@VictoryFirst has really outdone himself with this one. Very clean! no need to post the fighter turn anymore or roll for AA or bombers etc. NICE
VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1
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The AA gun in G6 returns fire
[dice 1d6] -
1d6: 3
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 3, 4
2d6: 6, 1 -
Germany Turn 3 Combat Complete D-Day Game 19.tsvg
I confess that I accidentally rolled for the German reinforcements a bit too early. I doubt it had an effect on my moves. Sorry about that.
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No worries! :)
A3 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 2, 4
2d6: 6, 1 -
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2 infantry and 1 artillery from the 3rd Fallschrim Division join the other 2 infantry from the division in G40.The artillery component from the 2nd Fallschrim Corps (1 artillery) and the 7th Werfer Brigade move into G40. The 12th Flak Brigade and 2 infantry from the move 275th Infantry Division into G34. 1 infantry and 1 artillery from the 346th Infantry Division move into G36, joining 2 infantry from the same division. 2 tanks from the 2nd Panzer Division and 1 artillery attached to the 47th Panzer Corps also move into G36.
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1d6: 6
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The two bombers attack both AA guns in St. lo
[dice 2d6]
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2d6: 5, 3
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One AAA shoots back:
[dice 1d6]
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1d6: 5
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6 German infantry, 2 artillery, and 1 tank moves from G10 to G6. There are 2 American fighters and 1 British fighter in G10.
The British fighter already rolled, destroying 3 infantry.
The 2 American fighters now roll:
3 German infantry:
First fighter: [dice 3d6]
Second fighter: [dice 3d6]1 artillery:
First fighter: [dice 1d6]
Second fighter: [dice 1d6]1 tank:
First fighter: [dice 1d6]
Second fighter: [dice 1d6] -
3d6: 4, 2, 6
3d6: 6, 4, 3
1d6: 5
1d6: 1
1d6: 6
1d6: 1
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