The reason why I think it will be an Axis victory is that Moscow is going to fall and the Allies haven’t been able to put pressure on the Germans and will not be able to before Moscow falls.
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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Nope! That’s a shame lol.
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Game History
Round: 1 Purchase Units - Russians Russians buy 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Western Ukraine 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 3 infantry moved from Baltic States to Belarus 1 infantry moved from Belarus to Eastern Poland 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 aaGuns moved from Novgorod to Belarus 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Buryatia to Western Ukraine 1 infantry moved from Buryatia to Amur Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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lol
oh you mean Engnrs ? Don’t need a dozen LMs placing per turn lol
Panzer has almost the entire Eastern front sown with those cockskrs lol
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 elite and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 1/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 4/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 6 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer, 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to Kwangsi 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Okinawa to Kwangsi 2 tactical_bombers moved from Japan to Kwangsi 1 fighter moved from Korea to Japan 1 fighter moved from Japan to Kwangsi Place Units - Japanese 3 transports placed in 6 Sea Zone 1 artillery and 1 elite placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -2.83
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That was a rough start for Japan. One thing I dislike is that Japan’s first turn attacks are always the same. It would be fun if it was more like Anniversary where the Japanese at least have some different options to attack the Chinese.
It’s just the first turn though. From the 2nd turn the different options for Japan really shine. I guess the NCM of the 1st turn counts as well :)
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well they lost a plane but they start with a lot :) Seems yunnan always hits good lol
Yea ncm gives them some options. The Carolines Fleet can do some stuff if they want or are supported
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Game History
Round: 1 Purchase Units - Americans Americans buy 4 Fortifications, 2 carriers, 1 demo_airfield, 1 demo_harbour, 2 destroyers and 1 marine; Remaining resources: 1 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Hawaiian Islands to Wake Island 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 31 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 31 Sea Zone to Wake Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Wake Island 1 infantry moved from Mexico to Western United States 3 mech_infantrys moved from Central United States to Western United States 1 usa_armour moved from Central United States to Western United States 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 aaGun and 3 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Mexico to Western United States Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour 4 Fortifications, 1 demo_airfield and 1 demo_harbour placed in Philippines Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 UndrgroundFctry, 1 commando, 1 destroyer, 1 elite, 6 infantry and 2 uk_armours; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 uk_fighter moved from Scotland to 110 Sea Zone 2 uk_fighters moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 uk_tactical_bomber moved from 98 Sea Zone to Ethiopia 1 bomber moved from United Kingdom to 110 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 2 uk_fighters Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer and 2 uk_fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 3 uk_fighters Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone British roll dice for 1 bomber, 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_tactical_bomber in Ethiopia, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_tactical_bomber in Ethiopia, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Ethiopia 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_tactical_bomber moved from Ethiopia to 76 Sea Zone 1 carrier moved from 98 Sea Zone to 76 Sea Zone 1 uk_fighter moved from 96 Sea Zone to Gibraltar 1 uk_fighter moved from 96 Sea Zone to Malta 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 uk_armour moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 aaGun and 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 commando moved from India to Burma 2 aaGuns moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from 110 Sea Zone to Gibraltar 1 uk_fighter moved from 110 Sea Zone to Gibraltar 2 uk_fighters moved from 110 Sea Zone to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 battleship moved from 111 Sea Zone to 123 Sea Zone 1 uk_fighter moved from Burma to India 1 infantry moved from Burma to Shan State Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer placed in 109 Sea Zone 1 elite and 1 infantry placed in United Kingdom 5 infantry placed in India 2 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,1,4 British collect 48 PUs (2 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Italians regular : 0.00 Japanese regular : -0.33 Germans regular : -0.50 British regular : -2.17
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 submarine moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Battle in 94 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 94 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in 96 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 3/5 hits, 1.83 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Greece Italians attack with 1 armour and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 6 infantry in Greece, round 2 : 1/7 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour and 6 infantry in Greece, round 3 : 1/7 hits, 1.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 6 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from 94 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Southern Italy to Romania 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Neutral_Allies regular : -1.67 British regular : 0.17
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wow were making good time on rd 1 lol
Just a reminder, this a money game. Captain changed it so only the winner gets the free dudes :)
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JPN gettin picked on again wtf lol
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Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Turning on Edit Mode EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Changing PUs for British from 61 to 60 EDIT: Turning off Edit Mode Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 submarine French roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.17 French regular : 0.17
exp-game-5b-vicrory-A1-F1.tsvg
If you are OK with it I added a fortification to Borneo for the British which I forgot to buy. I had 2 PU left as well as 4 PUs left to spent in India so why not :)
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yea gives em something todo. Otherwise they’ll just get drunk and cause trouble with the locals lol
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Yeah you are right just checked the thread. So the winner of the 5th game gets the dudes?
Well for me it won’t change anything because I already have some nice paratrooper sculps, don’t really need any hand-painted pieces but would still be nice to have though.
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I’ve thought about making a special India Fctry that can only place 6.
I’m not sure if it’s worth doing or not. Probably best just to leave as is. Idk if it’d dick with mines or not.
I’m pretty much used to it but for new players might be good. wdyt ?
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oh no, you need them :)
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you’d still have to enforce the 20 only rule with planes and forts. Idk. Probably just leave as is
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you can always donate them back to the Danish club if you want.
If you win heh heh. Already got a bad feeling this game lol
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Idk I think it a rather good idea. It’s very easy to make mistakes with teh India factory. Honestly I think it’s best if IPC limits get implemented for factories. After I have developed some Java experience I will try and see if I can get that to work :)
I think the limit for 6 won’t be that helpful as there are many scenarios where you could slip up while placing less than 6 dudes. For example, 4 tanks and a commando.
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Hehe I don’t have a bank account yet.