22 fighters moved from Manchuria to 6 Sea Zone 1 carrier and 7 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 10 submarines moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 4 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 2 fighters moved from Western United States to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 92 Sea Zone to Libya 2 fighters moved from United Kingdom to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to Quebec 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from West India to Iraq Place Units - Americans 1 factory_minor placed in Korea 1 transport placed in 101 Sea Zone 3 fighters placed in Western United States 2 artilleries and 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 6 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 artilleries, 36 infantry and 4 mech_infantrys moved from West India to India 2 armour and 10 mech_infantrys moved from Eastern Persia to India Combat - British Battle in India British attack with 3 armour, 3 artilleries, 36 infantry and 14 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 3 armour, 3 artilleries, 36 infantry and 14 mech_infantrys in India, round 2 : 7/56 hits, 11.33 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 3 armour, 3 artilleries, 36 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns moved from West India to India 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 76 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from West India to 79 Sea Zone 1 armour and 2 artilleries moved from Persia to Northwest Persia 3 artilleries and 3 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 artilleries placed in Persia 3 artilleries placed in Iraq 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 6.67 Japanese regular : -0.67 Japanese AA : -1.00 British regular : -4.33
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I wasn’t sure what to do here right away but it looks like I will hold SZ6.
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@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
I wasn’t sure what to do here right away but it looks like I will hold SZ6.
I misscalculated all the Pacific theatre, thought i could attack Korea and defend Japan easily, didnt run the maths…
Not conceding yet, but getting closer.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Persia to India 3 fighters moved from Korea to Buryatia 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung Combat - ANZAC Battle in Shantung Battle in Buryatia ANZAC attack with 3 fighters Germans defend with 1 armour ANZAC roll dice for 3 fighters in Buryatia, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Buryatia 1 armour owned by the Germans lost in Buryatia ANZAC win, taking Shantung from Japanese with 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Germans: 1 armour Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - ANZAC 2 fighters moved from Buryatia to Sakha 2 fighters moved from Korea to 6 Sea Zone 1 artillery moved from Korea to Amur 1 fighter moved from Guam to Queensland 1 fighter moved from 62 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 76 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from West India to India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -0.50 Germans regular : 0.50
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@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
I wasn’t sure what to do here right away but it looks like I will hold SZ6.
I misscalculated all the Pacific theatre, thought i could attack Korea and defend Japan easily, didnt run the maths…
Not conceding yet, but getting closer.
I think UK Europe are too strong with these mods. Although the full scramble on G1, with the sea lion buy but no sea lion, those did help UK too. USA dropping 2CVs in the Atlantic makes Sea lion more difficult.
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On the G1 buy, I prefer only 1 transport +1inf 1art to avoid stripping the Eastern Front of troops. If I must buy a CV that is.
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 13 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Archangel to Vologda 3 bombers moved from Rostov to Vologda 2 infantry moved from Volgograd to Samara 3 fighters and 1 tactical_bomber moved from Rostov to Samara 3 fighters and 1 tactical_bomber moved from Rostov to Smolensk 2 fighters moved from Rostov to Bryansk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 3 bombers and 2 infantry in Vologda, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Samara Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Samara to Volgograd 3 bombers moved from Vologda to Rostov 2 fighters moved from Bryansk to Rostov 3 fighters and 1 tactical_bomber moved from Smolensk to Rostov 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Ukraine to Volgograd 3 artilleries moved from Ukraine to Rostov 2 armour and 5 mech_infantrys moved from Romania to Ukraine 6 mech_infantrys moved from Germany to Romania 5 infantry moved from Northern Italy to Southern Italy 2 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Northern Italy to France 6 infantry moved from Western Germany to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 3 aaGuns and 3 infantry moved from Northern Italy to Western Germany 7 infantry moved from Northern Italy to France 1 tactical_bomber moved from Southern Italy to Volgograd 1 tactical_bomber moved from Southern Italy to Rostov Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 6 infantry and 3 mech_infantrys placed in Germany 1 infantry and 2 tactical_bombers placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 infantry EDIT: Adding units owned by Germans to Rostov: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.83
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19 Purchase Units - Russians Russians buy nothing; Remaining resources: 40 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Samara 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 1 fighter and 1 infantry moved from Russia to Bryansk 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 30 infantry moved from Russia to Vologda 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 20 infantry moved from Russia to Vologda Turn Complete - Russians Russians collect 11 PUs; end with 51 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 fighters, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 8 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 6 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone 6 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from Kwangsi to Shantung 2 battleships, 13 carriers, 2 cruisers, 7 destroyers and 18 submarines moved from 20 Sea Zone to 19 Sea Zone 9 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone 3 tactical_bombers moved from Japan to 18 Sea Zone 9 fighters moved from 20 Sea Zone to Manchuria 6 fighters moved from 20 Sea Zone to Shantung 12 fighters moved from Japan to 18 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 12 fighters and 12 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 12 fighters and 12 tactical_bombers in 18 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 18 Sea Zone 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 11 fighters and 12 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 submarines and 4 transports Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 18 submarines in 19 Sea Zone, round 2 : 4/18 hits, 6.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 submarines and 4 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 9 fighters and 6 infantry Americans defend with 1 artillery Japanese roll dice for 9 fighters and 6 infantry in Manchuria, round 2 : 6/15 hits, 5.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 9 fighters and 6 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Shantung Japanese attack with 2 bombers, 6 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 6 fighters and 2 infantry in Shantung, round 2 : 3/10 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 11 fighters moved from 18 Sea Zone to 19 Sea Zone 6 fighters moved from Shantung to 19 Sea Zone 9 fighters moved from Manchuria to 19 Sea Zone 12 tactical_bombers moved from 18 Sea Zone to Japan 2 bombers moved from Shantung to Kwangsi 2 infantry moved from Yunnan to Shan State 12 artilleries, 16 infantry and 17 mech_infantrys moved from Burma to Shan State Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in French Indo China 2 fighters, 7 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,1,2,6,4,3,6,3,4,3,3,5,1,3,2,4,5,1,4,5,3,5,5,3,6,1,3,3,2,4,2,3,3,2,4,1,1,2,5,4,5,3,3,2,3,1,3,3,6,2,2,6,1,5,3,3,6,5,2,3,5,4,5,2,6,3,6,3,3,4,3,3,1,5,3,3,3,3,3,3,1,4,2,5,6,4,1,3,1,3,2,3,6,3,1,4,6,6,3,5,6,6,5,2,6,3,3,1,3,6,2,6,5,4,1,6,2,6,1,5,1,3,5,2,6,4 Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -2.17
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Libya to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 1 destroyer, 24 fighters and 36 submarines moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Midway to 19 Sea Zone 4 submarines moved from 25 Sea Zone to 19 Sea Zone
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Scramble from Rome?
Kami SZ19?
Would guess you want to go round by round sz19.
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Ohhh you finally attacked, to be fair I would attack the next turn whatever you got there.
Please wait until I get home, Im working now and cant open the game.
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@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Scramble from Rome?
Kami SZ19?
Would guess you want to go round by round sz19.
No scramble Rome
SZ19:
2 kami on each cruiser, 1 on the destroyer
Then im maxing defence basically:- First 15 hits on battleships and carriers
- 18 next on subs
- 6 next on destroyers, 7 if you have no submarines left.
Any damage above better ask. If things go average this would be more than enough for round 1, if you do more hits than that I better start a new game…
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TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 19 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Libya to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 1 destroyer, 24 fighters and 36 submarines moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Midway to 19 Sea Zone 4 submarines moved from 25 Sea Zone to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,1 1 cruiser owned by the Americans lost in 19 Sea Zone Battle in 97 Sea Zone Americans attack with 4 fighters and 5 submarines Italians defend with 1 destroyer Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 4 fighters and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 26 fighters and 40 submarines Japanese defend with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters, 18 submarines and 4 transports Americans roll dice for 40 submarines in 19 Sea Zone, round 2 : 18/40 hits, 13.33 expected hits Units damaged: 13 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 12 carriers, 1 cruiser, 1 destroyer and 26 fighters in 19 Sea Zone, round 2 : 12/29 hits, 14.50 expected hits Japanese roll dice for 18 submarines in 19 Sea Zone, round 2 : 4/18 hits, 3.00 expected hits Units damaged: 4 carriers owned by the Americans Japanese roll dice for 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters and 4 transports in 19 Sea Zone, round 2 : 28/50 hits, 26.33 expected hits Units damaged: 1 battleship owned by the Americans 7 submarines owned by the Americans and 12 carriers owned by the Americans lost in 19 Sea Zone 15 submarines owned by the Japanese lost in 19 Sea Zone Americans roll dice for 33 submarines in 19 Sea Zone, round 3 : 11/33 hits, 11.00 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 26 fighters in 19 Sea Zone, round 3 : 16/29 hits, 14.50 expected hits
Combat Hit Differential Summary :
Americans regular : 4.00 Japanese regular : 2.67 Italians regular : 0.67