@axis-dominion Light game? I think you should be concerned about posting your first loss against me that wasn’t strongly dice assisted. Or am I getting over confident again?
PTV Hythem (X+13) vs MuddSlinger (A)
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yes, just place your original bought units and then take off what you dont want by editing and add what you want. also edit money if the difference is smaller or greater
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yeah, no scrambles. I see you doing the hawaii hit. I like doing that in my other house rules game I play
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 airfield, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Davao 1 fighter moved from Formosa to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Fukien to Kwangtung 1 artillery moved from Fukien to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Jehol to Shansi 1 mech_infantry moved from Southern Manchuria to Shansi 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 infantry moved from Formosa to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 2 bombers moved from Japan to Borneo 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 destroyer moved from 7 Sea Zone to 27 Sea Zone Combat - Japanese Battle in Guam Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shansi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 27 Sea Zone Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese roll dice for 1 submarine in 27 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 27 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 transport in 27 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 132 Sea Zone Japanese attack with 1 cruiser, 2 fighters and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 132 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 132 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship in 132 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 132 Sea Zone 1 battleship owned by the British lost in 132 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 cruiser and 1 fighter Casualties for British: 1 battleship Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Davao Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Davao, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Davao, round 3 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Davao 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 armour remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Americans: 1 fighter and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Kwangsi 2 bombers moved from Borneo to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Siam to French Indo China 1 carrier moved from 34 Sea Zone to 36 Sea Zone 2 carriers moved from 7 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 3 infantry moved from Southern Manchuria to Jehol 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to Japan 1 battleship moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 7 Sea Zone 3 infantry moved from Korea to Southern Manchuria 1 destroyer moved from 34 Sea Zone to 32 Sea Zone Place Units - Japanese 1 submarine and 1 transport placed in 7 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 airfield placed in Kwangsi Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.50 Japanese regular : -1.33 UK_Pacific regular : 0.00 British regular : 0.67
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Yeah, I don’t know how viable pearl harbor, or even J1 in general is in this module. But I guess looking at it I saw more to gain killing U.S units than killing units of other nations.
Also disaster at Davao. The U.S garrison in the Philippines showing why they’re the best of the best >_<
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 104 Sea Zone to 66 Sea Zone 2 fighters moved from Hawaiian Islands to 11 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 bomber moved from Central United States to Western United States 1 armour and 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,2,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,4,2,5,3,4 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 104 Sea Zone to 66 Sea Zone 2 fighters moved from Hawaiian Islands to 11 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 bomber moved from Central United States to Western United States 1 armour and 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,2,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,4,2,5,3,4 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Hopei to Szechwan 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Malta to 98 Sea Zone 1 transport moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Scotland to 114 Sea Zone 1 bomber moved from United Kingdom to 114 Sea Zone 1 fighter moved from United Kingdom to 114 Sea Zone Combat - British Battle in 114 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 battleship British roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 114 Sea Zone 1 battleship owned by the Germans lost in 114 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 bomber Casualties for Germans: 1 battleship Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 114 Sea Zone to Gibraltar 1 fighter moved from 114 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 cruiser moved from 40 Sea Zone to 78 Sea Zone 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 artillery moved from Eastern India to Burma 6 infantry moved from Eastern India to Burma 3 aaGuns moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Eastern India to Burma 3 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,5,4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,1 British collect 22 PUs (8 lost to blockades); end with 23 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 4 artilleries placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 4 artilleries
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to Greece 2 fighters moved from Southern Italy to Greece 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 3 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Kenya Combat - Italians Battle in Crete Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 4/8 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Libya to Tobruk 1 armour moved from Northern Italy to Bulgaria Italians take Bulgaria from Neutral_Axis 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4 Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Neutral_Allies regular : -1.33 British regular : -0.33
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TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 2 infantry moved from New South Wales to Queensland 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 cruiser moved from 65 Sea Zone to 64 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from 64 Sea Zone to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 4 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 3 armour moved from Yugoslavia to Eastern Poland 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 3 artilleries and 15 infantry moved from Poland to Eastern Poland 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Norway to Finland 6 artilleries and 2 infantry moved from Germany to Poland 5 armour and 4 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom
Combat Hit Differential Summary :
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Intercept at UK?
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yes, intercept
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So battle of Britain turned horribly for me. I killed the British plane but lost two planes. (one to intercept, one to anti-air). It’s giving me an error though when I try to upload it. Will it work if I manual save it and then play by forum that? Hopefully the dice roll receipts are still in our e-mails.
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Im new to all this also. if it wont post by forum, just save it to a file on your computer and then post that file here. may work that way. but not sure
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Ok, I can see the emails in my email, they’re probably in yours too. I guess that confirms and finalizes how battle of Britain turned out then.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 4 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 3 armour moved from Yugoslavia to Eastern Poland 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 3 artilleries and 15 infantry moved from Poland to Eastern Poland 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Norway to Finland 6 artilleries and 2 infantry moved from Germany to Poland 5 armour and 4 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 1/3 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in United Kingdom 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Cleaning up after air battles Non Combat Move - Germans 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 cruiser and 1 transport moved from 116 Sea Zone to 115 Sea Zone 2 aaGuns moved from Poland to Eastern Poland 1 infantry moved from Yugoslavia to Romania 1 fighter moved from Southern Italy to Alexandria 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to France 1 bomber moved from United Kingdom to France 1 fighter and 3 tactical_bombers moved from Holland Belgium to France 2 fighters moved from Western Germany to France 3 aaGuns moved from Western Germany to Holland Belgium Place Units - Germans 1 submarine placed in 108 Sea Zone 1 submarine placed in 113 Sea Zone 1 destroyer placed in 115 Sea Zone 4 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,1 Germans collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
British AA : 0.67 Defenders Fire, : 0.67 Attackers Fire, : 0.33
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I saw what happened, I failed to input my password into the TripleA app. All good though. All that prevented was my ability to post the save directly. The dice rolls still went to the dice roll website.
I guess technically that means your solution to post a save file manually could’ve also worked, but ya know. I’d rather avoid doings that look sketchy when possible. Not that anyone here would honestly cheat.
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Sakha to Siberia 2 artilleries moved from Ukraine to Kursk 1 infantry moved from Ukraine to Kursk 2 infantry moved from Northern Caucasus to Rostov 1 artillery moved from Western Ukraine to Ukraine 6 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Southern Belarus to Bryansk 2 infantry moved from Archangel to Vologda 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 artillery moved from Northern Belarus to Smolensk 7 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Northern Belarus to Southern Belarus 3 artilleries moved from Leningrad to Novgorod 4 infantry moved from Leningrad to Novgorod 2 fighters and 1 tactical_bomber moved from Leningrad to Bryansk 4 infantry moved from Russia to Smolensk Non Combat Move - Russians 2 aaGuns moved from Leningrad to Novgorod 2 aaGuns moved from Russia to Bryansk Place Units - Russians 3 artilleries placed in Ukraine 8 artilleries placed in Russia 1 infantry placed in Leningrad Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 132 Sea Zone 2 infantry moved from French Indo China to Shan State 2 bombers moved from Kwangsi to Eastern India 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to Hawaiian Islands 1 marine moved from Gilbert Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manilla 1 armour moved from Davao to Manilla 1 infantry moved from Guam to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Paulau to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 2 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Shansi to Honan 1 artillery and 2 infantry moved from Anhwe to Honan 1 mech_infantry moved from Shansi to Honan 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits Bombing raid in Eastern India rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in Eastern India causes 13 damage total. Battle in Midway Battle in Wake Island Battle in Manilla Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Manilla from Americans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour, 2 infantry and 1 marine Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Hawaiian Islands, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 infantry and 1 marine in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry and 1 marine Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Honan Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Honan, round 2 : 3/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Caroline Islands to Marshall Islands 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Japan to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Manilla to Caroline Islands 2 bombers moved from Eastern India to Kwangsi 2 infantry moved from Jehol to Anhwe 1 aaGun and 5 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 3 infantry moved from Kiangsi to Hunan 3 fighters moved from Shan State to Kwangsi 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 7 Sea Zone to 34 Sea Zone 3 tactical_bombers moved from Shan State to Kwangsi 1 carrier moved from 36 Sea Zone to 34 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier and 1 transport placed in 7 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : 2.17 UK_Pacific AA : -0.33 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 132 Sea Zone 2 infantry moved from French Indo China to Shan State 2 bombers moved from Kwangsi to Eastern India 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to Hawaiian Islands 1 marine moved from Gilbert Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manilla 1 armour moved from Davao to Manilla 1 infantry moved from Guam to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Paulau to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 2 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Shansi to Honan 1 artillery and 2 infantry moved from Anhwe to Honan 1 mech_infantry moved from Shansi to Honan 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits Bombing raid in Eastern India rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in Eastern India causes 13 damage total. Battle in Midway Battle in Wake Island Battle in Manilla Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Manilla from Americans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour, 2 infantry and 1 marine Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Hawaiian Islands, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 infantry and 1 marine in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry and 1 marine Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Honan Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Honan, round 2 : 3/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Caroline Islands to Marshall Islands 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Japan to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Manilla to Caroline Islands 2 bombers moved from Eastern India to Kwangsi 2 infantry moved from Jehol to Anhwe 1 aaGun and 5 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 3 infantry moved from Kiangsi to Hunan 3 fighters moved from Shan State to Kwangsi 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 7 Sea Zone to 34 Sea Zone 3 tactical_bombers moved from Shan State to Kwangsi 1 carrier moved from 36 Sea Zone to 34 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier and 1 transport placed in 7 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Shansi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : 2.17 UK_Pacific AA : -0.33 UK_Pacific regular : 0.67
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Sorry, corrected a non-com move after remembering the Chinese resistance rule, I hope its alright.