#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • 3d6<=2: 5, 5, 1; Hits: 1

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 UndergroundMinr, 2 armour, 5 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            Units in Southern Italy being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Southern Italy
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 bomber and 2 fighters moved from Romania to Smolensk
            1 armour moved from Eastern Poland to Smolensk
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 armour, 1 bomber and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Smolensk, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Smolensk
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Sakha
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Italians
            Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger JapaneseParaBoost atSakha: Japanese has 1 japanese_paraBoost placed in Sakha
            Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 1 infantry
            EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_EPOL
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bulgaria
            1 Escort_Convoy moved from 97 Sea Zone to 98 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 3 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Southern France to Southern Italy
            1 aaGun moved from Southern France to France
            1 Rail moved from Southern Italy to Southern France
            1 Italian_LCV and 1 Rail moved from Southern France to Bulgaria
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Smolensk to Romania
            2 artilleries and 1 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Smolensk to Belarus
    
        Place Units - Italians
            1 armour and 2 italian_paras placed in Southern Italy
            1 armour and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Trigger Italians RemoveItalyConvoySZ98: has removed 1 Escort_Convoy owned by Italians in 98 Sea Zone
            Trigger Italians RemoveItalyConvoySZ98: Italians has 1 Escort placed in 98 Sea Zone
            Italians collect 15 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    Russians regular : 0.67
    British regular : -0.33
    

    EXP Game5b Victory I5.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I’ll go check out what you mailed directly

  • 2023 '22 '21 '20 '19 '18


  • 33d50f5f-f634-439d-8e46-338e023174fb-image.png


  • @VictoryFirst

    I got to tweak a couple notifications and update Notes. You tested TakeOver and are comfortable with it, so just gonna roll with it. We can always adjust in the future if needed and use edit if as well.

    I’m gonna work on it right now. Probably hour or 2. I’ll ping ya when it’s on git :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    RightArm.png

    You can ping The Captain when it’s up. You deserve the Glory for it :)


  • @barnee

    Awesome! Yeah I believe TakeOver works fully correctly now :) Almost though. To replace the facilities I used a variable list containing the territories that Italy is most likely to have facilities in. However, it doesn’t cover all. So if Italy builds an airbase in a random territory or a factory in Ukraine it won’t get converted. However I still think it covers 99% of the cases. If a rare case ever comes up we can always add it to the list:)

    You can see the list for yourself it’s called “ItalianFacilityTerritories”


  • @VictoryFirst

    yea I just looked at it. Nice job :) It’s below my failed attempts for Pacific Islands lol. I just said Fit and did em all separate lol

    I’m gonna update to my local repo and you can check it over, then I’ll do it to git.

    I tweaked the doc image. The pertinent stuff is at top and has the whole list of stuff, so if it still cuts off on your machine, it’s no big deal.

    Just wanted to list all the bells and whistles the Captain did.

    Be up in 10-15

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Up on beelee1 https://github.com/beelee1/global_40_expansion_uhd_boxes

    Just check start and the Notes. Probably fine but I wanted to get beelee1 caught up as i don’t quite know how to dl branches and add them. So for now, we’ll just do this to check stuff when needed


  • Just noticed it, great! Lol it made those ~ files again 😂

    No worries, the new doc image works fine for me too. It fits exactly in the screen so that’s nice.

    I will work on ANZAC turn now.

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