#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Cheese and rice forgot my blockers lol

    EXP Game 5b Victory J6edit.tsvg


  • @barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

    convicts

    Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!

    Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)

    6b5eb980-9bae-4db1-9fb3-bc8b03523ce4-image.png

    Otherwise ask it in the TripleA forum, they should know it.


  • I guess conscripts means that it is forced lol. Let’s call them volunteers instead 😅


  • Game History

    Round: 6
    
        Purchase Units - Americans
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Americans buy 1 Escort, 1 Fortification, 1 artillery, 5 destroyers, 3 infantry, 3 marines, 1 submarine, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; 
    
        Place Units - Americans
            Units in Eastern United States being upgraded or consumed: 3 infantry
            3 marines placed in Eastern United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from French West Africa to 92 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 31 Sea Zone to 18 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 usa_fighters moved from Wake Island to 17 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            2 usa_fighters moved from 33 Sea Zone to 34 Sea Zone
            1 usa_fighter moved from 33 Sea Zone to 17 Sea Zone
            1 usa_fighter moved from 33 Sea Zone to 18 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 artillery, 2 infantry and 1 marine moved from 19 Sea Zone to Shantung
            1 bomber moved from Yunnan to Shantung
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 3 usa_fighters
                Japanese defend with 1 Escort
                    Americans roll dice for 1 destroyer and 3 usa_fighters in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                    1 Escort owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Borneo from Japanese with 3 usa_fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Escort
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber
                Italians defend with 1 cruiser
                    Americans roll dice for 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 cruiser
            Battle in Shantung
                Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
                Japanese defend with 3 armour and 1 factory_minor
                    Americans roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Shantung, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 3 armour in Shantung, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Americans lost in Shantung
                    3 armour owned by the Japanese lost in Shantung
                Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 armour
            Battle in 18 Sea Zone
                Americans attack with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 Escort
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 pacific_submarine
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 pacific_submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 pacific_submarine
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from 34 Sea Zone to 33 Sea Zone
            2 usa_fighters and 1 usa_tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone
            1 bomber moved from Shantung to Yunnan
            1 usa_fighter moved from Yunnan to Kazakhstan
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 31 Sea Zone to 33 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 Escort_Convoy moved from 31 Sea Zone to 33 Sea Zone
            2 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone
            2 artilleries, 1 infantry and 3 marines moved from Eastern United States to 101 Sea Zone
            1 usa_armour moved from Western United States to Eastern United States
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun, 2 artilleries, 1 destroyer, 1 infantry, 3 marines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            2 artilleries, 1 infantry and 3 marines moved from 91 Sea Zone to Morocco
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 usa_fighters and 1 usa_tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Guam
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 Escort, 5 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 4.
            1 Escort, 4 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry and 1 usa_armour placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Americans collect 52 PUs; end with 53 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 fighter moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
            1 artillery and 5 infantry moved from Szechwan to Kweichow
            5 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Shantung
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 infantry, 1 submarine, 1 transport, 3 uk_armours and 2 uk_paras; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
            4 uk_fighters moved from Egypt to 98 Sea Zone
            2 infantry moved from Yunnan to French Indo China
            1 uk_fighter moved from Yunnan to French Indo China
            3 infantry moved from Burma to Shan State
            1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State
            1 bomber moved from Gibraltar to Southern France
    
        Combat - British
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 98 Sea Zone
                British attack with 1 carrier, 2 cruisers and 4 uk_fighters
                Italians defend with 1 Escort
                    British roll dice for 1 carrier, 2 cruisers and 4 uk_fighters in 98 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
                    Italians roll dice for 1 Escort in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 4 uk_fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Escort
            Battle in Shan State
                British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in French Indo China
                British attack with 2 infantry and 1 uk_fighter
                Japanese defend with 1 elite
                    British roll dice for 2 infantry and 1 uk_fighter in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 elite
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan
            1 uk_fighter moved from French Indo China to Yunnan
            1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Yunnan
            3 infantry moved from India to Burma
            2 uk_armours moved from Persia to Caucasus
            1 uk_armour moved from Iraq to Caucasus
            1 infantry moved from Caucasus to Rostov
            1 uk_armour moved from Syria to Northwest Persia
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 uk_armours moved from Egypt to Iraq
            2 uk_fighters moved from 98 Sea Zone to Egypt
            2 uk_armours moved from Egypt to Iraq
            1 bomber moved from Southern France to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            2 Rails moved from Union of South Africa to India
            1 infantry moved from Iraq to Northwest Persia
            2 Rails and 2 infantry moved from India to Yunnan
    
        Place Units - British
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            3 uk_armours placed in India
            1 airfield placed in Gibraltar
            1 transport placed in 106 Sea Zone
            1 submarine placed in 109 Sea Zone
            2 uk_paras placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 50 PUs; end with 52 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 3.33
    Italians regular : -0.83
    Japanese regular : 0.67
    Germans AA : -0.17
    British regular : 2.17
    

    exp-game-5b-victory-uk6.tsvg


  • I am going to work now on the separate module for 43. I will copy all the EXP code and delete the unecessary lines. Once it’s finished we should play it :)


  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea conscripts are draftees. They’re not volunteers :)

    Convicts are volunteers. There get out of jail free card lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst 4 Bryansk LMs are crossed

    [dice 4d6<=2]


  • 4d6<=2: 5, 1, 6, 4; Hits: 1

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    uggh did turn in local. There was just the one battle. I’ll use it’s results

    EXP Game 5b Victory I6 CombatLocal.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 fighter moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 artilleries moved from Belarus to Bryansk
            1 armour moved from Smolensk to Bryansk
            1 bomber moved from Romania to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Changer loiter and taunt; Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry
                Changer defend; Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Italians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Bryansk: 1 R_mine_Bryansk_Belarus
            EDIT: Removing units owned by Italians from Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 bomber and 1 fighter moved from Bryansk to Romania
            1 Italian_LCV and 2 infantry moved from Bulgaria to Romania
            1 armour moved from Northern Italy to Romania
            1 Italian_LCV and 1 Rail moved from Southern Italy to Romania
            2 italian_paras moved from Southern Italy to Romania
            1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 armour and 1 italian_para placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : -0.67
    

    EXP game 5b Victory I6.tsvg

  • 2023 '22 '21 '20 '19 '18

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    lol I remember why Naval mines were in Late 41. Only Escorts can transport them ha ha ha

    Guess I’ll just move them back to the way they were lol

    Well … I suppose you could stockpile them until Escorts activate. F it just leave as is

    Screenshot from 2024-08-27 11-05-13.png


  • Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 Escort_Convoy and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Celebes
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 Fortification and 1 infantry
                    ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Celebes, round 3 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Celebes, round 4 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Celebes, round 5 : 0/0 hits, 0.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Fortification in Celebes, round 6 : 0/0 hits, 0.00 expected hits
                    1 Fortification owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 Fortification and 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Purchase Units - French
            Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
    
        Combat Move - French
            3 infantry moved from Morocco to Algeria
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : -0.50
    

    exp-game-5b-victory-F6.tsvg


  • @VictoryFirst

    wow that naval mine picture turned out bigger than i thought lol


  • @VictoryFirst

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
            Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
            Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
            Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
            Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
            Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
            Trigger Rockets: buyGerman_Rockets added to productionGermans
            Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
            Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
            Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
            Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
            Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
            Trigger WaffenPara: buyWaffen_Para added to productionGermans
            triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
            triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
            triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
            Germans buy 2 Atlantic_Walls, 5 German_Rocketss, 4 TotalWarFighters, 6 TotalWarMechInfs, 2 Waffen_Paras, 3 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 german_paras
            2 Waffen_Paras placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Smolensk to Nenetsia
            3 infantry moved from Archangel to Nenetsia
            1 artillery, 1 elite and 2 infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
            1 German_Engineer moved from Eastern Poland to Belarus
            1 Panzer_Grndrs and 2 mech_infantrys moved from Smolensk to Rostov
            1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
            1 tactical_bomber moved from Smolensk to Rostov
            EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
            1 bomber moved from Smolensk to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 Panzer_Grndrss moved from Smolensk to Tambov
            1 fighter and 1 tactical_bomber moved from Smolensk to Tambov
            EDIT: 1 Panzer_Grndrs moved from Army Group South to Tambov
    
        Combat - Germans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Battle in Vologda
                Germans attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Nenetsia
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Changer loiter and taunt
                Changer defend; British defend with 1 infantry; Russians defend with 1 elite
                    Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 elite and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 elite owned by the Russians and 1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 Panzer_Grndrs, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 elite
                Casualties for British: 1 infantry
            Battle in Tambov
                Germans attack with 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 Panzer_Grndrss, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 German_LCV, 1 artillery, 1 bomber, 1 elite and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 German_LCV, 1 artillery, 1 bomber, 1 elite and 1 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 German_LCV owned by the Germans lost in Ukraine
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 German_LCV
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_EPOL
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 artillery moved from Belarus to Smolensk
            3 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
            2 tactical_bombers moved from Rostov to Smolensk
            1 fighter moved from Rostov to Smolensk
            1 bomber moved from Ukraine to Germany
            1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
            1 fighter and 1 tactical_bomber moved from Nenetsia to Smolensk
            1 Panzer_Grndrs, 1 armour and 2 infantry moved from Archangel to Smolensk
            2 german_paras moved from Eastern Poland to Smolensk
            2 Waffen_Paras moved from Germany to Novgorod
            1 G_Rail and 1 infantry moved from Germany to Western Ukraine
            1 German_Engineer and 1 elite moved from Germany to Eastern Poland
            1 artillery moved from Eastern Poland to Belarus
            1 LuftwaffeAce moved from Germany to Southern Italy
            2 G_air_transports and 2 infantry moved from Western Germany to Smolensk
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Germans
            1 Atlantic_Wall placed in Denmark
            1 Atlantic_Wall placed in Norway
            4 TotalWarFighters and 6 TotalWarMechInfs placed in Western Germany
            3 artilleries placed in France
            5 German_Rocketss, 1 elite and 1 infantry placed in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
            Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
            Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 2.50
    

    EXP Game 5b Victory G7.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Forgot to replace the Pnzrgrndr from the AG . Moved a Pnzr there :)

    EXP Game 5b Victory G7edit.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    My High water mark lol

    Screenshot from 2024-08-27 18-51-55.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    oh yea that ENGR demined the last orange in Belarus

  • 2023 '22 '21 '20 '19 '18

    Screenshot from 2024-08-27 22-06-52.png

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