L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
CM movement can more or less be seen looking Conduct combat phase (battles)
alright, I think I got it. I’ll try so. I like to move ncm at cm so I don’t miss moves but I think I can adapt it ;-)
Casualties in S. France?
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French inf And french art
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Libya to Tunisia 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Tobruk to Tunisia 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria Combat - Italians Battle in Algeria Italians attack with 1 artillery and 3 infantry French defend with 1 infantry Italians roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Algeria, round 3 : 2/4 hits, 1,00 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 93 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine British defend with 1 transport; French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French, 1 transport owned by the British and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 27 Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 transport Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 4/4 hits, 1,50 expected hits French roll dice for 1 aaGun and 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy 1 armour moved from Albania to Slovakia Hungary 2 infantry moved from Albania to Yugoslavia 2 aaGuns moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
French regular : -2,17 Italians regular : 2,83
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Thanks for entering my new mail
And thanks for the ncm thing
It helps a lot while tracking Ur turn.
If u forgot some ncm, just do it in edit, no problem.
But u get better and better with the edits, almost none ;)
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I calculated the sz 92 odds , I knew about Algeria option, I just thought U wont go for it.
It seems I miscalculated or simply made a wrong judgment, or even worse, underestimated u.
Top players always do a sz 92 move on UK 1. They do it , nonetheless Italy can easily take Algeria (even the Malta land units and a fig more could not help me defend it).
I should maybe put a fig instead of a tac, and a dd more from sz 109.
But still, i have an AC more, and a dd more. I saved a sz 98 dd, and i have a dd and cruiser from sz 91.
Ok, U bought 3 fighters, but i think i compensate with all those units i mentioned.
Maybe that Libyan and Southern Italian planes made the difference, but i think not.
Players usually buy an airfield in Gibraltar on rd 1. With that airfield and a plane or two more i would have defended better in sz 92 .
Maybe that is the case I do not know.
But it is a risk , maybe i will find my luck in this battle and sank the German airforce to the bottom of the Sea. We shall see
Germany on the move :)
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I’m afraid that it’s to expensive for Germany and Russia is happy ‘again’. We’ll see.
I wanted to give Italy a role in this game. Especially though the US wants to care about Japan at first.
Let’s roll some dice and see what they’ll bring us… -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 6 fighters and 3 tactical_bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Tobruk to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 3/7 hits, 2,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 92 Sea Zone Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers British defend with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits
Combat Hit Differential Summary :
Neutral_Allies regular : 0,00 Germans regular : 0,00
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@Amon-Sul Casualties in 92? Tac > Cr
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 6 fighters and 3 tactical_bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Tobruk to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 3/7 hits, 2,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 92 Sea Zone Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers British defend with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits 5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone 2 destroyers owned by the British, 1 cruiser owned by the British and 2 carriers owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 3/7 hits, 4,17 expected hits British roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/5 hits, 3,00 expected hits 1 fighter owned by the Germans lost in 92 Sea Zone 1 tactical_bomber owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 92 Sea Zone, round 4 : 1/6 hits, 3,50 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Germans lost in 92 Sea Zone 1 fighter owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 5 : 3/5 hits, 3,00 expected hits British roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans lost in 92 Sea Zone 1 fighter owned by the British lost in 92 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 6 fighters and 3 tactical_bombers Casualties for British: 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from 92 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Algeria 2 artilleries and 5 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 aaGuns moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 infantry moved from Normandy Bordeaux to France 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from 115 Sea Zone to Finland Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,00 Germans regular : -3,67 British regular : -0,83
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@Amon-Sul dices had fun after 1st round…
In total an average result I think.At the moment with the experiance I got esp. durling the last month playing via forum I’m not a big fan of not bidding a uk sub in 98 and not go for taranto. I’ve got the feeling that it’s last to long to get another good change to sink the Italian fleet…
Or maybe I did not got how to do so… -
@Amon-Sul I just saw that I forgot to move the 2nd inf from Norway to Finnland. Can you please edit it during R2? Thx
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Norway to Finland Non Combat Move - Russians 1 mech_infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 1 artillery and 1 infantry moved from Bryansk to Belarus 2 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Karelia 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 7 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Baltic States 10 infantry moved from Novgorod to Belarus Place Units - Russians 3 artilleries placed in Novgorod 3 infantry placed in Ukraine 4 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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i have edit
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Norway to Finland Non Combat Move - Russians 1 mech_infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 1 artillery and 1 infantry moved from Bryansk to Belarus 2 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Karelia 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 7 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Baltic States 10 infantry moved from Novgorod to Belarus Place Units - Russians 3 artilleries placed in Novgorod 3 infantry placed in Ukraine 4 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Belarus: 2 infantry EDIT: Adding units owned by Russians to Novgorod: 1 aaGun EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun, 1 artillery and 2 infantry EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
@Amon-Sul dices had fun after 1st round…
In total an average result I think.At the moment with the experiance I got esp. durling the last month playing via forum I’m not a big fan of not bidding a uk sub in 98 and not go for taranto. I’ve got the feeling that it’s last to long to get another good change to sink the Italian fleet…
Or maybe I did not got how to do so…Yeah, dice roller coaster
In the end i think both sides can be contentGermany destroyed a UK navy and kept a few planes
UK had -20 TUV and it could be worse , destroyed bunch of Germany s precious planesGame goes on
AS for the Taranto thing
It is a question of a long term debate
Top players dont go for it (even with the sz 98). Exception is Gamerman, he often does it, but not always.
The reason why top players dont go for it is RISK. They avoid it as much as possible. Also there is loss of AC and risk of a Sea Lion.
They usually move to sz 92 and protect their navy and Gibraltar
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But of course sz 97 early attack has its pros, not just cons, as u mentioned it earlier.
Ok,
Japan on the move…
Godspeed :)