Since this is a playoff game there will be no edits allowed unless they are Non-Combat Moves or Placement of the last active Power and the other Player has not gone yet. Once the other player has gone no edits of any kind are to be allowed. So please make sure of your moves before sending your Turn. I will try to do the same.
L24 PtV Mikawagunichi (Allies) vs. Nikola1975 (Axis + 12)
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@mikawagunichi I know this is in line with rules, but it is a big exploit. Especially this one - fighters moved 7 zones. That is almost impossible to defend.
Except - in this case you are sacrificing two carriers and two fighters to do it.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 artilleries and 8 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines moved from 113 Sea Zone to 107 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in United Kingdom causes 7 damage total. Damaged units is as follows: factory_major = 4, harbour = 3 Battle in 107 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines British defend with 1 destroyer Germans roll dice for 3 submarines in 107 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 107 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/15 hits, 4.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 4 infantry moved from Eastern Poland to Southern Belarus 3 armour moved from Eastern Poland to Western Ukraine 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Southern Italy to 107 Sea Zone 1 tactical_bomber moved from United Kingdom to 107 Sea Zone 1 fighter moved from 99 Sea Zone to 108 Sea Zone 1 tactical_bomber moved from Finland to 108 Sea Zone 1 artillery moved from Finland to Vyborg 1 infantry moved from Novgorod to Northern Belarus 2 armour and 2 mech_infantrys moved from Southern Belarus to Leningrad 1 infantry moved from Vyborg to Leningrad 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 1 destroyer and 1 transport moved from 118 Sea Zone to 115 Sea Zone 4 artilleries and 6 infantry moved from Germany to Poland 1 infantry moved from Yugoslavia to Romania 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Southern Belarus to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 1 aaGun moved from Southern Belarus to Eastern Poland 1 infantry moved from Southern Belarus to Eastern Poland 2 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus Place Units - Germans 1 carrier placed in 108 Sea Zone 1 submarine placed in 108 Sea Zone 1 submarine placed in 113 Sea Zone 1 transport placed in 115 Sea Zone 1 artillery and 9 infantry placed in Germany 1 infantry placed in Yugoslavia Germans undo move 5. 2 infantry placed in Yugoslavia 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British AA : 0.50 Russians regular : 0.33 Germans regular : -0.17 British regular : -0.33
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@nikola1975 said in L24 PtV Mikawagunichi (Allies) vs. Nikola1975 (Axis + 12):
@mikawagunichi I know this is in line with rules, but it is a big exploit. Especially this one - fighters moved 7 zones. That is almost impossible to defend.
Except - in this case you are sacrificing two carriers and two fighters to do it.
Yeah, I’m not sure this one was worth it. Definitely negative on an IPC basis, have to justify it with the future impact of losing those TTs.
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 1 destroyer, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 artillery and 1 infantry moved from Archangel to Karelia 1 infantry moved from Yaroslavl to Vologda 1 tactical_bomber moved from Gorky to Vologda 3 fighters moved from Russia to Vologda Combat - Russians Battle in Karelia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Syria to Iraq 6 artilleries and 4 infantry moved from Rostov to Stalingrad 2 tactical_bombers moved from Stalingrad to Russia 5 armour and 5 mech_infantrys moved from Gorky to Stalingrad 9 infantry moved from Samara to Stalingrad 3 fighters and 1 tactical_bomber moved from Vologda to Russia 5 artilleries and 32 infantry moved from Russia to Samara 2 aaGuns and 12 infantry moved from Siberia to Amur 3 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia Russians undo move 1. 7 infantry placed in Russia 3 infantry placed in Stalingrad 1 destroyer and 2 submarines placed in 82 Sea Zone Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 2.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 7 Sea Zone to 22 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 marine, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 24 Sea Zone 2 submarines moved from 26 Sea Zone to 24 Sea Zone 1 marine moved from 24 Sea Zone to Wake Island 1 carrier moved from 7 Sea Zone to 24 Sea Zone 1 submarine moved from 7 Sea Zone to 24 Sea Zone 1 destroyer moved from 7 Sea Zone to 24 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone 1 battleship and 1 marine moved from 56 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 2 infantry and 1 marine moved from 38 Sea Zone to Sumatra 1 destroyer moved from 56 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 39 Sea Zone 1 bomber moved from French Indo China to 132 Sea Zone 1 bomber moved from Shantung to 132 Sea Zone 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Hopei to Honan 1 infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 2 artilleries moved from Hopei to Szechwan 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 fighter moved from 56 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Sumatra 1 carrier moved from 56 Sea Zone to 38 Sea Zone 1 fighter moved from 56 Sea Zone to 132 Sea Zone 1 fighter moved from Malaya to 39 Sea Zone 1 battleship moved from 56 Sea Zone to 42 Sea Zone 1 cruiser moved from 56 Sea Zone to 43 Sea Zone 1 battleship moved from 56 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Malaya to 132 Sea Zone 1 fighter moved from 56 Sea Zone to 24 Sea Zone 1 fighter moved from Shantung to 24 Sea Zone 1 tactical_bomber moved from Shantung to Szechwan Combat - Japanese Battle in Celebes Battle in Wake Island Battle in 38 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 transport British defend with 1 submarine Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 38 Sea Zone Japanese win, taking Celebes from Americans, taking Wake Island from Americans, taking 38 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 39 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 submarines Americans defend with 1 carrier; ANZAC defend with 2 fighters Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 carrier owned by the Americans lost in 22 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 carrier and 1 submarine 1 submarine owned by the British submerged Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 132 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in 132 Sea Zone Japanese roll dice for 2 bombers and 1 tactical_bomber in 132 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 carrier in 132 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 carrier owned by the British lost in 132 Sea Zone Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for British: 1 carrier Battle in Szechwan Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry 2 fighters owned by the ANZAC could not land and were killed Non Combat Move - Japanese 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 3 carriers moved from 56 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 39 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone 1 fighter moved from Sumatra to 38 Sea Zone 1 tactical_bomber moved from Sumatra to 38 Sea Zone 2 bombers moved from 132 Sea Zone to French Indo China 2 artilleries moved from Yunnan to French Indo China 1 armour and 2 infantry moved from Shan State to French Indo China 1 tactical_bomber moved from Szechwan to Kweichow 1 aaGun moved from Hopei to Hunan 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Malaya 1 transport placed in 6 Sea Zone 2 submarines placed in 7 Sea Zone 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,4 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 3.17 UK_Pacific regular : 0.33 British regular : -0.17
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 93 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 2 bombers moved from Western United States to 107 Sea Zone 2 destroyers moved from 104 Sea Zone to 107 Sea Zone Combat - Americans Germans scrambles 1 units out of 108 Sea Zone to defend against the attack in 107 Sea Zone Battle in 107 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : 0.00
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@nikola1975 I assumed 1 fig scrambled from 108. Please let me know your casualty selection.
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@mikawagunichi Have you reinstalled the game? Which version? I am getting this, can’t load the save:
Error loading save game, saved version might not be compatible with current engine.
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@nikola1975 It’s the same version I’ve been using for a while, that’s weird.
Here is the battle:
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 93 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 2 bombers moved from Western United States to 107 Sea Zone 2 destroyers moved from 104 Sea Zone to 107 Sea Zone Combat - Americans Germans scrambles 1 units out of 108 Sea Zone to defend against the attack in 107 Sea Zone Battle in 107 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : 0.00
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@nikola1975 Posted another save in case that makes any difference.
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@mikawagunichi Nope.
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Ok. Start by damaging battleship, sinking one carrier (2 damages) and then sink 3 subs.
Let me know what happens after that :)
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 93 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 2 bombers moved from Western United States to 107 Sea Zone 2 destroyers moved from 104 Sea Zone to 107 Sea Zone Combat - Americans Germans scrambles 1 units out of 108 Sea Zone to defend against the attack in 107 Sea Zone Battle in 107 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Germans roll dice for 3 submarines in 107 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 4/13 hits, 6.00 expected hits 2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 107 Sea Zone 1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 107 Sea Zone Americans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 6/9 hits, 4.00 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -2.50
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@nikola1975 I got a total of 4 hits first round, so 2 of the subs are still alive. Need 6 for round 2.
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- 2 subs
- 3 destroyers
- 1 Ju87 bomber
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Almost done. 2 more
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 93 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 2 bombers moved from Western United States to 107 Sea Zone 2 destroyers moved from 104 Sea Zone to 107 Sea Zone Combat - Americans Germans scrambles 1 units out of 108 Sea Zone to defend against the attack in 107 Sea Zone Battle in 107 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Germans roll dice for 3 submarines in 107 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 4/13 hits, 6.00 expected hits 2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 107 Sea Zone 1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 107 Sea Zone Americans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 6/9 hits, 4.00 expected hits Germans roll dice for 2 submarines in 107 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 1 tactical_bomber in 107 Sea Zone, round 3 : 5/12 hits, 5.83 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 4 destroyers owned by the Americans lost in 107 Sea Zone 3 destroyers owned by the Germans, 2 submarines owned by the Germans and 1 tactical_bomber owned by the Germans lost in 107 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -2.67
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@mikawagunichi Well, 1 fighter and 1 destroyer.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Combat Move - British 1 armour and 2 infantry moved from Trans-Jordan to Egypt British take Egypt from Italians 3 armour, 1 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Egypt 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Greece 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 93 Sea Zone to 107 Sea Zone 2 submarines moved from 94 Sea Zone to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 2 fighters moved from Malta to 107 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 74 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 2 artilleries and 2 infantry moved from 83 Sea Zone to Egypt 1 mech_infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 submarine moved from 132 Sea Zone to 45 Sea Zone
Combat Hit Differential Summary :