L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Norway to 125 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 artillery moved from 127 Sea Zone to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            4 armour, 5 artilleries, 17 infantry and 13 mech_infantrys moved from Smolensk to Russia
            4 armour, 2 bombers, 2 fighters and 8 mech_infantrys moved from Belarus to Russia
            3 bombers moved from Western Germany to Russia
            3 armour moved from Eastern Poland to Bryansk
            1 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 1 armour
            Battle in Bryansk
                Germans attack with 3 armour, 1 infantry and 4 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Bryansk, round 2 : 4/8 hits, 2,33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    3 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Russia
                Germans attack with 8 armour, 5 artilleries, 5 bombers, 2 fighters, 17 infantry and 21 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters, 17 infantry and 21 mech_infantrys in Russia, round 2 : 21/58 hits, 17,17 expected hits
                    Russians roll dice for 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/47 hits, 18,50 expected hits
                    17 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    19 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters and 19 mech_infantrys in Russia, round 3 : 13/39 hits, 14,00 expected hits
                    Russians roll dice for 8 armour, 3 artilleries, 4 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/28 hits, 12,17 expected hits
                    14 mech_infantrys owned by the Germans lost in Russia
                    5 mech_infantrys owned by the Russians, 7 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters and 5 mech_infantrys in Russia, round 4 : 8/25 hits, 11,67 expected hits
                    Russians roll dice for 8 armour, 2 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 8/15 hits, 7,83 expected hits
                    3 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    6 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 2 artilleries, 5 bombers and 2 fighters in Russia, round 5 : 11/17 hits, 9,00 expected hits
                    Russians roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Russia, round 5 : 5/7 hits, 4,17 expected hits
                    2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia
                    1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians and 2 armour owned by the Russians lost in Russia
                Germans captures 42PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 5 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 46
                Casualties for Germans: 3 armour, 5 artilleries, 17 infantry and 21 mech_infantrys
                Casualties for Russians: 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Poland
            1 mech_infantry moved from Eastern Poland to Bryansk
            2 fighters moved from Russia to Smolensk
            3 bombers moved from Russia to Smolensk
            1 aaGun moved from Belarus to Bryansk
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Western Germany to Southern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 aaGuns moved from Holland Belgium to Western Germany
            1 armour moved from Holland Belgium to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 destroyer moved from 125 Sea Zone to 127 Sea Zone
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Place Units - Germans
            1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
            Germans collect 50 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 3,83
    Germans regular : 3,00
    Russians AA : -1,00
    

    Savegame


  • @Amon-Sul no surprise in Russia… 80% held, of course you shot no air…


  • @Amon-Sul don’t know if this is and axis bonus implemented in our games or who rolls that dices…


  • it seems to me that too many of units survived comparing to odds


  • but its not disasterous


  • Russians regular : 3,83
    Germans regular : 3,00
    Russians AA : -1,00


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Samara
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Burma to Yunnan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Japan on the move…


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul don’t know if this is and axis bonus implemented in our games or who rolls that dices…

    Moscow battle is almost totally on average

    u should have 10-12 units after the battle and u have them

    i made a mistake , not in Scandinavia or Yunnan, but send too many units to Ukraine , southern front

    with them near Moscow i could defend


  • I ve learned some things tactically about Russia in this game

    I ll be smarter next time


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 6 tactical_bombers moved from Philippines to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            2 bombers and 2 fighters moved from Kwangtung to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 fighter moved from Japan to Manchuria
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                    2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Celebes
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 2 bombers, 11 fighters, 1 submarine and 8 tactical_bombers
                British defend with 1 destroyer; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 11 fighters and 8 tactical_bombers in 55 Sea Zone, round 2 : 11/21 hits, 12,17 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -1,00
    Japanese regular : -1,33
    ANZAC regular : -0,67
    UK_Pacific regular : 1,33
    

    Savegame


  • @Amon-Sul I got what’s the issue about ANZAC not capturing Java…
    Casualties?

    ae0bc894-7b78-4a13-b678-51be22c4f572-image.png


  • @fasthard

    Tip acs and bat = 5
    Uk dd, 2 USA dds = 3
    3 Acs = 3

    11


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 6 tactical_bombers moved from Philippines to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            2 bombers and 2 fighters moved from Kwangtung to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 fighter moved from Japan to Manchuria
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                    2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Celebes
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 2 bombers, 11 fighters, 1 submarine and 8 tactical_bombers
                British defend with 1 destroyer; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 11 fighters and 8 tactical_bombers in 55 Sea Zone, round 2 : 11/21 hits, 12,17 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 transport in 55 Sea Zone, round 2 : 5/16 hits, 7,50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    1 destroyer owned by the British, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 55 Sea Zone
                    Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in 55 Sea Zone, round 3 : 6/17 hits, 10,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters and 1 transport in 55 Sea Zone, round 3 : 5/10 hits, 5,50 expected hits
                    3 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 55 Sea Zone
                    1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 55 Sea Zone
                    Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 4 : 8/12 hits, 7,17 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 1 transport in 55 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    1 fighter owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 68
                Casualties for Japanese: 7 fighters, 1 submarine and 5 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 transport
                Casualties for British: 1 destroyer
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from 55 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
            2 mech_infantrys moved from Kiangsu to Shantung
            1 fighter moved from Manchuria to Shantung
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Jehol to Anhwe
            1 aaGun and 3 infantry moved from Jehol to Shantung
            1 fighter moved from Japan to French Indo China
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 factory_minor placed in Shantung
            1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -3,67
    Japanese regular : -4,50
    ANZAC regular : -0,67
    UK_Pacific regular : 1,33
    

    Savegame


  • I simply can not find good dices

    U can have bad

    But i cant have good


  • Not to mention loosing 99% battles a few Times

    Its starting to be frustrating

    But i ve learned a lesson. Need to be prepared for that dice NeXT time, Bring a tranny more or dont go into it, unless u can secure the navy

    But of course in Shan state where i brought 3 inf i lost bome

    So i just have to be prepared for worst

    Or take the risk and count that the outcome wont be in my favour


  • In Shan lost none


  • this is ridicoulous

    this is insane


  • from now i have to count that each of axis units will score in rd 1

    the only way to play


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 4 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 mech_infantry moved from Korea to Manchuria
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
            Battle in Manchuria
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -15
                Casualties for Americans: 1 bomber and 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Korea to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Northern Territory to South Australia
            2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 aaGuns, 1 armour, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            4 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
    
        Place Units - Americans
            1 aaGun, 1 artillery and 1 infantry placed in Korea
            1 tactical_bomber placed in Eastern United States
            4 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 1.33
    

    Savegame

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