TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Germany to 110 Sea Zone
5 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
9 infantry moved from Norway to Finland
1 armour moved from Novgorod to Finland
Germans take Vyborg from Russians
3 armour moved from Rostov to Smolensk
2 mech_infantrys moved from Russia to Smolensk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
2 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Finland
Germans attack with 1 armour and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 9 infantry in Finland, round 2 : 1/10 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Smolensk, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 4/8 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 1 transport
British defend with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 3 transports; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 8 transports; Russians defend with 1 submarine
Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 8/14 hits, 8,17 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 2 : 7/17 hits, 8,67 expected hits
3 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British, 1 submarine owned by the Russians, 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 3 : 7/14 hits, 8,17 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 3 : 8/12 hits, 7,00 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Germans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British, 3 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the British lost in 110 Sea Zone
Germans roll dice for 5 bombers, 2 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits
Americans roll dice for 5 fighters and 11 transports in 110 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
1 fighter owned by the Americans, 1 transport owned by the Americans and 4 fighters owned by the British lost in 110 Sea Zone
3 transports owned by the British and 7 transports owned by the Americans lost in 110 Sea Zone
Germans win with 5 bombers and 1 transport remaining. Battle score for attacker is 113
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 3 tactical_bombers
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 8 transports
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 3 transports
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 45PUs while taking British capital
Germans converts factory_major into different units
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 aaGun moved from Norway to Finland
1 infantry moved from France to Western Germany
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
3 bombers moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Bryansk to Russia
1 armour moved from Rostov to Caucasus
2 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
Germans collect 60 PUs; end with 105 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
@Amon-Sul thx, everything germany (and italy) tried worked perfectly (109, Russia and final 110)
Thx for playing again, had a good speed, dices were totally on my side… again.
Allied plans succeded in Asia main land (Yunnan (again ;-) and Korea (I leared a new rule :-)) But due to failed 99.9% battle in Java, Japs managed to erase the allied fleet and had now lots of time/money to care about the main land.
Looking forward for our 4th game! I’m open for any side.
I messed up there too but was able to come back after destroying the Italian navy
Yeah , u also took a good calculated risk in all those battles u engaged and especially going for Moscow
Russia Cost me the game, maybe i could take without Java thing (and sz109) but i tried to be offensive in both Scandinavia and Romania and it was too much to take.
Yeah i played an almost perfect USA with Korea, Carolines and Normandy , but messed up in Java
I need a few days rest, and i am Opened for a New game. I would Like to take allies Again i have a New bid idea
Sooner or later i ll play the axis too, we have time till the end of the calendar year
Thanks Again for the game, it was a good one :)
P .S.
We have a New firewall at Work, so no more games from Work
But with one move from both of us per day , i think its a good pace :)
Perfect, you can take the Allies, so I don’t have to think about bids ;-). I’m excited to yours (I’d also be fine for a rematch with the same bid, I learned again there are many factors for different games (not only dices), which I’m happy about, so A&A won’t be boring ;-)).
Looking forward for the game. Take your time!
Perfect, you can take the Allies, so I don’t have to think about bids ;-). I’m excited to yours (I’d also be fine for a rematch with the same bid, I learned again there are many factors for different games (not only dices), which I’m happy about, so A&A won’t be boring ;-)).
Looking forward for the game. Take your time!
Yeah, even with the same or similar bid, each game moves in its very own dirrection and its fun to play them :)
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Sakha to Amur
2 aaGuns and 12 infantry moved from Buryatia to Amur
4 artilleries and 10 infantry moved from Leningrad to Vyborg
1 infantry moved from Archangel to Leningrad
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
1 armour and 1 mech_infantry moved from Gorky to Leningrad
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Bryansk
6 infantry moved from Northern Belarus to Leningrad
1 submarine moved from 128 Sea Zone to 122 Sea Zone
Place Units - Russians
3 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Stalingrad
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 artillery moved from Nenetsia to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour and 14 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Poland to Bessarabia
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from France to Northern Italy
2 aaGuns moved from France to Northern Italy
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 infantry moved from Yugoslavia to Romania
2 submarines moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 127 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Round: 4
Research Technology - British
British spend 10 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from East Europe to Germany
1 fighter moved from Karelia S.S.R. to Germany
2 fighters moved from Baltic Sea Zone to Germany
1 bomber moved from Russia to Germany
2 transports moved from Baltic Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
6 infantry and 3 transports moved from North Sea Zone to Baltic Sea Zone
6 infantry moved from Baltic Sea Zone to Germany
1 infantry moved from Algeria to French West Africa
British take French West Africa from Germans
1 transport moved from Mozambique Sea Zone to Red Sea Zone
1 infantry moved from Syria Jordan to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
British take India from Japanese
Combat - British
Battle in Germany
British attack with 1 armour, 1 bomber, 3 fighters and 7 infantry
Germans defend with 1 aaGun, 2 armour, 1 bomber, 1 factory and 7 infantry
Germans roll AA dice in Germany : 0/4 hits, 0,67 expected hits
British roll dice for 1 armour, 1 bomber, 3 fighters and 7 infantry in Germany, round 2 : 6/12 hits, 3,83 expected hits
Germans roll dice for 2 armour, 1 bomber and 7 infantry in Germany, round 2 : 4/10 hits, 3,17 expected hits
4 infantry owned by the British lost in Germany
1 bomber owned by the Germans and 5 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Germany, round 3 : 3/8 hits, 3,17 expected hits
Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 3/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Germany
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber and 3 fighters in Germany, round 4 : 1/5 hits, 2,67 expected hits
Germans roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Germany
British captures 23PUs while taking Germans capital
British win, taking Germany from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 25
Casualties for British: 7 infantry
Casualties for Germans: 2 armour, 1 bomber and 7 infantry
Non Combat Move - British
1 fighter moved from Germany to Russia
1 bomber moved from Germany to Russia
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 fighter moved from Germany to Baltic Sea Zone
1 fighter moved from Germany to Caucasus
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans AA : -0,67
Germans regular : 2,17
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Tambov
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Samara to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 6 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tambov
2 infantry owned by the Italians lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Kazakhstan to Samara
1 aaGun and 5 infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Novosibirsk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 5 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Komi to Northern Sinkiang
Germans take Timguska from Russians
Germans take Northern Sinkiang from Chinese
1 armour and 2 mech_infantrys moved from Samara to Evenkiyskiy
1 armour and 1 mech_infantry moved from Samara to Western Sinkiang
Germans take Kazakhstan from Russians
Germans take Western Sinkiang from Chinese
2 armour and 2 mech_infantrys moved from Samara to Urals
1 infantry moved from Samara to Stalingrad
Germans take Stalingrad from Russians
1 armour and 1 mech_infantry moved from Samara to Urals
1 armour moved from Samara to Evenkiyskiy
Combat - Germans
Germans creates battle in territory 122 Sea Zone
Battle in Evenkiyskiy
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking 122 Sea Zone from British, taking Evenkiyskiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Urals, round 2 : 5/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
8 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Finland
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 armour and 3 mech_infantrys moved from Ukraine to Stalingrad
1 infantry moved from Tambov to Stalingrad
3 infantry moved from Kursk to Tambov
1 infantry moved from Rostov to Stalingrad
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Kursk to Tambov
1 mech_infantry moved from Tula to Stalingrad
2 infantry moved from Tula to Tambov
1 aaGun moved from Samara to Stalingrad
20 artilleries and 49 infantry moved from Samara to Stalingrad
1 armour moved from Novgorod to Vyborg
2 armour moved from Samara to Stalingrad
2 mech_infantrys moved from Samara to Stalingrad
2 mech_infantrys moved from Samara to Stalingrad
2 mech_infantrys moved from Samara to Stalingrad
1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Samara to Urals
1 mech_infantry moved from Nenetsia to Samara
1 fighter moved from France to Gibraltar
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Kursk to Komi
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany
1 submarine placed in 116 Sea Zone
1 submarine placed in 95 Sea Zone
2 mech_infantrys placed in Ukraine
1 infantry placed in Germany
Germans undo move 6.
1 mech_infantry placed in Ukraine
1 infantry placed in Western Germany
Germans undo move 3.
1 submarine placed in 117 Sea Zone
Germans undo move 7.
1 submarine placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
2 fighters moved from 33 Sea Zone to Korea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Kansu
3 infantry moved from Tobruk to Libya
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Korea : 2 fighters
Kansu : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 artillery and 6 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 transport
Libya : 3 infantry
92 Sea Zone : 1 cruiser
Total
1 was rolled 287 times
2 was rolled 279 times
3 was rolled 293 times
4 was rolled 256 times
5 was rolled 276 times
6 was rolled 285 times
Average roll : 3.483
Median : 3.000
Variance : 0.498
Standard Deviation : 0.705
Total rolls : 1676
Germans Combat
1 was rolled 68 times
2 was rolled 61 times
3 was rolled 62 times
4 was rolled 55 times
5 was rolled 66 times
6 was rolled 80 times
Average roll : 3.587
Median : 4.000
Variance : 0.919
Standard Deviation : 0.959
Total rolls : 392
British Combat
1 was rolled 44 times
2 was rolled 35 times
3 was rolled 48 times
4 was rolled 33 times
5 was rolled 41 times
6 was rolled 34 times
Average roll : 3.400
Median : 3.000
Variance : 0.798
Standard Deviation : 0.894
Total rolls : 235
Italians Combat
1 was rolled 23 times
2 was rolled 20 times
3 was rolled 22 times
4 was rolled 12 times
5 was rolled 24 times
6 was rolled 11 times
Average roll : 3.241
Median : 3.000
Variance : 1.471
Standard Deviation : 1.213
Total rolls : 112
French Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.571
Median : 3.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 35
Americans Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 28 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.388
Median : 3.000
Variance : 0.881
Standard Deviation : 0.939
Total rolls : 116
ANZAC Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.150
Median : 3.500
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 20
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.417
Median : 3.000
Variance : 0.336
Standard Deviation : 0.579
Total rolls : 144
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 28 times
2 was rolled 47 times
3 was rolled 38 times
4 was rolled 41 times
5 was rolled 36 times
6 was rolled 41 times
Average roll : 3.576
Median : 4.000
Variance : 0.876
Standard Deviation : 0.936
Total rolls : 231
Japanese Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 59 times
4 was rolled 53 times
5 was rolled 64 times
6 was rolled 64 times
Average roll : 3.485
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 367