D-Day (VF test game) TGC (Allies) v SBY (German)
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A2 Reinforcements:
USA [dice 2d6]
UK [dice 2d6] -
2d6: 1, 1
2d6: 6, 1 -
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 1, 2
2d6: 5, 1 -
The 7th Werfer Brigade (1 infantry, 1 artillery) and the 346th Infantry Division (3 infantry, 1 artillery) moves into G40. 1 artillery from the 77th Infantry Division joins 1 infantry from the same division in G34. 2 infantry from the 3rd Fallchrim Division also move into G34.
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End of round 2, game aggregate dice results:
Allies: +9.69 actual, +7.33 low luck, -1 reinforcements
Axis: -+0.45 actual, +0.33 low luck, -4 reinforcements -
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1d6: 1
1d6: 6 -
bombers one each at G10 aa guns [dice 2d6]
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2d6: 3, 2
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Germany Turn 3 Combat Complete D-Day Game 27.tsvg
Did you notice the map now enforces stacking limits? Amazing!
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A3 Reinforcements:
USA [dice 2d6]
UK [dice 2d6] -
2d6: 3, 4
2d6: 3, 6 -
A3 Final.tsvg I agree. The extra movement phases for reinforcements and the fighter movements as well are so seamless. The airborne boxes being preloaded was a nice touch. And the note about removing the offshore bombardment and blockhouse shots was exactly what I needed as the allies. Well done @VictoryFirst ! Very fine job!
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6]
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