Bid is transports to 6 and 97
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2
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sub fights in rd 1
and as long as dd is alive (since ur bombers cant shot my sub)
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when dd sinks . sub goes submerge
if ur sub scores a hit in rd 1, take it on dd and submerge my sub after rd1
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters moved from Paulau Island to 55 Sea Zone 2 bombers moved from Paulau Island to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Paulau Island to Celebes 1 tactical_bomber moved from Paulau Island to Java 1 fighter moved from French Indo China to Borneo 2 armour moved from Malaya to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in Java 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 marine Battle in Celebes Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 2 bombers moved from 25 Sea Zone to Wake Island 2 fighters moved from Malaya to India 2 infantry moved from West India to India 1 infantry moved from Sikang to Kazakhstan 1 aaGun moved from French Indo China to Yunnan 11 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from French Indo China to Yunnan 1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 fighters moved from 55 Sea Zone to 44 Sea Zone 1 fighter moved from Borneo to 44 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from Paulau Island to French Indo China 1 mech_infantry moved from Soviet Far East to Amur 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Yunnan to Sikang Place Units - Japanese 1 carrier and 2 transports placed in 39 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 37 Sea Zone Japanese undo move 3. 1 destroyer and 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,50 ANZAC regular : 0,33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters moved from Paulau Island to 55 Sea Zone 2 bombers moved from Paulau Island to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Paulau Island to Celebes 1 tactical_bomber moved from Paulau Island to Java 1 fighter moved from French Indo China to Borneo 2 armour moved from Malaya to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in Java 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 marine Battle in Celebes Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 2 bombers moved from 25 Sea Zone to Wake Island 2 fighters moved from Malaya to India 2 infantry moved from West India to India 1 infantry moved from Sikang to Kazakhstan 1 aaGun moved from French Indo China to Yunnan 11 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from French Indo China to Yunnan 1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 fighters moved from 55 Sea Zone to 44 Sea Zone 1 fighter moved from Borneo to 44 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from Paulau Island to French Indo China 1 mech_infantry moved from Soviet Far East to Amur 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Yunnan to Sikang Place Units - Japanese 1 carrier and 2 transports placed in 39 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 37 Sea Zone Japanese undo move 3. 1 destroyer and 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Sikang: 2 mech_infantrys EDIT: Adding units owned by Japanese to India: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,50 ANZAC regular : 0,33
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@Amon-Sul of course I have one edit… please play second map
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 cruiser and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from Norway to 112 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers moved from France to Western Germany 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Germany Americans attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 26 infantry Germans roll AA dice in Western Germany : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 9/19 hits, 6.67 expected hits Germans roll dice for 2 aaGuns and 26 infantry in Western Germany, round 2 : 7/26 hits, 8.67 expected hits 7 infantry owned by the Americans lost in Western Germany 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/12 hits, 5.17 expected hits Germans roll dice for 18 infantry in Western Germany, round 3 : 5/18 hits, 6.00 expected hits 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 3 infantry owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 2 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 4 : 6/7 hits, 3.33 expected hits Germans roll dice for 15 infantry in Western Germany, round 4 : 6/15 hits, 5.00 expected hits 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 6 infantry owned by the Germans lost in Western Germany Americans roll dice for 1 tactical_bomber in Western Germany, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 9 infantry in Western Germany, round 5 : 4/9 hits, 3.00 expected hits 1 tactical_bomber owned by the Americans lost in Western Germany Germans win with 9 infantry remaining. Battle score for attacker is -47 Casualties for Americans: 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers Casualties for Germans: 2 aaGuns and 17 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 2.83 Germans AA : 0.17 Germans regular : -0.67
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u were better
I resign
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I ve posted the result
when u will be ready for game 3 i would gladly take it with allies and a 24 ipc new bid
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thanks for the fun and cool game :)
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@Amon-Sul Thank you too. Was fun again and I admit that I the french carrier seems to be more usefull than I thought.
Luck was on my side all the game (I’m still a little bit angry with myself that I had the thought that the italian fig have to reach Gibraltar to secure it from France and than forgot it again, the end is known…) and than one leads to another.
Sure you can play Allies+24 again. I’m exited what it’ll be ;-) -
Well, deep inside i knew after loosing Gibraltar that i ll loose the game
But i tried to pull it out, nonetheless
U played a very good game, especially with Japan and deserved the victory
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It Will be
One fig Moscow
One fig Volgograd1 inf Yunnan
1 IPC UK Pacific
Just send me a message when U Will be able to play
I am on holidays NeXT two weeks but most days i am at home and i can play
And when i come back to Work, anzac and France and Russia from Work, and triple allied move from home