Game History
Round: 13 Purchase Units - Germans Germans buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 10 armour and 10 infantry moved from Germany to West Europe 15 infantry moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 10 armour and 25 infantry British defend with 1 aaGun and 6 infantry; Americans defend with 10 infantry Germans win, taking West Europe from British with 10 armour and 17 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 8 infantry Casualties for Americans: 10 infantry Casualties for British: 6 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 10 armour and 20 infantry EDIT: Removing units owned by Germans from West Europe: 10 armour and 17 infantry EDIT: Adding units owned by Americans to West Europe: 9 infantry EDIT: Changing ownership of West Europe from Germans to British EDIT: Turning off Edit Mode Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 12 PUsL24 BM4 fasthard (X) vs Sovietishcat (L+18) rematch
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 armour moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 5 armour, 7 artilleries, 60 infantry and 1 mech_infantry moved from Samara to Kazakhstan 2 aaGuns, 1 fighter, 11 infantry and 1 tactical_bomber moved from Anhwe to Chahar Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Philippines to 46 Sea Zone 1 submarine moved from 63 Sea Zone to 49 Sea Zone 4 armour, 3 infantry and 15 mech_infantrys moved from Kiangsu to Anhwe 6 armour and 10 mech_infantrys moved from Yunnan to Burma 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys moved from Burma to India 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from 6 Sea Zone to 17 Sea Zone 2 bombers moved from Kiangsu to 17 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Philippines to 47 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 marine moved from Korea to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 6 infantry, 1 marine, 11 submarines and 3 transports moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Shantung to Anhwe 1 fighter moved from 6 Sea Zone to 17 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 47 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 47 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 17 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 2 submarines Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in India, round 2 : 8/19 hits, 5,83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 6 armour, 2 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 4 armour, 4 infantry and 15 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 4 armour, 4 infantry and 15 mech_infantrys in Anhwe, round 2 : 6/23 hits, 5,17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 armour, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 49 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 49 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter, 6 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 17 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 2 fighters and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 2 bombers moved from 17 Sea Zone to Japan 1 tactical_bomber moved from Kiangsu to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 fighters moved from Kiangsu to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to 36 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Japan 1 submarine moved from 37 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Hunan to Anhwe Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,00 Japanese regular : 4,17 UK_Pacific regular : 1,00 ANZAC regular : -0,17
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Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 121 Sea Zone 1 bomber moved from Norway to 121 Sea Zone 1 armour and 1 mech_infantry moved from Finland to Novgorod 2 fighters moved from Finland to Novgorod 1 bomber moved from Greece to Ukraine 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Egypt to Southern Italy 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 63 Sea Zone Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Ukraine Bombing raid in Ukraine causes 0 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Novgorod Americans attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novgorod, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Americans win, taking 63 Sea Zone from Japanese, taking Novgorod from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Americans: 1 mech_infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 8/9 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 121 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 121 Sea Zone to Eastern United States 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 fighter moved from Norway to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Trans-Jordan to Greece 1 bomber moved from West India to Greece 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from New Zealand to Queensland 1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 26 Sea Zone to 64 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour and 1 marine moved from Vyborg to Finland 2 fighters moved from Novgorod to Finland 2 infantry moved from Norway to Finland Place Units - Americans 3 artilleries placed in Norway 3 mech_infantrys placed in Finland 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 14 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 2/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 41 PUs; British buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus British take Caucasus from Germans 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Greece Combat - British Non Combat Move - British 5 armour and 3 mech_infantrys moved from Persia to West India 6 armour moved from Iraq to Eastern Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 artillery, 5 infantry and 1 mech_infantry moved from Vyborg to Finland 5 fighters and 2 tactical_bombers moved from Greece to Persia Place Units - British 1 tactical_bomber placed in Persia 3 infantry placed in Greece 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 0.33 Germans AA : 0.83 Germans regular : -0.33 Italians AA : -0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British Combat - Italians Non Combat Move - Italians 2 aaGuns, 3 artilleries, 1 bomber, 11 infantry and 3 mech_infantrys moved from Yugoslavia to Albania 1 bomber moved from Albania to Southern Italy 2 aaGuns and 12 infantry moved from Northern Italy to Southern Italy 3 armour and 2 fighters moved from Belarus to Tambov 2 fighters moved from Western Germany to Southern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 1. 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,4,5,4,6,6 Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 5 armour, 2 infantry and 3 mech_infantrys moved from New South Wales to Queensland 1 aaGun, 2 artilleries and 15 infantry moved from South Australia to Queensland 3 fighters moved from Greece to Persia Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Greece to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yenisey to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 infantry moved from Tambov to Volgograd 17 artilleries and 35 infantry moved from Rostov to Volgograd 2 mech_infantrys moved from Ukraine to Caucasus 3 bombers moved from Rostov to Caucasus 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Volgograd Germans attack with 17 artilleries and 36 infantry Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 17 artilleries and 36 infantry in Volgograd, round 2 : 17/53 hits, 14,50 expected hits Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Volgograd 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 17 artilleries and 35 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Caucasus Germans attack with 3 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 bombers moved from Caucasus to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 7 fighters and 3 tactical_bombers moved from Belarus to Western Germany 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 aaGun moved from Rostov to Volgograd 10 armour and 54 mech_infantrys moved from Russia to Volgograd 6 mech_infantrys moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Russia to Tambov 5 mech_infantrys moved from Russia to Volgograd 8 mech_infantrys moved from Western Germany to Yugoslavia 4 mech_infantrys moved from Yugoslavia to Albania 14 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy Place Units - Germans 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in France 10 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 3 mech_infantrys EDIT: Adding units owned by Germans to Belarus: 3 mech_infantrys EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Adding units owned by Germans to Russia: 1 mech_infantry EDIT: Turning off Edit Mode Germans undo move 2. Germans undo move 3. 3 mech_infantrys placed in Ukraine 1 armour and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,4,2,3,3,4 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Russians regular : -0,33 Germans regular : 1,17 British regular : 0,67
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Game History
Round: 13 Combat Move - Russians 6 armour, 7 artilleries, 60 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus 2 infantry moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Chahar to Hopei Combat - Russians Battle in Hopei Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus Russians attack with 6 armour, 7 artilleries, 60 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 6 armour, 7 artilleries, 60 infantry and 1 mech_infantry in Caucasus, round 2 : 20/74 hits, 16.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 6 armour, 7 artilleries, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 4 fighters moved from Greece to Persia 1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan 2 aaGuns and 9 infantry moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.67 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 79 PUs; 6 SuicideAttackTokens; Japanese buy 1 aaGun, 1 armour, 2 infantry, 11 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Chahar 1 artillery moved from Shensi to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 1 submarine moved from 16 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 49 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from Caroline Islands to 30 Sea Zone 1 bomber moved from Japan to Hopei 1 bomber moved from Japan to Chahar 1 submarine moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 46 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Hopei Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 31 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 49 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC lost in 49 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 2 artilleries moved from India to Burma 9 mech_infantrys moved from India to Burma 6 armour moved from India to Yunnan 4 armour and 16 mech_infantrys moved from Anhwe to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 bomber moved from Hopei to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 bomber moved from Chahar to Kiangsu 3 mech_infantrys moved from Kwangtung to Yunnan 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Japan to French Indo China 2 fighters moved from Japan to French Indo China 1 mech_infantry moved from Yunnan to Burma Place Units - Japanese 1 aaGun and 2 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,3,4 Japanese collect 69 PUs (3 lost to blockades); end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,00 Japanese regular : 2,67
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S Sovietishcat referenced this topic on
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@fasthard This game is yours, well played, was fun. My horrible dices did not really impact at the end. Had some good success in Europe but not enough at the end.
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@Sovietishcat thx, appreciate it. Dices turned quickly to my favour. Thx for playing. See you next time (hopefully with balanced dices :-/)