I will be traveling this week and plan to go afterwards.
L24 BM4 Avner (Axis) vs Ghostglider (Allies+22) Rematch
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry and 1 mech_infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 bomber and 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys British defend with 1 aaGun; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Italians roll dice for 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 3.50 expected hits Americans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Italians lost in Southern France 1 aaGun owned by the British and 2 infantry owned by the Americans lost in Southern France Italians roll dice for 1 bomber, 3 fighters, 4 infantry and 3 mech_infantrys in Southern France, round 3 : 6/11 hits, 3.33 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Southern France 1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys Casualties for British: 1 aaGun Non Combat Move - Italians 1 bomber and 3 fighters moved from Southern France to Southern Italy 1 armour moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Romania 1 aaGun and 3 infantry moved from Western Germany to France Place Units - Italians 7 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 2.17 British AA : -0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Java 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,1,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,3,5 ANZAC collect 9 PUs (5 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 3 fighters moved from Germany to Norway 1 artillery and 3 infantry moved from Bessarabia to Western Ukraine 2 artilleries and 14 infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Norway Germans attack with 1 armour, 3 fighters and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Norway, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Ukraine Germans attack with 3 armour, 2 artilleries, 14 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 2 artilleries, 14 infantry and 7 mech_infantrys in Ukraine, round 2 : 9/26 hits, 6.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 3/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Russians win with 2 artilleries remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 3 infantry moved from Novgorod to Vyborg 1 aaGun, 2 artilleries and 2 infantry moved from Baltic States to Poland 2 aaGuns, 9 infantry and 1 mech_infantry moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Nenetsia to Evenkiyskiy 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany Place Units - Germans 2 destroyers placed in 112 Sea Zone 1 artillery placed in Western Germany 4 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : 4.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians Combat - Russians Non Combat Move - Russians 2 artilleries moved from Western Ukraine to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 2 armour, 1 artillery and 7 infantry moved from Russia to Bryansk 3 armour moved from Volgograd to Bryansk 1 armour moved from Vologda to Bryansk 1 artillery and 1 infantry moved from Vologda to Novosibirsk 7 infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 2 aaGuns and 30 infantry moved from Belarus to Eastern Poland Place Units - Russians 3 infantry placed in Volgograd 1 armour, 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from 35 Sea Zone to Kwangtung 1 fighter moved from 35 Sea Zone to Kwangtung 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 tactical_bomber moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol Combat - Japanese Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers British defend with 1 aaGun and 2 infantry British roll AA dice in Shan State : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 aaGun owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 marine moved from French Indo China to 36 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 2 bombers and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Jehol to Manchuria 1 tactical_bomber moved from Jehol to Manchuria 1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -4.00 British AA : -0.50 UK_Pacific regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 5 fighters moved from 54 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 2 submarines Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 2 submarines owned by the Japanese lost in 56 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone 5 fighters moved from 56 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 aaGuns, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 3 aaGuns, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 3 aaGuns, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Libya to Tobruk 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Normandy Bordeaux 1 fighter placed in Eastern United States 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Anhwe 2 artilleries moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hunan to Yunnan 2 artilleries and 7 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Jehol Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 2 : 5/13 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow 1 artillery moved from Hunan to Kweichow Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Hunan to Kiangsu Chinese take Kiangsu from Japanese 2 fighters and 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to Norway 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Combat - British Battle in Crete Battle in 112 Sea Zone British attack with 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports Germans defend with 2 destroyers British roll dice for 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 112 Sea Zone 2 destroyers owned by the Germans lost in 112 Sea Zone British win, taking Crete from Italians with 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Casualties for Germans: 2 destroyers Battle in Norway British attack with 1 artillery, 1 fighter and 9 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 9 infantry in Norway, round 2 : 5/11 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 4 infantry and 3 mech_infantrys moved from Burma to Yunnan 3 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Shan State to India 1 armour moved from Ethiopia to Egypt 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Algeria to Morocco 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 artillery and 5 infantry moved from Egypt to Trans-Jordan Place Units - British 3 artilleries and 7 infantry placed in United Kingdom 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 1.00 Germans regular : -0.50 British regular : 4.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 5 transports 5 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Italians attack with 2 fighters, 6 infantry and 4 mech_infantrys British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry Italians roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/12 hits, 2.67 expected hits Americans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2.17 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 2 fighters, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 1.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 5 infantry Casualties for Americans: 1 artillery and 6 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour moved from Romania to Ukraine 1 armour moved from Romania to Ukraine 4 infantry moved from Northern Italy to France Place Units - Italians 5 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 3.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 5 transports 5 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Italians attack with 2 fighters, 6 infantry and 4 mech_infantrys British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry Italians roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/12 hits, 2.67 expected hits Americans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2.17 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 2 fighters, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 1.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 5 infantry Casualties for Americans: 1 artillery and 6 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour moved from Romania to Ukraine 1 armour moved from Romania to Ukraine 4 infantry moved from Northern Italy to France Place Units - Italians 5 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 3.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 5 infantry moved from South Australia to Queensland 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 10 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 4 mech_infantrys moved from Germany to Denmark 1 artillery and 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 2 armour and 2 mech_infantrys moved from Finland to Novgorod Combat - Germans Battle in Denmark Germans attack with 2 fighters, 10 infantry and 4 mech_infantrys British defend with 1 aaGun, 1 artillery and 7 infantry British roll AA dice in Denmark : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters, 10 infantry and 4 mech_infantrys in Denmark, round 2 : 3/16 hits, 3.33 expected hits British roll dice for 1 aaGun, 1 artillery and 7 infantry in Denmark, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Germans lost in Denmark 1 aaGun owned by the British and 2 infantry owned by the British lost in Denmark Germans roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Denmark, round 3 : 3/12 hits, 2.67 expected hits British roll dice for 1 artillery and 5 infantry in Denmark, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Denmark 3 infantry owned by the British lost in Denmark Germans roll dice for 2 fighters, 5 infantry and 4 mech_infantrys in Denmark, round 4 : 3/11 hits, 2.50 expected hits British roll dice for 1 artillery and 2 infantry in Denmark, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Casualties for British: 1 aaGun, 1 artillery and 7 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 2 infantry French defend with 2 infantry; Americans defend with 1 airfield Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Battle in Novgorod Germans attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 artilleries and 2 infantry moved from Poland to Germany 4 infantry moved from Germany to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Denmark to Western Germany 1 fighter moved from Denmark to Western Germany Place Units - Germans 3 infantry placed in Western Germany 2 mech_infantrys placed in Germany 1 fighter and 2 infantry placed in Ukraine Germans undo move 1. 1 destroyer placed in 112 Sea Zone 2 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 British AA : -0.33 Russians regular : -0.33 Germans regular : 3.50 British regular : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Romania Russians take Romania from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns, 4 artilleries and 29 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 1 armour moved from Archangel to Bryansk 1 armour, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Urals to Vologda 1 artillery and 1 infantry moved from Novosibirsk to Vologda Place Units - Russians 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Combat Hit Differential Summary :