KoT (Entente) vs. TGC (CP) - 1914


  • @VictoryFirst Victor, this file has the Russians offering an Armistice on G3? It shouldn’t be offered as its too early and the Russians only have two territories adjacent under CP control. Do I have the most up to date version? Thank you sir!


  • Yeah I’m not sure why it’s happening, It’s my first time using this TripleA map. Do you just want to decline the offer and then use edit mode for when it’s legitimate? If you know how to fix it please tell me.


  • @King_Of_Tanks its all good - were used to not having it and just using the EDIT mode. I should have the turn out in a couple hours - dont worry about the revolution


  • @King_Of_Tanks

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 2 fighters and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            9 artilleries and 8 infantry moved from Belgium to Alsace
            1 artillery and 2 infantry moved from Ruhr to Alsace
            1 infantry moved from Lorraine to Belgium
            2 infantry moved from Hanover to Ruhr
            2 infantry moved from Berlin to Kiel
            2 infantry moved from Berlin to Hanover
            1 battleship and 2 cruisers moved from SZ 11 to SZ 10
            1 fighter moved from Berlin to Silesia
            3 artilleries and 7 infantry moved from Silesia to Poland
            1 fighter moved from Livonia to Poland
            1 fighter moved from Galicia to Poland
            6 artilleries and 12 infantry moved from Livonia to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Belarus
            3 artilleries and 15 infantry moved from Poland to Livonia
            2 infantry moved from Galicia to Poland
            1 infantry moved from Berlin to Hanover
            7 infantry moved from Berlin to Silesia
    
        Combat - Germans
    
        Combat Move - Germans
    
        Place Units - Germans
            2 fighters and 11 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
    

    G3.tsvg


  • @The_Good_Captain

    Game History

    Round: 3
    
        Purchase Units - French
            French buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 artillery and 9 infantry moved from Picardy to Lorraine
                  French take Lorraine from Germans
            2 infantry moved from Burgundy to Lorraine
            1 infantry moved from Marseilles to Burgundy
            2 artilleries and 6 infantry moved from Paris to Picardy
            1 transport moved from SZ 8 to SZ 2
            1 transport moved from SZ 8 to SZ 2
            1 infantry moved from Gold Coast to Togoland
            1 transport moved from SZ 16 to SZ 2
            1 battleship moved from SZ 14 to SZ 8
            1 cruiser moved from SZ 14 to SZ 8
    
        Combat - French
            French creates battle in territory Belgium
            Battle in Belgium
                French attack with 8 artilleries, 2 fighters and 13 infantry
                Germans defend with 1 infantry
                    French roll dice for 8 artilleries, 2 fighters and 13 infantry in Belgium, round 2 : 7/23 hits, 11.67 expected hits
                    Germans roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Belgium
                French win, taking Belgium from Germans with 8 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Combat Move - French
    
        Place Units - French
            4 artilleries and 3 infantry placed in Paris
    
        Turn Complete - French
            French collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    French regular : -4.67
    Germans regular : -0.50
    

    Fr_R3.tsvg


  • @The_Good_Captain

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
                    Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits
                    Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
                    Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits
                    Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
                    Germans roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits
                    Germans roll mine dice in SZ 10 : 1/1 hits, 0.17 expected hits
                1 cruiser lost in SZ 10
            Trigger BelgiumCaptured: French captures territory Belgium
            Trigger BelgiumCaptured: French takes ownership of territory Belgium
            1 infantry moved from German East Africa to Portuguese East Africa
                  British take Portuguese East Africa from Neutral_Allied
            3 artilleries, 1 fighter and 9 infantry moved from India to Persia
            1 infantry moved from Wales to SZ 8
            1 infantry moved from Wales to SZ 8
            1 infantry moved from SZ 8 to Picardy
            1 infantry moved from SZ 8 to Picardy
            1 battleship moved from SZ 8 to SZ 10
            1 battleship moved from SZ 8 to SZ 10
            1 cruiser moved from SZ 8 to SZ 10
            1 infantry moved from South West Africa to Angola
                  British take Angola from Neutral_Allied
            1 artillery moved from South West Africa to Angola
            1 artillery moved from South West Africa to Angola
            1 artillery and 5 infantry moved from Canada to SZ 2
            1 artillery moved from London to Wales
    
        Combat - British
            Battle in SZ 10
                British attack with 2 battleships
                Germans defend with 1 battleship, 2 cruisers and 1 mines
                    British roll dice for 2 battleships in SZ 10, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship and 2 cruisers in SZ 10, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 2 battleships owned by the British
                    British roll dice for 2 battleships in SZ 10, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship and 2 cruisers in SZ 10, round 3 : 1/3 hits, 1.67 expected hits
                    1 battleship owned by the British lost in SZ 10
                    1 cruiser owned by the Germans lost in SZ 10
                    British roll dice for 1 battleship in SZ 10, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in SZ 10, round 4 : 1/2 hits, 1.17 expected hits
                    1 battleship owned by the British lost in SZ 10
                    1 cruiser owned by the Germans lost in SZ 10
                Germans win with 1 battleship remaining. Battle score for attacker is -6
                Casualties for British: 2 battleships
                Casualties for Germans: 2 cruisers
            Battle in Persia
                British attack with 3 artilleries, 1 fighter and 9 infantry
                Neutral_True defend with 1 artillery and 3 infantry
                    British roll dice for 3 artilleries, 1 fighter and 9 infantry in Persia, round 2 : 4/13 hits, 5.83 expected hits
                    Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 4/4 hits, 2.00 expected hits
                    4 infantry owned by the British lost in Persia
                    3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Persia
                British win, taking Persia from Neutral_True with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
                Casualties for British: 4 infantry
                Casualties for Neutral_True: 1 artillery and 3 infantry
    
        Combat Move - British
    
        Place Units - British
            2 artilleries, 1 fighter and 5 infantry placed in India
            1 transport placed in SZ 8
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Neutral_True regular : 2.00
    British regular : -2.17
    Germans mine : 0.00
    

    GB_R3.tsvg


  • @King_Of_Tanks @The_Good_Captain

    No worries guys, you can simply click on “No Actions”. The message will reappear every turn until accepted or the conditions are no longer met (which should happen once Moscow gets taken). No need to do it via edit.

    The World War I 1914 Balanced has been more thoroughly tested than the Improved one so there might be a few tiny bugs in this one left. First of all, I noticed in the code that the minimum round from which the RR can trigger is still set to 1. I did that wile working on it so that it’s easier to check if all RR conditions were working correctly but forgot to put it back.

    However that doesn’t explain why the revolution is triggering with only two territories adjacent to Moscow enemy-controlled, so I would assume you guys are not running on the latest version. This bug does not appear in the Balanced version and both modules use the same code for the Revolution (except for that minimum round thing as described above).

    So, if @The_Good_Captain could send the ZIP file of his world-war-i-improved map, I can try to look what’s causing the issue. I assume you sent your ZIP-file to @King_Of_Tanks, so you guys are also running on the same version? That’s important because if one person uses an older module, then the game functions as if both players are running on that older version.


  • @King_Of_Tanks @The_Good_Captain

    But in any case it’s good you guys are using this module because this way bugs like this come to light 😁


  • @King_Of_Tanks @The_Good_Captain
    Yeah I think it’s a version thingy. I just replayed the EF from your game on the version I have and it’s working fine, no armistice popping up.

    @The_Good_Captain Still please send your module just to be sure, thanks.

    Sadly once a game is started, any changes made to the code won’t be applied until you start a new game. So I suggest you just click on “No Actions” until the condition are actually met and download the latest version after the game is finished.

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