L24 BM4 Avner (Axis) vs Ghostglider (Allies+22)

  • '22

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            3 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Hunan
            2 fighters moved from Queensland to Dutch New Guinea
            1 infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Celebes
            Battle in Hunan
                ANZAC attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                ANZAC win, taking 41 Sea Zone from Japanese, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Dutch New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to New Guinea
            2 fighters moved from Hunan to Szechwan
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame

  • '22

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Yugoslavia to 81 Sea Zone
            1 fighter moved from Yugoslavia to 81 Sea Zone
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Ukraine to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            1 fighter moved from Western Germany to Belarus
            1 bomber moved from Alexandria to 76 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone
            1 fighter moved from Ukraine to Western Ukraine
    
        Combat - Germans
            Battle in 76 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 76 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Western Ukraine
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 81 Sea Zone
                Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
                British defend with 1 battleship, 1 carrier and 2 cruisers
                    Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 81 Sea Zone, round 2 : 7/7 hits, 4.00 expected hits
                    British roll dice for 1 battleship, 1 carrier and 2 cruisers in 81 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in 81 Sea Zone
                    2 cruisers owned by the British, 1 battleship owned by the British and 1 carrier owned by the British lost in 81 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Germans: 2 fighters
                Casualties for British: 1 battleship, 1 carrier and 2 cruisers
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from 76 Sea Zone to Trans-Jordan
            1 fighter moved from Belarus to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Germany to Poland
            1 fighter moved from Western Ukraine to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            4 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to France
            1 infantry moved from Southern France to France
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Finland to Karelia
    
        Place Units - Germans
            1 factory_minor placed in Romania
            3 fighters placed in Ukraine
            1 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.83
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 6 infantry moved from Novgorod to Karelia
            2 armour and 2 mech_infantrys moved from Novgorod to Karelia
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Karelia, round 2 : 4/11 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            1 aaGun moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            6 infantry moved from Russia to Bryansk
            1 artillery moved from Tambov to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 8 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Novgorod
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 2.33
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery, 2 fighters, 12 infantry and 2 tactical_bombers moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 bomber moved from French Indo China to Korea
            1 marine moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 fighter moved from 44 Sea Zone to Celebes
            1 fighter moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 battleship moved from 37 Sea Zone to 44 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Celebes
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            3 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 4 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Celebes
                Japanese attack with 5 fighters, 1 marine and 5 tactical_bombers
                ANZAC defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 5 fighters, 1 marine and 5 tactical_bombers in Celebes, round 2 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 tactical_bombers owned by the Japanese lost in Celebes
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 5 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for Japanese: 2 tactical_bombers
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
            Battle in Korea
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters, 12 infantry and 2 tactical_bombers
                Americans defend with 3 infantry and 1 mech_infantry; Russians defend with 2 aaGuns and 17 infantry
                    Russians roll AA dice in Korea : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 9/22 hits, 7.50 expected hits
                    Americans roll dice for 2 aaGuns, 20 infantry and 1 mech_infantry in Korea, round 2 : 6/21 hits, 7.00 expected hits
                    6 infantry owned by the Japanese lost in Korea
                    7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Korea, round 3 : 10/16 hits, 6.50 expected hits
                    Americans roll dice for 13 infantry and 1 mech_infantry in Korea, round 3 : 7/14 hits, 4.67 expected hits
                    6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                    10 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Korea, round 4 : 4/9 hits, 5.00 expected hits
                    Americans roll dice for 3 infantry and 1 mech_infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
                Casualties for Americans: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            1 bomber moved from Korea to Japan
            1 mech_infantry moved from Anhwe to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
            1 tactical_bomber moved from Yunnan to French Indo China
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            3 carriers moved from 37 Sea Zone to 44 Sea Zone
            5 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry placed in Malaya
            1 submarine placed in 37 Sea Zone
            Japanese undo move 3.
            Japanese undo move 1.
            1 submarine placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 30
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,6,6,2,3,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,2,6,6,6,5,1,4,4,6,1,3,2
            Japanese collect 23 PUs (30 lost to blockades); end with 23 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.00
    Japanese regular : 3.67
    ANZAC regular : 1.33
    Russians AA : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
            4 fighters moved from 6 Sea Zone to 44 Sea Zone
            1 battleship moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 submarines moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 36 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 13 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Japanese regular : -0.50
    

    Savegame


  • 10 hits in round 1 in sz44.
    OOL?

  • '22

    @Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22):

    10 hits in round 1 in sz44.
    OOL?

    It won’t let me open the file… a screenshot?


  • 13 FTR + 3 T.BMB vs 5 AC, 1 CRU, 3 T.BMB, 2 BB, 5 FTR


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
            4 fighters moved from 6 Sea Zone to 44 Sea Zone
            1 battleship moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 submarines moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 36 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 13 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Japanese regular : -0.50
    

    Savegame

  • '22

    ok max D


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
            4 fighters moved from 6 Sea Zone to 44 Sea Zone
            1 battleship moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 submarines moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 36 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 13 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
                    Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports in 44 Sea Zone, round 2 : 10/16 hits, 8.33 expected hits
                    10 fighters owned by the Americans lost in 44 Sea Zone
                    3 carriers owned by the Japanese lost in 44 Sea Zone
                3 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
                Japanese win with 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -52
                Casualties for Americans: 10 fighters
                Casualties for Japanese: 3 carriers
                3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            4 carriers and 2 cruisers moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 98 Sea Zone to Persia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Kweichow from Japanese, taking Hopei from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Burma to Yunnan
            1 fighter and 2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Denmark
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Japanese defend with 3 infantry
                    British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                1 fighter owned by the British retreated
                Japanese win, taking Denmark from Germans with 2 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            1 aaGun and 18 infantry moved from India to Burma
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery moved from British Somaliland to Ethiopia
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Libya to Tunisia
            1 bomber moved from Morocco to Egypt
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Scotland to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Iceland to United Kingdom
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            3 submarines placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 2.17
    Japanese regular : -1.50
    British regular : -2.17
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,2,4,3
            Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Guinea to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            2 fighters moved from Szechwan to Hunan
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 2 fighters and 7 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 3 transports
                    ANZAC roll dice for 7 submarines in 44 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 6 submarines in 44 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 transports in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    2 transports owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 6 submarines remaining. Battle score for attacker is 99
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 3 transports
                Casualties for ANZAC: 1 submarine
            Battle in Hunan
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Hunan, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in Hunan, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Hunan
                    ANZAC roll dice for 1 fighter in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -20
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            3 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.83
    

    Savegame

  • '22

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 fighter moved from Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            4 fighters moved from Ukraine to Belarus
            3 infantry moved from Western Germany to Holland Belgium
            4 infantry moved from Finland to Norway
            1 fighter moved from Baltic States to Novgorod
            6 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Denmark
                Germans attack with 6 infantry
                British defend with 2 infantry
                    Germans roll dice for 6 infantry in Denmark, round 2 : 1/6 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Denmark
                    Germans roll dice for 6 infantry in Denmark, round 3 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                    Germans roll dice for 5 infantry in Denmark, round 4 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Denmark, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                    1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 4 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 2 infantry
                    Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/9 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                    Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 5/9 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Norway
                Germans attack with 4 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Norway
                    1 infantry owned by the Americans lost in Norway
                    Germans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Norway, round 5 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Norway, round 6 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 1 infantry in Norway, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 9 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 9 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Norway, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Vyborg to Finland
            5 fighters and 1 tactical_bomber moved from Belarus to Ukraine
            1 fighter moved from Novgorod to Ukraine
            1 aaGun moved from Baltic States to Eastern Poland
            1 infantry moved from Poland to Baltic States
            5 mech_infantrys moved from Baltic States to Eastern Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            5 infantry moved from France to Western Germany
            2 tactical_bombers moved from Trans-Jordan to Ukraine
            2 bombers and 2 fighters moved from Trans-Jordan to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Romania
            4 artilleries and 3 infantry placed in Germany
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            3 infantry placed in Germany
            3 mech_infantrys placed in Romania
            3 artilleries placed in Ukraine
            4 artilleries placed in Germany
            2 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 armour and 3 mech_infantrys
            EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Baltic States: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : -0.33
    Germans regular : -2.50
    Russians AA : -0.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 artillery and 2 infantry moved from Karelia to Novgorod
            2 armour and 2 mech_infantrys moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            2 armour and 2 mech_infantrys moved from Vyborg to Finland
            2 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Finland
                Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Finland, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Finland, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Bryansk
            1 artillery and 7 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.67
    

    Savegame

  • '22

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Celebes to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 bomber, 5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 armour moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 5 fighters and 3 tactical_bombers
                Americans defend with 1 battleship and 1 destroyer
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in 36 Sea Zone
                    1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship and 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
                Americans defend with 3 carriers, 4 destroyers, 2 fighters and 2 transports
                    Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.00
    Japanese regular : 1.33
    Russians regular : 0.67
    

    Savegame

  • '22

    7 hit sz 6

    ool?


  • Max defense, thanks

  • '22

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Celebes to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 bomber, 5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 armour moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 5 fighters and 3 tactical_bombers
                Americans defend with 1 battleship and 1 destroyer
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in 36 Sea Zone
                    1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship and 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
                Americans defend with 3 carriers, 4 destroyers, 2 fighters and 2 transports
                    Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 carriers, 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/9 hits, 3.67 expected hits
                    3 fighters owned by the Japanese lost in 6 Sea Zone
                    4 destroyers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 3 carriers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    1 fighter owned by the Japanese lost in 6 Sea Zone
                    3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 6 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 74
                Casualties for Japanese: 4 fighters
                Casualties for Americans: 3 carriers, 4 destroyers, 2 fighters and 2 transports
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Manchuria
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4,4,4,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,1,4,1,5,2,2,6,3,6,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
            Japanese collect 40 PUs (13 lost to blockades); end with 40 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -2.67
    Japanese regular : 2.00
    Russians regular : 0.67
    

    Savegame

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