@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 6 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
Combat - Russians
Battle in Karelia
Russians attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Karelia, round 2 : 4/11 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
6 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Novgorod
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 artillery, 2 fighters, 12 infantry and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
1 bomber moved from French Indo China to Korea
1 marine moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 5 fighters, 1 marine and 5 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 5 fighters, 1 marine and 5 tactical_bombers in Celebes, round 2 : 5/11 hits, 6.17 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
2 tactical_bombers owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 5 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 2 tactical_bombers
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters, 12 infantry and 2 tactical_bombers
Americans defend with 3 infantry and 1 mech_infantry; Russians defend with 2 aaGuns and 17 infantry
Russians roll AA dice in Korea : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 9/22 hits, 7.50 expected hits
Americans roll dice for 2 aaGuns, 20 infantry and 1 mech_infantry in Korea, round 2 : 6/21 hits, 7.00 expected hits
6 infantry owned by the Japanese lost in Korea
7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Korea, round 3 : 10/16 hits, 6.50 expected hits
Americans roll dice for 13 infantry and 1 mech_infantry in Korea, round 3 : 7/14 hits, 4.67 expected hits
6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
10 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Korea, round 4 : 4/9 hits, 5.00 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 bomber moved from Korea to Japan
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
1 tactical_bomber moved from Yunnan to French Indo China
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 44 Sea Zone
5 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 1.
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Manchuria
1 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,6,6,2,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,2,6,6,6,5,1,4,4,6,1,3,2
Japanese collect 23 PUs (30 lost to blockades); end with 23 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.00
Japanese regular : 3.67
ANZAC regular : 1.33
Russians AA : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 44 Sea Zone
1 battleship moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
4 submarines moved from 19 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 13 fighters and 3 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : -0.50
10 hits in round 1 in sz44.
OOL?
@Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22):
10 hits in round 1 in sz44.
OOL?
It won’t let me open the file… a screenshot?
13 FTR + 3 T.BMB vs 5 AC, 1 CRU, 3 T.BMB, 2 BB, 5 FTR
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 44 Sea Zone
1 battleship moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
4 submarines moved from 19 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 13 fighters and 3 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : -0.50
ok max D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 44 Sea Zone
1 battleship moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
4 submarines moved from 19 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 13 fighters and 3 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports in 44 Sea Zone, round 2 : 10/16 hits, 8.33 expected hits
10 fighters owned by the Americans lost in 44 Sea Zone
3 carriers owned by the Japanese lost in 44 Sea Zone
3 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -52
Casualties for Americans: 10 fighters
Casualties for Japanese: 3 carriers
3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
4 carriers and 2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 98 Sea Zone to Persia
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Kweichow from Japanese, taking Hopei from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Burma to Yunnan
1 fighter and 2 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Denmark
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 3 infantry
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Yunnan
1 fighter owned by the British retreated
Japanese win, taking Denmark from Germans with 2 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 aaGun and 18 infantry moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tunisia
1 bomber moved from Morocco to Egypt
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Scotland to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Iceland to United Kingdom
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 2.17
Japanese regular : -1.50
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Place Units - Italians
1 transport placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,2,4,3
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
2 fighters moved from New Guinea to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 submarines moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 fighters moved from Szechwan to Hunan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters and 7 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 3 transports
ANZAC roll dice for 7 submarines in 44 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 6 submarines in 44 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 transports in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 6 submarines remaining. Battle score for attacker is 99
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 3 transports
Casualties for ANZAC: 1 submarine
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in Hunan, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Hunan
ANZAC roll dice for 1 fighter in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
4 fighters moved from Ukraine to Belarus
3 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Finland to Norway
1 fighter moved from Baltic States to Novgorod
6 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 6 infantry
British defend with 2 infantry
Germans roll dice for 6 infantry in Denmark, round 2 : 1/6 hits, 1.00 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Denmark
Germans roll dice for 6 infantry in Denmark, round 3 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 5 infantry in Denmark, round 4 : 1/5 hits, 0.83 expected hits
British roll dice for 1 infantry in Denmark, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/9 hits, 3.67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 5/9 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Norway
Germans attack with 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Norway
1 infantry owned by the Americans lost in Norway
Germans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Norway, round 5 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Norway, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Norway, round 6 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Norway, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 infantry in Norway, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Norway, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Norway, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Norway, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Norway, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Norway, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Norway, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Norway, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Vyborg to Finland
5 fighters and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Novgorod to Ukraine
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Poland to Baltic States
5 mech_infantrys moved from Baltic States to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from France to Western Germany
2 tactical_bombers moved from Trans-Jordan to Ukraine
2 bombers and 2 fighters moved from Trans-Jordan to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Romania
4 artilleries and 3 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 infantry placed in Germany
3 mech_infantrys placed in Romania
3 artilleries placed in Ukraine
4 artilleries placed in Germany
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : -0.33
Germans regular : -2.50
Russians AA : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 2 infantry moved from Karelia to Novgorod
2 armour and 2 mech_infantrys moved from Karelia to Vyborg
Russians take Vyborg from Germans
2 armour and 2 mech_infantrys moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Finland, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Finland, round 3 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Celebes to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 bomber, 5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 armour moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Chahar
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in 36 Sea Zone
1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
Americans defend with 3 carriers, 4 destroyers, 2 fighters and 2 transports
Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.00
Japanese regular : 1.33
Russians regular : 0.67
7 hit sz 6
ool?
Max defense, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Celebes to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 bomber, 5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 armour moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Chahar
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 2 mech_infantrys in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in 36 Sea Zone
1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
Americans defend with 3 carriers, 4 destroyers, 2 fighters and 2 transports
Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/9 hits, 3.67 expected hits
3 fighters owned by the Japanese lost in 6 Sea Zone
4 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
Americans roll dice for 3 carriers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
1 fighter owned by the Japanese lost in 6 Sea Zone
3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 6 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Japanese: 4 fighters
Casualties for Americans: 3 carriers, 4 destroyers, 2 fighters and 2 transports
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4,4,4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,1,4,1,5,2,2,6,3,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Japanese collect 40 PUs (13 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -2.67
Japanese regular : 2.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take Algeria from Americans
French take Syria from Americans
French take French West Africa from British
French take Tunisia from Americans
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Malaya
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in Malaya
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/8 hits, 4.17 expected hits
Japanese roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Malaya
5 infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 6 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Germans defend with 3 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Holland Belgium, round 2 : 2/10 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Holland Belgium, round 3 : 4/9 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Persia to India
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 carriers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
6 transports placed in 101 Sea Zone
6 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
2 transports placed in 101 Sea Zone
4 transports placed in 101 Sea Zone
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 fighters and 9 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 armour moved from Egypt to Iraq
1 bomber and 2 fighters moved from Egypt to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
17 infantry moved from Burma to Yunnan
1 fighter moved from India to Hunan
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 9 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Western Germany
British roll dice for 1 artillery, 3 fighters and 9 infantry in Western Germany, round 2 : 1/13 hits, 3.50 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 6 infantry in Western Germany, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the British lost in Western Germany
1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 3 fighters and 7 infantry in Western Germany, round 3 : 4/11 hits, 3.17 expected hits
Germans roll dice for 2 artilleries and 6 infantry in Western Germany, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the British lost in Western Germany
4 infantry owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 3 fighters and 5 infantry in Western Germany, round 4 : 3/9 hits, 2.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 4 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Western Germany
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 3 fighters and 3 infantry in Western Germany, round 5 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Western Germany, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 fighter and 6 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 6 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 17 infantry
Japanese defend with 1 infantry
British roll dice for 17 infantry in Yunnan, round 2 : 1/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Alexandria to Egypt
1 bomber and 2 fighters moved from Iraq to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
5 infantry moved from Normandy Bordeaux to France
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 destroyer and 1 submarine placed in 71 Sea Zone
4 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2
British collect 34 PUs (6 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Italians regular : -0.33
Japanese regular : 0.67
Germans AA : 0.50
Germans regular : -1.33
British regular : -4.50
@Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22):
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take Algeria from Americans French take Syria from Americans French take French West Africa from British French take Tunisia from Americans 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Norway to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Malaya 2 cruisers moved from 35 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese Combat - Americans Battle in Malaya Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 6 infantry Americans roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/8 hits, 4.17 expected hits Japanese roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Malaya 5 infantry owned by the Japanese lost in Malaya Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Japanese: 6 infantry Battle in Holland Belgium Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry Germans defend with 3 infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Holland Belgium, round 2 : 2/10 hits, 3.50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Holland Belgium, round 3 : 4/9 hits, 3.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Tobruk to Libya 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Persia to India 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 carriers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 6 transports placed in 101 Sea Zone 6 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 2 transports placed in 101 Sea Zone 4 transports placed in 101 Sea Zone 6 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 4 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Germans 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 fighters and 9 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from United Kingdom to Western Germany 1 armour moved from Egypt to Iraq 1 bomber and 2 fighters moved from Egypt to Iraq 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 17 infantry moved from Burma to Yunnan 1 fighter moved from India to Hunan Combat - British British creates battle in territory 98 Sea Zone Battle in Western Germany British attack with 1 artillery, 4 fighters and 9 infantry Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Western Germany British roll dice for 1 artillery, 3 fighters and 9 infantry in Western Germany, round 2 : 1/13 hits, 3.50 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 6 infantry in Western Germany, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Western Germany 1 aaGun owned by the Germans lost in Western Germany British roll dice for 1 artillery, 3 fighters and 7 infantry in Western Germany, round 3 : 4/11 hits, 3.17 expected hits Germans roll dice for 2 artilleries and 6 infantry in Western Germany, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Western Germany 4 infantry owned by the Germans lost in Western Germany British roll dice for 1 artillery, 3 fighters and 5 infantry in Western Germany, round 4 : 3/9 hits, 2.83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Western Germany 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Germany British roll dice for 1 artillery, 3 fighters and 3 infantry in Western Germany, round 5 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 artillery in Western Germany, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 fighter and 6 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 6 infantry Battle in Iraq British attack with 1 armour, 1 bomber and 2 fighters Italians defend with 1 infantry British roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 17 infantry Japanese defend with 1 infantry British roll dice for 17 infantry in Yunnan, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Non Combat Move - British 1 aaGun moved from Burma to Yunnan 3 infantry moved from India to Burma 1 mech_infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Iraq to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 5 infantry moved from Normandy Bordeaux to France 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 3 submarines moved from 98 Sea Zone to 97 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 1 destroyer and 1 submarine placed in 71 Sea Zone 4 artilleries and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2 British collect 34 PUs (6 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Italians regular : -0.33 Japanese regular : 0.67 Germans AA : 0.50 Germans regular : -1.33 British regular : -4.50
I played very aggressively (and even recklessly) :) I’m not normally like that although with the Axis sometimes that’s the fun…
After all, against a champion you have to risk something but in this match too many things went wrong :)
The Allies win
Thank you for a good game.
Let me know if you want a rematch.