Okay, good. Just making sure you remember. Yeah, it’s definitely a tough one. Not sure what I’ll do either. Something for future me.
D-Day (VF test game) TGC (Allies) v SBY (German)
-
2d6: 1, 2
2d6: 5, 1 -
The 7th Werfer Brigade (1 infantry, 1 artillery) and the 346th Infantry Division (3 infantry, 1 artillery) moves into G40. 1 artillery from the 77th Infantry Division joins 1 infantry from the same division in G34. 2 infantry from the 3rd Fallchrim Division also move into G34.
-
-
End of round 2, game aggregate dice results:
Allies: +9.69 actual, +7.33 low luck, -1 reinforcements
Axis: -+0.45 actual, +0.33 low luck, -4 reinforcements -
-
1d6: 1
1d6: 6 -
bombers one each at G10 aa guns [dice 2d6]
-
2d6: 3, 2
-
-
Germany Turn 3 Combat Complete D-Day Game 27.tsvg
Did you notice the map now enforces stacking limits? Amazing!
-
A3 Reinforcements:
USA [dice 2d6]
UK [dice 2d6] -
2d6: 3, 4
2d6: 3, 6 -
A3 Final.tsvg I agree. The extra movement phases for reinforcements and the fighter movements as well are so seamless. The airborne boxes being preloaded was a nice touch. And the note about removing the offshore bombardment and blockhouse shots was exactly what I needed as the allies. Well done @VictoryFirst ! Very fine job!
-
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 2, 6
2d6: 2, 6 -
2 infantry and 1 artillery from the 3rd Fallschrim Division join 2 infantry from the same unit in G34. 1 artillery from the 2nd Fallschrim Corps moves into G34. 3 infantry from the 275th Infantry Division and the 12th Flak Brigade (1 artillery) move into G32. 1 artillery from the 47th Panzer Corps, the 9th Werfer Brigade (1 infantry, 1 artillery), 1 artillery from the 8th Werfer Brigade, and 1 tank and 1 artillery from the 2nd Panzer Division move into G36. 2 tanks from the 2nd Panzer Division move into G40.
-
Germany Turn 3 Reinforcements Complete D-Day Game 27.tsvg
I accidentally moved 1 more tank than was neccessary from Rouen reinforcements to G36. Out of 2 tanks, 1 tank was destroyed by fighter strafes. Since the dice show that a 1 was rolled on the second tank, and we would probably count the “extra” tank as the second one, I added the tank back into the German reinforcement card.
-
End of round 3, game aggregate dice results:
Allies: +8.78 actual, +6.33 low luck, +1 reinforcements
Axis: -+2.75 actual, +2.33 low luck, -2 reinforcements -
-
bombers one at each AA gun in Cherbourg [dice 2d6]