well, I found a useful button…
KoT (Entente) vs. TGC (CP) - 1914
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@VictoryFirst Victor, this file has the Russians offering an Armistice on G3? It shouldn’t be offered as its too early and the Russians only have two territories adjacent under CP control. Do I have the most up to date version? Thank you sir!
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Yeah I’m not sure why it’s happening, It’s my first time using this TripleA map. Do you just want to decline the offer and then use edit mode for when it’s legitimate? If you know how to fix it please tell me.
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@King_Of_Tanks its all good - were used to not having it and just using the EDIT mode. I should have the turn out in a couple hours - dont worry about the revolution
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Game History
Round: 3 Purchase Units - Germans Germans buy 2 fighters and 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 9 artilleries and 8 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Lorraine to Belgium 2 infantry moved from Hanover to Ruhr 2 infantry moved from Berlin to Kiel 2 infantry moved from Berlin to Hanover 1 battleship and 2 cruisers moved from SZ 11 to SZ 10 1 fighter moved from Berlin to Silesia 3 artilleries and 7 infantry moved from Silesia to Poland 1 fighter moved from Livonia to Poland 1 fighter moved from Galicia to Poland 6 artilleries and 12 infantry moved from Livonia to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Belarus 3 artilleries and 15 infantry moved from Poland to Livonia 2 infantry moved from Galicia to Poland 1 infantry moved from Berlin to Hanover 7 infantry moved from Berlin to Silesia Combat - Germans Combat Move - Germans Place Units - Germans 2 fighters and 11 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs
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Game History
Round: 3 Purchase Units - French French buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - French 1 artillery and 9 infantry moved from Picardy to Lorraine French take Lorraine from Germans 2 infantry moved from Burgundy to Lorraine 1 infantry moved from Marseilles to Burgundy 2 artilleries and 6 infantry moved from Paris to Picardy 1 transport moved from SZ 8 to SZ 2 1 transport moved from SZ 8 to SZ 2 1 infantry moved from Gold Coast to Togoland 1 transport moved from SZ 16 to SZ 2 1 battleship moved from SZ 14 to SZ 8 1 cruiser moved from SZ 14 to SZ 8 Combat - French French creates battle in territory Belgium Battle in Belgium French attack with 8 artilleries, 2 fighters and 13 infantry Germans defend with 1 infantry French roll dice for 8 artilleries, 2 fighters and 13 infantry in Belgium, round 2 : 7/23 hits, 11.67 expected hits Germans roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belgium French win, taking Belgium from Germans with 8 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - French Place Units - French 4 artilleries and 3 infantry placed in Paris Turn Complete - French French collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -4.67 Germans regular : -0.50
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Game History
Round: 3 Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 10 : 1/1 hits, 0.17 expected hits 1 cruiser lost in SZ 10 Trigger BelgiumCaptured: French captures territory Belgium Trigger BelgiumCaptured: French takes ownership of territory Belgium 1 infantry moved from German East Africa to Portuguese East Africa British take Portuguese East Africa from Neutral_Allied 3 artilleries, 1 fighter and 9 infantry moved from India to Persia 1 infantry moved from Wales to SZ 8 1 infantry moved from Wales to SZ 8 1 infantry moved from SZ 8 to Picardy 1 infantry moved from SZ 8 to Picardy 1 battleship moved from SZ 8 to SZ 10 1 battleship moved from SZ 8 to SZ 10 1 cruiser moved from SZ 8 to SZ 10 1 infantry moved from South West Africa to Angola British take Angola from Neutral_Allied 1 artillery moved from South West Africa to Angola 1 artillery moved from South West Africa to Angola 1 artillery and 5 infantry moved from Canada to SZ 2 1 artillery moved from London to Wales Combat - British Battle in SZ 10 British attack with 2 battleships Germans defend with 1 battleship, 2 cruisers and 1 mines British roll dice for 2 battleships in SZ 10, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 2 cruisers in SZ 10, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 2 battleships owned by the British British roll dice for 2 battleships in SZ 10, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 battleship and 2 cruisers in SZ 10, round 3 : 1/3 hits, 1.67 expected hits 1 battleship owned by the British lost in SZ 10 1 cruiser owned by the Germans lost in SZ 10 British roll dice for 1 battleship in SZ 10, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship and 1 cruiser in SZ 10, round 4 : 1/2 hits, 1.17 expected hits 1 battleship owned by the British lost in SZ 10 1 cruiser owned by the Germans lost in SZ 10 Germans win with 1 battleship remaining. Battle score for attacker is -6 Casualties for British: 2 battleships Casualties for Germans: 2 cruisers Battle in Persia British attack with 3 artilleries, 1 fighter and 9 infantry Neutral_True defend with 1 artillery and 3 infantry British roll dice for 3 artilleries, 1 fighter and 9 infantry in Persia, round 2 : 4/13 hits, 5.83 expected hits Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 4/4 hits, 2.00 expected hits 4 infantry owned by the British lost in Persia 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Persia British win, taking Persia from Neutral_True with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 1 Casualties for British: 4 infantry Casualties for Neutral_True: 1 artillery and 3 infantry Combat Move - British Place Units - British 2 artilleries, 1 fighter and 5 infantry placed in India 1 transport placed in SZ 8 Turn Complete - British British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Neutral_True regular : 2.00 British regular : -2.17 Germans mine : 0.00
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@King_Of_Tanks @The_Good_Captain
No worries guys, you can simply click on “No Actions”. The message will reappear every turn until accepted or the conditions are no longer met (which should happen once Moscow gets taken). No need to do it via edit.
The World War I 1914 Balanced has been more thoroughly tested than the Improved one so there might be a few tiny bugs in this one left. First of all, I noticed in the code that the minimum round from which the RR can trigger is still set to 1. I did that wile working on it so that it’s easier to check if all RR conditions were working correctly but forgot to put it back.
However that doesn’t explain why the revolution is triggering with only two territories adjacent to Moscow enemy-controlled, so I would assume you guys are not running on the latest version. This bug does not appear in the Balanced version and both modules use the same code for the Revolution (except for that minimum round thing as described above).
So, if @The_Good_Captain could send the ZIP file of his world-war-i-improved map, I can try to look what’s causing the issue. I assume you sent your ZIP-file to @King_Of_Tanks, so you guys are also running on the same version? That’s important because if one person uses an older module, then the game functions as if both players are running on that older version.
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@King_Of_Tanks @The_Good_Captain
But in any case it’s good you guys are using this module because this way bugs like this come to light 😁
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@King_Of_Tanks @The_Good_Captain
Yeah I think it’s a version thingy. I just replayed the EF from your game on the version I have and it’s working fine, no armistice popping up.@The_Good_Captain Still please send your module just to be sure, thanks.
Sadly once a game is started, any changes made to the code won’t be applied until you start a new game. So I suggest you just click on “No Actions” until the condition are actually met and download the latest version after the game is finished.
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@VictoryFirst sending you a PM
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Game History
Round: 3 Purchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 infantry moved from Mesopotamia to Sevastopol 1 artillery moved from Constantinople to Smyrna 2 artilleries and 6 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Trans-Jordan to Arabia 3 infantry moved from Ankara to Mesopotamia 1 artillery moved from Arabia to Mesopotamia 1 artillery moved from Arabia to Mesopotamia 1 infantry moved from Arabia to Mesopotamia 2 infantry moved from Arabia to Trans-Jordan 6 infantry moved from Constantinople to Ankara 3 infantry moved from Constantinople to Smyrna 2 infantry moved from Constantinople to Ankara 2 infantry moved from Bulgaria to Constantinople Combat - Ottomans Battle in Sevastopol Ottomans attack with 2 infantry Russians defend with 1 infantry and 1 port Ottomans roll dice for 2 infantry in Sevastopol, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans lost in Sevastopol Russians and Ottomans reach a stalemate . Battle score for attacker is -3 Casualties for Ottomans: 1 infantry Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Ottomans regular : -0.67
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Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from SZ 28 to SZ 17 1 battleship moved from SZ 28 to SZ 17 6 artilleries and 20 infantry moved from Venice to Tyrolia 2 artilleries and 2 infantry moved from Rome to Tuscany Combat - Italians Italians creates battle in territory Empire of Ethiopia Italians creates battle in territory SZ 18 Battle in Tyrolia Italians attack with 6 artilleries and 20 infantry Germans defend with 2 infantry Italians roll dice for 6 artilleries and 20 infantry in Tyrolia, round 2 : 11/26 hits, 10.67 expected hits AustroHungarians roll dice for 2 infantry in Tyrolia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Tyrolia 2 infantry owned by the Germans lost in Tyrolia Italians win, taking Tyrolia from AustroHungarians with 6 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Germans: 2 infantry Battle in Empire of Ethiopia Italians attack with 1 artillery and 1 infantry Neutral_True defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Empire of Ethiopia, round 2 : 2/2 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Empire of Ethiopia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_True lost in Empire of Ethiopia Italians win, taking Empire of Ethiopia from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Combat Move - Italians Place Units - Italians 2 artilleries and 2 infantry placed in Rome Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 AustroHungarians regular : 0.00 Neutral_True regular : -0.50
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@King_Of_Tanks soft reminder: USA is up
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@The_Good_Captain Apologies,
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 3 infantry and 6 transports; Remaining resources: 1 PUs; Place Units - Americans 2 artilleries, 1 fighter and 3 infantry placed in United States of America 6 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - AustroHungarians Note to players AustroHungarians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 2 artilleries, 7 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 infantry moved from Trieste to Venice AustroHungarians take Venice from Italians 4 artilleries, 1 fighter and 15 infantry moved from Trieste to Tyrolia 1 artillery and 8 infantry moved from Vienna to Tyrolia 2 infantry moved from Serbia to Trieste 2 infantry moved from Budapest to Romania AustroHungarians take Romania from Russians 1 infantry moved from Budapest to Galicia 9 artilleries and 27 infantry moved from Galicia to Poland 1 fighter moved from Vienna to Poland Combat - AustroHungarians Battle in Tyrolia AustroHungarians attack with 5 artilleries, 1 fighter and 23 infantry Italians defend with 6 artilleries and 19 infantry AustroHungarians roll dice for 5 artilleries, 1 fighter and 23 infantry in Tyrolia, round 2 : 12/29 hits, 12.17 expected hits Italians roll dice for 6 artilleries and 19 infantry in Tyrolia, round 2 : 10/25 hits, 12.50 expected hits 10 infantry owned by the AustroHungarians lost in Tyrolia 12 infantry owned by the Italians lost in Tyrolia Italians and AustroHungarians reach a stalemate . Battle score for attacker is 6 Casualties for AustroHungarians: 10 infantry Casualties for Italians: 12 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 artilleries, 7 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -2.50 AustroHungarians regular : -0.17
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Game History
Round: 4 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Sevastopol 1 artillery moved from Moscow to Belarus 1 infantry moved from Ukraine to Belarus 1 infantry moved from Ukraine to Belarus 1 infantry moved from Ukraine to Romania 1 infantry moved from Ukraine to Romania 1 infantry moved from Ukraine to Romania 1 artillery moved from Ukraine to Romania 14 artilleries and 32 infantry moved from Ukraine to Galicia Combat - Russians Battle in Romania Russians attack with 1 artillery and 3 infantry AustroHungarians defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 3/4 hits, 1.67 expected hits AustroHungarians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Romania 2 infantry owned by the AustroHungarians lost in Romania Russians win, taking Romania from AustroHungarians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for AustroHungarians: 2 infantry Battle in Sevastopol Russians attack with 2 infantry and 1 port Ottomans defend with 1 infantry Russians roll dice for 2 infantry in Sevastopol, round 2 : 0/2 hits, 0.67 expected hits Ottomans roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Sevastopol Ottomans and Russians reach a stalemate . Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Galicia Russians attack with 14 artilleries and 32 infantry AustroHungarians defend with 2 infantry Russians roll dice for 14 artilleries and 32 infantry in Galicia, round 2 : 19/46 hits, 20.00 expected hits AustroHungarians roll dice for 2 infantry in Galicia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Galicia 2 infantry owned by the AustroHungarians lost in Galicia Russians win, taking Galicia from AustroHungarians with 14 artilleries and 31 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for AustroHungarians: 2 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry; AustroHungarians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.33 expected hits AustroHungarians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the AustroHungarians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from AustroHungarians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for AustroHungarians: 1 infantry Casualties for Germans: 1 infantry Combat Move - Russians Place Units - Russians 7 infantry placed in Moscow Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Ottomans regular : 0.50 AustroHungarians regular : 1.00
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Game History
Round: 4 Purchase Units - Germans Note to players Germans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 10 infantry and 2 tanks; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 3 infantry moved from Poland to Ukraine 1 infantry moved from Poland to Ukraine 2 artilleries moved from Poland to Belarus 1 infantry moved from Poland to Ukraine 4 infantry moved from Poland to Belarus 1 fighter moved from Poland to Belarus 1 infantry moved from Karelia to Finland Germans take Finland from Russians 6 artilleries and 11 infantry moved from Karelia to Moscow 3 artilleries and 15 infantry moved from Livonia to Moscow 1 fighter moved from Poland to Moscow 1 fighter moved from Silesia to Ruhr 2 fighters moved from Berlin to Ruhr 8 artilleries moved from Alsace to Ruhr 2 artilleries moved from Alsace to Munich 11 infantry moved from Alsace to Ruhr 3 infantry moved from Hanover to Munich 2 infantry moved from Ruhr to Munich 2 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 1 battleship moved from SZ 10 to SZ 11 2 infantry moved from Silesia to Bohemia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 1 infantry moved from Silesia to Hanover 9 infantry moved from Berlin to Hanover Combat - Germans Battle in Belarus Germans attack with 2 artilleries, 1 fighter and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Belarus, round 2 : 2/7 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Moscow Germans attack with 9 artilleries, 1 fighter and 26 infantry Russians defend with 1 factory and 21 infantry Germans roll dice for 9 artilleries, 1 fighter and 26 infantry in Moscow, round 2 : 19/36 hits, 16.50 expected hits Russians roll dice for 21 infantry in Moscow, round 2 : 11/21 hits, 10.50 expected hits 11 infantry owned by the Germans lost in Moscow 19 infantry owned by the Russians lost in Moscow Russians and Germans reach a stalemate . Battle score for attacker is 24 Casualties for Germans: 11 infantry Casualties for Russians: 19 infantry Battle in Ukraine Germans attack with 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Ukraine, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Combat Move - Germans Place Units - Germans 10 infantry and 2 tanks placed in Berlin Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.17
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Game History
Round: 4 Purchase Units - French Note to players French: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 2 artilleries, 1 fighter, 3 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - French Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits 2 infantry moved from Togoland to Nigeria 1 artillery, 5 infantry and 3 transports moved from SZ 2 to SZ 8 1 infantry moved from Lorraine to Alsace French take Alsace from Germans 1 artillery and 10 infantry moved from Lorraine to Alsace 8 artilleries, 2 fighters and 13 infantry moved from Belgium to Alsace 1 cruiser moved from SZ 8 to SZ 9 1 battleship moved from SZ 8 to SZ 9 1 battleship moved from SZ 8 to SZ 9 2 artilleries and 6 infantry moved from Picardy to Lorraine 4 artilleries and 3 infantry moved from Paris to Burgundy 1 infantry moved from Burgundy to Piedmont Combat - French French creates battle in territory SZ 9 Battle in Nigeria French attack with 2 infantry Germans defend with 1 infantry French roll dice for 2 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Nigeria French win, taking Nigeria from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - French Place Units - French 2 artilleries, 1 fighter, 3 infantry and 1 tank placed in Paris Turn Complete - French French collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
French regular : 0.33 Germans regular : -0.50 Germans mine : -0.50
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Game History
Round: 4 Purchase Units - British Note to players British: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 4 artilleries, 5 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits 1 infantry moved from Portuguese East Africa to Rhodesia 1 infantry moved from Angola to SZ 24 1 artillery moved from Angola to SZ 24 1 artillery moved from SZ 24 to Kamerun British take Kamerun from Germans 1 infantry moved from SZ 24 to Kamerun 1 artillery moved from Angola to Rhodesia 2 artilleries, 1 fighter and 5 infantry moved from India to Persia 1 infantry moved from Persia to SZ 29 1 infantry moved from Persia to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 28 1 infantry moved from SZ 28 to Egypt 1 infantry moved from SZ 28 to Egypt 1 battleship moved from SZ 19 to SZ 28 1 artillery and 5 infantry moved from SZ 8 to Picardy 1 infantry moved from Picardy to Belgium 1 infantry moved from Picardy to Belgium 1 transport moved from SZ 8 to SZ 9 1 transport moved from SZ 8 to SZ 9 1 infantry moved from London to SZ 9 1 infantry moved from London to SZ 9 1 infantry moved from London to SZ 9 1 infantry moved from London to SZ 9 4 infantry moved from SZ 9 to Belgium 2 artilleries and 4 infantry moved from Wales to London Combat - British British creates battle in territory SZ 9 Combat Move - British Place Units - British 4 artilleries, 5 infantry and 1 tank placed in India Turn Complete - British British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans mine : -0.33
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Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 1 infantry moved from Sevastopol to Mesopotamia 1 artillery and 3 infantry moved from Smyrna to Trans-Jordan 8 infantry moved from Ankara to Mesopotamia 2 infantry moved from Mesopotamia to Arabia 2 infantry moved from Constantinople to Smyrna 7 infantry moved from Constantinople to Ankara 1 artillery moved from Arabia to Mesopotamia 3 infantry moved from Arabia to Trans-Jordan Combat Move - Ottomans Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 22 PUs