@mikawagunichi Well, let’s hope so :)
It is an aggressive tactic; I haven’t tried it like this. I like Sealion, but usually only if the opponent makes a mistake. It will be interesting to see how this plays out.
Otherwise my turn is finished. You can go ahead
@koala the scramble to the sz will be fine, but the lone aa gun in chahar wont stop a guerrilla appearing so you may wish to change ncm?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 cruiser, 1 destroyer, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 artillery moved from Celebes to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Malaya
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Honan to Hopei
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Shansi to Hopei
2 bombers moved from French Indo China to Hopei
1 fighter moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Davao to Kwangsi
1 tactical_bomber moved from Caroline Islands to Kwangsi
Combat - Japanese
Battle in Shan State
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win, taking Shan State from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Malaya
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Java : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 armour and 1 tactical_bomber in Java, round 3 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/8 hits, 4.00 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Hopei
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Shansi to Honan
1 infantry moved from Shansi to Honan
1 infantry moved from Chahar to Shansi
1 aaGun moved from Jehol to Chahar
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsi to Fukien
1 infantry moved from Kiangsu to Fukien
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to Fukien
1 artillery and 2 infantry moved from Kyushu to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to French Indo China
2 aaGuns moved from Kyushu to Japan
1 aaGun moved from Kyushu to Japan
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 43 Sea Zone to 132 Sea Zone
1 infantry moved from Japan to Kyushu
1 fighter moved from Hopei to French Indo China
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
2 bombers moved from Hopei to French Indo China
1 fighter moved from Kwangsi to 132 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Caroline Islands to French Indo China
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to Davao
1 tactical_bomber moved from Hopei to Anhwe
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield and 3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 marine placed in Japan
1 cruiser and 1 destroyer placed in 6 Sea Zone
Japanese undo move 4.
1 cruiser and 1 destroyer placed in 7 Sea Zone
Japanese undo move 4.
1 cruiser and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun
EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Removing units owned by Japanese from Shansi: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shansi: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -2.00
ANZAC AA : 0.67
ANZAC regular : 1.00
@wizmark
Ohh, I just re-read and you’re correct. AAA guns are not in the list of eligible units.
Thanks a lot for pointing it out!
I’ve reshuffled a little in the north via edits. But should all be fine as non-combat moves
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 artilleries moved from Kenya to 74 Sea Zone
2 infantry moved from Tanganyika Territory to 74 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 74 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from 83 Sea Zone to Iraq
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
3 infantry moved from Yunnan to Shan State
Combat Hit Differential Summary :
@koala scramble to shan state?..you can scram 1 from the carrier and up to 3 from the airbase
@wizmark
No thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Western United States to 11 Sea Zone
1 battleship and 1 marine moved from 11 Sea Zone to 32 Sea Zone
Americans take 27 Sea Zone from Japanese
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 27 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
3 fighters moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 4 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Marshall Islands, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 4 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
3 carriers and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 bomber moved from Queensland to Eastern India
1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 104 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Hunan to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Hopei
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 38 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 artilleries moved from Kenya to 74 Sea Zone
2 infantry moved from Tanganyika Territory to 74 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 74 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from 83 Sea Zone to Iraq
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
3 infantry moved from Yunnan to Shan State
Combat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 7/11 hits, 4.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 carrier and 2 destroyers moved from 83 Sea Zone to 78 Sea Zone
2 cruisers moved from 74 Sea Zone to 78 Sea Zone
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Eastern India
3 infantry moved from Yunnan to Szechwan
3 aaGuns and 4 infantry moved from Yunnan to Burma
4 infantry moved from Eastern India to Burma
2 artilleries moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Southern Persia
1 infantry placed in Egypt
1 destroyer and 1 submarine placed in 83 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,1,3
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : -0.33
Japanese regular : -1.67
Neutral_Axis regular : 0.00
British regular : 2.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Western United States to 11 Sea Zone
1 battleship and 1 marine moved from 11 Sea Zone to 32 Sea Zone
Americans take 27 Sea Zone from Japanese
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 27 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
3 fighters moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 4 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Marshall Islands, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 4 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
3 carriers and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 bomber moved from Queensland to Eastern India
1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 104 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Hunan to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Hopei
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 38 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 artilleries moved from Kenya to 74 Sea Zone
2 infantry moved from Tanganyika Territory to 74 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 74 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from 83 Sea Zone to Iraq
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
3 infantry moved from Yunnan to Shan State
Combat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 7/11 hits, 4.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 carrier and 2 destroyers moved from 83 Sea Zone to 78 Sea Zone
2 cruisers moved from 74 Sea Zone to 78 Sea Zone
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Eastern India
3 infantry moved from Yunnan to Szechwan
3 aaGuns and 4 infantry moved from Yunnan to Burma
4 infantry moved from Eastern India to Burma
2 artilleries moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Southern Persia
1 infantry placed in Egypt
1 destroyer and 1 submarine placed in 83 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,1,3
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : -0.33
Japanese regular : -1.67
Neutral_Axis regular : 0.00
British regular : 2.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 100 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Combat Hit Differential Summary :
@wizmark
Would you like to scramble in SZ100?
@koala no thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 100 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Malta
Battle in 100 Sea Zone
Italians attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 100 Sea Zone
Italians win, taking Malta from British, taking 100 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to Tobruk
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 battleship and 2 cruisers moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Albania to Greece
1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 64 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Combat Hit Differential Summary :
@koala scramble 1 cv fighter to sz 43?
@wizmark no thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 64 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Hunan
2 fighters moved from 43 Sea Zone to Northern Australia
1 aaGun, 2 artilleries and 3 infantry moved from Queensland to Northern Australia
1 infantry moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to Northern Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 32 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 32 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Germans buy 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
Combat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries and 7 infantry in Eastern Poland, round 2 : 5/10 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 artillery moved from Western Germany to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 cruiser moved from 115 Sea Zone to 93 Sea Zone
1 destroyer moved from 115 Sea Zone to 93 Sea Zone
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 destroyer moved from 122 Sea Zone to 115 Sea Zone
1 submarine moved from 117 Sea Zone to 115 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 aaGun, 4 artilleries and 12 infantry moved from Bessarabia to Ukraine
1 aaGun and 1 infantry moved from Finland to Vyborg
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 artillery and 7 infantry moved from Germany to Poland
1 aaGun moved from Baltic States to Northern Belarus
7 artilleries and 13 infantry moved from Baltic States to Northern Belarus
4 mech_infantrys moved from Baltic States to Northern Belarus
4 armour moved from Baltic States to Northern Belarus
1 infantry moved from Vyborg to Leningrad
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Baltic States to Eastern Poland
2 armour moved from Bessarabia to Ukraine
2 artilleries and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Bessarabia
1 fighter and 3 tactical_bombers moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Bessarabia
Place Units - Germans
2 fighters placed in Western Germany
1 submarine placed in 108 Sea Zone
1 artillery and 2 infantry placed in Romania
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
2 infantry moved from Novgorod to Leningrad
2 tactical_bombers moved from Novgorod to Leningrad
2 fighters moved from Novgorod to Leningrad
Combat - Russians
Battle in Leningrad
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Leningrad, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Leningrad
2 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Leningrad to Russia
4 aaGuns, 3 artilleries and 21 infantry moved from Novgorod to Smolensk
3 infantry moved from Samara to Stalingrad
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Rostov to Stalingrad
2 infantry moved from Russia to Samara
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Amur to Siberia
2 aaGuns, 2 artilleries and 15 infantry moved from Amur to Northern Manchuria
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 infantry placed in Siberia
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Russians collect 39 PUs (2 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67