L24 BM Zarhunter (Axis) vs FlyingBadger (Allies+15) #4


  • @FlyingBadger 40981_Italy 4.tsvg

    i landed your UK fighters onto egypt.
    I just now thought that you may want different casualties since the program selected your CV as hits, if you want to try a different casualty, I can look at going a second round depends on what you change. I can easily pull up a save file and continue the combat.
    I did move the retreat path for my 2 surviviing ships, I want them next to greece not malta


  • i landed your UK fighters onto egypt.
    I just now thought that you may want different casualties since the program selected your CV as hits, if you want to try a different casualty, I can look at going a second round depends on what you change. I can easily pull up a save file and continue the combat.

    I’d have chosen to lose the sub and a destroyer and not damage the CVs. I’ve made the edits to reflect that.

    Given the different selection of casualties, did you want to have a second round of that combat rather than retreat? I don’t think I have an issue with that, if you have an appropriate save to resume from.

    I’ve made the ANZAC and French moves, but no dice were rolled so it’s no problem going back.


    I did move the retreat path for my 2 surviviing ships, I want them next to greece not malta

    No problem.


  • @zarhunter

    40981_Turn4_France.tsvg

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
            EDIT: Changing unit hit damage for these British owned units to: carrier = 0, carrier = 0
            EDIT: Turning off Edit Mode
            EDIT: 2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :


  • @FlyingBadger

    Select 4 casualties, really bad rolls

    ad4b7955-6db5-4e7c-956d-fde60abc17be-image.png


  • @zarhunter said in L24 BM Zarhunter (Axis) vs FlyingBadger (Allies+15) #4:

    Select 4 casualties, really bad rolls

    Seems symptomatic of low morale in the Luftwaffe.

    Damage and sink 1 CV.
    Damage 1 CV.
    Sink 1 DD.



  • @zarhunter Those casualties are fine with me.



  • 40981_Turn5_Russia.tsvg

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery, 1 infantry and 1 tactical_bomber moved from Archangel to Novgorod
            2 artilleries moved from Archangel to Belarus
            1 fighter moved from Archangel to Belarus
            8 infantry moved from Russia to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 1 fighter in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 8 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 2/9 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            1 aaGun moved from Archangel to Smolensk
            4 armour and 2 mech_infantrys moved from Archangel to Bryansk
            2 infantry moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            1 aaGun and 9 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Amur to Sakha
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 1.50
    

  • Intercept?

    e670f887-f752-45de-a151-89cfc7ba6040-image.png




  • @zarhunter

    40981_Turn5_UK.tsvg

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Western United States to 1 Sea Zone
            1 bomber moved from United Kingdom to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour and 1 bomber in Tunisia, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Tunisia
                    1 mech_infantry owned by the Italians lost in Tunisia
                Americans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Algeria
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            4 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 aaGuns and 6 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to Scotland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 1 Sea Zone to Western United States
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            2 infantry moved from Suiyuyan to Kansu
            5 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from Egypt to 99 Sea Zone
            1 bomber moved from Trans-Jordan to 99 Sea Zone
            2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber, 2 destroyers, 4 fighters and 1 submarine
                Italians defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 2 destroyers and 4 fighters in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                    1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 99 Sea Zone
                    British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 destroyer and 4 fighters in 99 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                    2 transports owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 46
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser and 2 transports
    
        Non Combat Move - British
            2 fighters moved from Iraq to India
            2 fighters moved from 99 Sea Zone to Iraq
            2 fighters moved from 99 Sea Zone to Cyprus
            1 bomber moved from 99 Sea Zone to Gibraltar
            3 artilleries and 5 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            1 armour moved from French West Africa to French Equatorial Africa
            1 armour moved from Algeria to 92 Sea Zone
            1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 carrier, 2 cruisers, 3 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            3 submarines placed in 81 Sea Zone
            British undo move 1.
            3 submarines placed in 98 Sea Zone
            3 transports placed in 109 Sea Zone
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.50
    Italians regular : 1.17
    Japanese regular : 0.67
    Japanese AA : -0.50
    British regular : 1.00
    


  • @zarhunter

    40981_Turn5_France.tsvg

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Syria
                  ANZAC take Syria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :


  • @FlyingBadger

    it started off well but then ended bad.
    I am not sure how I lost pace on this game
    concede good game, I am not up to your level obviously.


  • @zarhunter said in L24 BM Zarhunter (Axis) vs FlyingBadger (Allies+15) #4:

    it started off well but then ended bad.

    Yes, Germany and Italy we’re putting the UK under a lot of pressure early, but I held onto Gibraltar and Egypt, and Germany struggled to get momentum against Russia.


    I am not sure how I lost pace on this game

    I can look back and let you know my thoughts if you like?


    concede good game, I am not up to your level obviously.

    Thanks you for the game and the compliment. There probably isn’t that much between us, maybe just a few little things and some dice rolls make it feel like that.

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