Game History
Round: 2 Purchase Units - Americans Americans buy nothing; Remaining resources: 40 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 60 PUsCombat Hit Differential Summary :
@SuperbattleshipYamato Game History
Round: 18
Puchase Units - Ottomans
Ottomans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 2 artilleries and 1 infantry
EDIT: Adding units owned by Ottomans to Persia: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 7 infantry moved from Mesopotamia to Persia
4 infantry moved from Ankara to Mesopotamia
2 infantry moved from Smyrna to Trans-Jordan
1 artillery and 6 infantry moved from Constantinople to Ankara
Combat - Ottomans
Battle in Persia
Ottomans attack with 4 artilleries and 15 infantry
British defend with 4 artilleries, 2 fighters, 8 infantry and 8 tanks
Ottomans roll dice for 4 artilleries and 15 infantry in Persia, round 2 : 5/19 hits, 7.67 expected hits
British roll dice for 4 artilleries, 2 fighters, 8 infantry and 8 tanks in Persia, round 2 : 6/22 hits, 8.67 expected hits
6 infantry owned by the Ottomans lost in Persia
5 infantry owned by the British lost in Persia
British and Ottomans reach a stalemate
. Battle score for attacker is -3
Casualties for Ottomans: 6 infantry
Casualties for British: 5 infantry
Combat Move - Ottomans
Place Units - Ottomans
6 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Ottomans regular : -2.67
British regular : -2.67
OT 18.tsvg
My new philosophy is such: the CP always lose from the UK pushing from India through Constantinople, and thus something needs to be done. I thought that, if I could take Russia with enough units left over, perhaps I could afford to extend that front instead of just hauling everybody back and be useless for 4-6 turns. That way I am utilizing all my pieces sooner and extending the Ottomans’ lifespan. I have also had a few lucky roles, I admit.
All that to say that the CP in my experience always lose on the eastern half of the board and never the western. The Germans and Austrians have time and the rules on their side on the west; I can spare units for Persia as long as I continue to slightly outproduce Italy at least, that way I can still eventually take Rome or threaten Paris from the south. Those are my thoughts. I don’t think you mishandled anything, per se, but I am liking my new strategy, at least for the moment. It will lead to longer games, but perhaps some CP wins.
Game History
Round: 18
Combat Move - Italians
1 cruiser moved from SZ 17 to SZ 7
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Game History
Round: 18
Puchase Units - Americans
Americans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Morocco to SZ 14
4 infantry moved from Canada to SZ 2
1 cruiser moved from SZ 16 to SZ 8
2 transports moved from SZ 2 to SZ 1
2 transports moved from SZ 14 to SZ 1
4 infantry and 2 transports moved from SZ 2 to SZ 14
4 transports moved from SZ 16 to SZ 2
7 infantry moved from United States of America to Canada
6 infantry and 3 transports moved from SZ 14 to SZ 16
6 infantry moved from SZ 16 to Marseilles
Combat - Americans
Battle in Marseilles
French loiter and taunt; Americans attack with 8 infantry
AustroHungarians defend with 1 artillery, 1 fighter and 9 infantry
Americans roll dice for 8 infantry in Marseilles, round 2 : 3/8 hits, 2.67 expected hits
AustroHungarians roll dice for 1 artillery, 1 fighter and 9 infantry in Marseilles, round 2 : 5/11 hits, 5.50 expected hits
5 infantry owned by the Americans lost in Marseilles
3 infantry owned by the AustroHungarians lost in Marseilles
AustroHungarians and Americans reach a stalemate
. Battle score for attacker is -6
Casualties for Americans: 5 infantry
Casualties for AustroHungarians: 3 infantry
Combat Move - Americans
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Marseilles: 3 infantry
EDIT: Adding units owned by Americans to Marseilles: 5 infantry
EDIT: Turning off Edit Mode
Place Units - Americans
7 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
AustroHungarians regular : -0.50
US Turn 18 Complete 1914 Game 22.tsvg
No worries. Always nice to be part of the process of creating new strategies and innovating. I wonder whether it would work without the balance rules?
@The_Good_Captain Have you seen this strategy before? What are your thoughts on it?
@SuperbattleshipYamato if the reference is to blocking up the UK in India, yes - I’ve both done that as the CP and fought against it as the Entente. Both with and without the balance. Let me know if I missed something else or what the strategy is otherwise.
@SuperbattleshipYamato Game History
Round: 19
Puchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 2 battleships, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
6 units repaired.
5 infantry moved from Sevastopol to Mesopotamia
10 infantry moved from Ukraine to Sevastopol
6 infantry moved from Galicia to Ukraine
16 infantry moved from Piedmont to Marseilles
1 artillery and 4 infantry moved from Venice to Piedmont
6 artilleries and 14 infantry moved from Tuscany to Piedmont
2 artilleries and 3 infantry moved from Rome to Naples
2 artilleries and 3 infantry moved from Rome to Tuscany
6 tanks moved from Rome to Tuscany
1 fighter moved from Rome to Piedmont
1 artillery and 9 infantry moved from Trieste to Venice
1 artillery and 5 infantry moved from Vienna to Trieste
1 artillery and 9 infantry moved from Vienna to Galicia
Combat - AustroHungarians
Battle in Marseilles
AustroHungarians attack with 1 artillery, 1 fighter and 25 infantry
French defend with 1 port; Americans defend with 8 infantry
AustroHungarians roll dice for 1 artillery, 1 fighter and 25 infantry in Marseilles, round 2 : 9/27 hits, 9.50 expected hits
French roll dice for 8 infantry in Marseilles, round 2 : 4/8 hits, 4.00 expected hits
4 infantry owned by the AustroHungarians lost in Marseilles
8 infantry owned by the Americans lost in Marseilles
AustroHungarians win, taking Marseilles from French with 1 artillery, 1 fighter and 21 infantry remaining. Battle score for attacker is 12
Casualties for AustroHungarians: 4 infantry
Casualties for Americans: 8 infantry
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from Moscow: 1 infantry
EDIT: Adding units owned by AustroHungarians to Karelia: 1 infantry
EDIT: Removing units owned by AustroHungarians from Mesopotamia: 5 infantry
EDIT: Adding units owned by AustroHungarians to Persia: 5 infantry
EDIT: Turning off Edit Mode
Place Units - AustroHungarians
2 battleships, 1 submarine and 3 transports placed in SZ 18
1 artillery and 1 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.00
AustroHungarians regular : -0.50
Game History
Round: 19
Puchase Units - Germans
Germans buy 1 artillery, 2 battleships, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
British roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits
4 infantry moved from Karelia to Moscow
1 infantry moved from Poland to Ukraine
4 infantry moved from Ukraine to Sevastopol
3 infantry moved from Sevastopol to Mesopotamia
6 infantry moved from Silesia to Poland
4 infantry moved from Poland to Ukraine
1 transport moved from SZ 10 to SZ 9
2 infantry moved from Belgium to SZ 9
2 infantry moved from SZ 9 to Yorkshire
Germans take Yorkshire from British
11 infantry moved from Belgium to Picardy
2 artilleries and 10 infantry moved from Ruhr to Belgium
9 infantry moved from Kiel to Ruhr
2 infantry moved from Berlin to Silesia
2 artilleries and 2 infantry moved from Berlin to Kiel
2 artilleries, 35 infantry and 2 tanks moved from Picardy to Paris
16 artilleries, 3 fighters, 62 infantry and 8 tanks moved from Brest to Paris
Combat - Germans
Germans creates battle in territory Burgundy
Germans creates battle in territory SZ 9
Germans creates battle in territory SZ 10
Battle in SZ 10
Germans attack with 2 battleships, 1 mines, 1 submarine and 2 transports
British defend with 1 battleship and 2 cruisers
Germans roll dice for 2 battleships, 1 submarine and 2 transports in SZ 10, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in SZ 10, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 2 battleships owned by the Germans
1 cruiser owned by the British lost in SZ 10
Germans roll dice for 2 battleships, 1 submarine and 2 transports in SZ 10, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 battleship and 1 cruiser in SZ 10, round 3 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the British lost in SZ 10
Germans roll dice for 2 battleships, 1 submarine and 2 transports in SZ 10, round 4 : 2/3 hits, 1.67 expected hits
British roll dice for 1 battleship in SZ 10, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in SZ 10
Germans win with 2 battleships, 1 submarine and 2 transports remaining. Battle score for attacker is 30
Casualties for British: 1 battleship and 2 cruisers
Battle in Burgundy
Germans attack with 2 infantry
French defend with 1 infantry
Germans roll dice for 2 infantry in Burgundy, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Burgundy, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Burgundy
French and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Poland
Germans attack with 6 infantry
British defend with 1 infantry
Germans roll dice for 6 infantry in Poland, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Poland
1 infantry owned by the British lost in Poland
Germans win, taking Poland from British with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Paris
Germans attack with 18 artilleries, 3 fighters, 97 infantry and 10 tanks
British defend with 3 artilleries and 9 infantry; French defend with 8 artilleries, 1 factory and 95 infantry; Americans defend with 34 infantry
Germans roll dice for 18 artilleries, 3 fighters, 97 infantry and 10 tanks in Paris, round 2 : 60/128 hits, 51.67 expected hits
French roll dice for 11 artilleries and 138 infantry in Paris, round 2 : 79/149 hits, 74.50 expected hits
Units damaged: 10 tanks owned by the Germans
69 infantry owned by the Germans lost in Paris
34 infantry owned by the Americans, 14 infantry owned by the French, 3 artilleries owned by the British and 9 infantry owned by the British lost in Paris
French and Germans reach a stalemate
. Battle score for attacker is -24
Casualties for Germans: 69 infantry
Casualties for Americans: 34 infantry
Casualties for British: 3 artilleries and 9 infantry
Casualties for French: 14 infantry
Combat Move - Germans
Place Units - Germans
2 battleships and 2 transports placed in SZ 10
1 artillery and 4 infantry placed in Berlin
Turning on Edit Mode
EDIT: Removing units owned by Germans from Moscow: 4 infantry
EDIT: Adding units owned by Germans to Karelia: 4 infantry
EDIT: Removing units owned by Germans from Mesopotamia: 3 infantry
EDIT: Adding units owned by Germans to Persia: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : 5.00
Germans regular : 7.67
British mine : -0.17
British regular : -1.00
@The_Good_Captain If you don’t mind my asking, how did you handle it as the Entente? My gut reaction would be to trade space for time as the UK, maybe even give up Persia (but never India) to spend time and money bulking up in France so as to maybe push into the Ruhr and really threaten Germany’s economy.
@Tamer-of-Beasts My opinion of what happened over there and its result is that this is a consequence of the early collapse of Russia and an example of a domino affect. The CP made such early and such short work of Russia that they just hit the gas pedal and kept going.
Still, this situation was almost entirely avoided by the Entente. The UK turn 4 attack into seva should have cleared the territory 2/3 of the time. In this case the Entente failed to clear it by a single, critical piece. This allowed so many options for the CP instead of ending the crisis for the Entente. If the Entente had cleared the territory, it would have either forced uphill attacks by the CP or forced them to do something other than simply stack up in a contested Seva. I don’t think the dice were critical but I do feel like I see a consistent “leaning” towards the CP in this area of the board (including the aforementioned fight in Seva) which doesn’t help Entente given everything else.
So in short, I believe that a Russia that lasts longer (even just a turn longer) and takes more out of the CP will keep this from becoming an opportunity for the CP going forward. Even one more turn probably would have prevented this from happening.
Seva is one of my favorite flashpoints on the board though. Well played ToB. You definitely leaned into some of the early advantages that appeared for the CP and it all worked out.
@The_Good_Captain As always, I appreciate the expertise and encouragement.
Game History
Round: 19
Puchase Units - French
French buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Burgundy to Paris
Combat - French
French creates battle in territory Karelia
Turning on Edit Mode
EDIT: Removing units owned by French from Karelia: 5 infantry
EDIT: Turning off Edit Mode
Battle in Karelia
French attack with 1 port
Germans defend with 4 infantry; AustroHungarians defend with 1 infantry
Battle in Paris
French attack with 8 artilleries, 1 factory and 82 infantry
Germans defend with 18 artilleries, 3 fighters, 28 infantry and 10 tanks
French roll dice for 8 artilleries and 82 infantry in Paris, round 2 : 37/90 hits, 32.67 expected hits
Germans roll dice for 18 artilleries, 3 fighters, 28 infantry and 10 tanks in Paris, round 2 : 31/59 hits, 28.67 expected hits
31 infantry owned by the French lost in Paris
10 artilleries owned by the Germans and 27 infantry owned by the Germans lost in Paris
Germans and French reach a stalemate
Germans win with 5 infantry remaining. Battle score for attacker is 28
Casualties for French: 31 infantry
Casualties for Germans: 10 artilleries and 27 infantry
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by French to Karelia: 5 infantry
EDIT: Turning off Edit Mode
Place Units - French
3 fighters placed in Paris
Turn Complete - French
French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
French regular : 4.33
Germans regular : 2.33
Oh beep, I totally forgot to attack Yorkshire as the British. If you’re okay with it, I’ll do the fight with the dicebots here:
5 British infantry: [dice 5d6]
2 German infantry: [dice 2d6]
5d6: 3, 2, 1, 3, 5
2d6: 2, 4
The British clear the territory, 1 British infantry is lost.
Game History
Round: 19
Puchase Units - British
British buy 3 battleships; Remaining resources: 0 PUs;
Combat Move - British
8 units repaired.
Turning on Edit Mode
EDIT: Changing ownership of Burgundy from French to Germans
EDIT: Turning off Edit Mode
1 battleship moved from SZ 8 to SZ 9
2 infantry moved from India to Persia
Combat - British
Battle in SZ 9
British attack with 1 battleship and 1 mines
Germans defend with 1 transport
1 transport owned by the Germans lost in SZ 9
British win with 1 battleship remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Persia
British attack with 4 artilleries, 2 fighters, 5 infantry and 8 tanks
Germans defend with 3 infantry; AustroHungarians defend with 5 infantry; Ottomans defend with 4 artilleries and 9 infantry
British roll dice for 4 artilleries, 2 fighters, 5 infantry and 8 tanks in Persia, round 2 : 9/19 hits, 8.33 expected hits
Ottomans roll dice for 4 artilleries and 17 infantry in Persia, round 2 : 11/21 hits, 10.50 expected hits
Units damaged: 8 tanks owned by the British
3 infantry owned by the British lost in Persia
5 infantry owned by the AustroHungarians, 1 infantry owned by the Ottomans and 3 infantry owned by the Germans lost in Persia
Ottomans and British reach a stalemate
. Battle score for attacker is 18
Casualties for British: 3 infantry
Casualties for Germans: 3 infantry
Casualties for AustroHungarians: 5 infantry
Casualties for Ottomans: 1 infantry
Combat Move - British
Place Units - British
3 battleships placed in SZ 9
Turning on Edit Mode
EDIT: Removing units owned by British from London: 5 infantry
EDIT: Removing units owned by Germans from Yorkshire: 2 infantry
EDIT: Changing ownership of Yorkshire from Germans to British
EDIT: Adding units owned by British to Yorkshire: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.50
British regular : 0.67
UK Turn 19 Complete 1914 Game 22.tsvg
Once again, sorry about the Yorkshire thing.
@The_Good_Captain Thank you for your help. This wasn’t really brought up in your videos.
@SuperbattleshipYamato No worries. As stated earlier in the game, we’re here to have fun, not be rule nazis.
@SuperbattleshipYamato Game History
Round: 19
Puchase Units - Ottomans
Ottomans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
4 infantry moved from Mesopotamia to Persia
1 artillery and 6 infantry moved from Ankara to Mesopotamia
1 infantry moved from Constantinople to Smyrna
5 infantry moved from Constantinople to Ankara
Combat - Ottomans
Battle in Persia
Ottomans attack with 4 artilleries and 12 infantry
British defend with 4 artilleries, 2 fighters, 2 infantry and 8 tanks
Ottomans roll dice for 4 artilleries and 12 infantry in Persia, round 2 : 6/16 hits, 6.67 expected hits
British roll dice for 4 artilleries, 2 fighters, 2 infantry and 8 tanks in Persia, round 2 : 4/16 hits, 5.67 expected hits
4 infantry owned by the Ottomans lost in Persia
4 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Persia
British and Ottomans reach a stalemate
. Battle score for attacker is 13
Casualties for Ottomans: 4 infantry
Casualties for British: 4 artilleries, 1 fighter and 1 infantry
Combat Move - Ottomans
Place Units - Ottomans
1 artillery and 6 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Ottomans regular : -0.67
British regular : -1.67
Game History
Round: 19
Combat Move - Italians
1 cruiser moved from SZ 7 to SZ 9
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Game History
Round: 19
Puchase Units - Americans
Americans buy 1 battleship; Remaining resources: 8 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 2 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Canada to SZ 2
6 infantry and 3 transports moved from SZ 2 to SZ 8
6 infantry moved from United States of America to SZ 1
6 infantry and 3 transports moved from SZ 1 to SZ 7
6 infantry moved from SZ 7 to Ireland
6 infantry moved from SZ 8 to Brest
French take Brest from Germans
1 battleship and 3 transports moved from SZ 16 to SZ 2
1 infantry moved from United States of America to Canada
1 transport moved from SZ 2 to SZ 1
1 cruiser moved from SZ 8 to SZ 9
1 infantry moved from Canada to SZ 2
1 infantry moved from SZ 2 to Canada
1 transport moved from SZ 1 to SZ 13
1 transport moved from SZ 13 to SZ 1
Combat - Americans
Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 2 infantry
EDIT: Turning off Edit Mode
1 battleship placed in SZ 1
Turn Complete - Americans
Americans collect 20 PUs; end with 28 PUs
Combat Hit Differential Summary :
US Turn 19 Complete 1914 Game 22.tsvg
Yay! A naval war! My kind of fighting. Sure wish it started 10 rounds earlier…