Hmm not sure if this is what you want. You told me to keep one CV, but you also told me to sink the last CV after BB has been hit. So you mean after BB has been destroyed? So essentially you keep the SS alive for the longest, then the last CV, and then the BB?
I guess I will with the battle until you’ve come back. Don’t want to mess this up :)
Round: 8
Purchase Units - Japanese
Japanese buy 1 Escort, 2 armour, 2 carriers, 1 elite, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 Escort_Convoy moved from 45 Sea Zone to 54 Sea Zone
1 Escort, 2 Japan_destroyers, 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Caroline Islands to 54 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 31 Sea Zone
1 elite and 1 infantry moved from 31 Sea Zone to Wake Island
1 Banzai moved from Japan to Wake Island
Combat - Japanese
Americans scrambles 4 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 2 infantry
Changer defend; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 2 : 0/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 3 : 2/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 pacific_submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_submarine
Casualties for Americans: 1 Escort
Battle in Wake Island
Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
Changer defend; Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser, 2 submarines and 2 tactical_bombers
Americans defend with 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 Escort_Convoy and 2 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 2 : 11/22 hits, 10.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 fighters, 1 pacific_cruiser, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 2 : 13/23 hits, 12.17 expected hits
Units damaged: 2 battleships owned by the Japanese
5 carriers owned by the Japanese and 1 Escort owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Americans, 1 pacific_cruiser owned by the Americans and 4 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 2 cruisers, 2 fighters, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 1 pacific_cruiser owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 54 Sea Zone
3 usa_fighters owned by the Americans, 2 cruisers owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 5 NavyFighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 Escort_Convoy, 1 battleship, 2 fighters, 2 transports and 1 usa_fighter in 54 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
1 usa_fighter owned by the Americans, 1 Escort_Convoy owned by the ANZAC, 2 fighters owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 fighter, 1 pacific_cruiser and 2 submarines
Casualties for Americans: 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber
Casualties for ANZAC: 1 Escort_Convoy and 2 fighters
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
7 fighters and 2 tactical_bombers moved from 54 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 8 transports moved from 6 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Shan State to Kwangsi
1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Shensi
3 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 Escort, 2 carriers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Korea
1 elite and 7 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 65 PUs; end with 67 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 84 PUs
Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
ANZAC regular : -0.67
British regular : -0.67
That rule is about stranded defending air units. I was attacking so I have attacking air units that can use up their remaining movement to land. Almost all my aircraft were coming from Sea Zone 46 so they had three movement points left, so they are able to reach New Guinea.
Round: 4
Combat Move - Americans
2 Bombers moved from French Sudan to 42 Sea Zone
1 Bomber moved from Wake to 85 Sea Zone
2 Artillerys, 3 Infantrys and 3 Tanks moved from N.Chile to S.Chile
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 35 Sea Zone
1 Cruiser, 1 Destroyer and 2 Transports moved from 32 Sea Zone to 35 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 2 Tanks moved from Bahia to Salvador
4 Infantrys moved from 35 Sea Zone to Salvador
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 2 Destroyers, 6 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 Bombers
Italians defend with 1 Transport
Americans roll dice for 2 Bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 Transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Italians lost in 42 Sea Zone
Americans win with 2 Bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 Transport
Battle in 85 Sea Zone
Americans attack with 1 Bomber
Hisaichi defend with 2 Submarines; Yamamoto defend with 4 Submarines
Americans roll dice for 1 Bomber in 85 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in 85 Sea Zone
1 Bomber owned by the Americans retreated
Yamamoto win with 5 Submarines remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in Salvador
Americans attack with 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 Cruiser in Salvador, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Neutral lost in Salvador
Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks in Salvador, round 2 : 1/9 hits, 2.67 expected hits
Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 2 : 0/3 hits, 1.33 expected hits
1 Infantry owned by the Neutral lost in Salvador
Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks in Salvador, round 3 : 2/9 hits, 2.67 expected hits
Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Americans lost in Salvador
2 Tanks owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Neutral: 2 Infantrys and 2 Tanks
Casualties for Americans: 1 Infantry
Battle in S.Chile
Americans attack with 2 Artillerys, 3 Infantrys and 3 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in S.Chile, round 2 : 3/8 hits, 3.00 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Americans lost in S.Chile
1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking S.Chile from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Fighter and 2 Infantrys
Non Combat Move - Americans
1 AAGun and 2 Infantrys moved from San Francisco to 83 Sea Zone
1 Artillery and 1 Elite moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite, 4 Submarines and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 1 Elite moved from 88 Sea Zone to Wake
1 Bomber moved from 85 Sea Zone to Wake
1 AAGun, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 83 Sea Zone to 91 Sea Zone
1 AAGun and 2 Infantrys moved from 91 Sea Zone to Pearl Harbor
2 Adv.Fighters moved from San Francisco to 88 Sea Zone
2 Transports moved from 119 Sea Zone to 83 Sea Zone
1 Fighter and 3 Infantrys moved from Amazon to Bahia
2 Bombers moved from 42 Sea Zone to Gibraltar
Place Units - Americans
1 Carrier and 1 Destroyer placed in 88 Sea Zone
1 B.Transport placed in 13 Sea Zone
1 Infantry placed in Washington
3 Infantrys placed in South Atlantic USA
2 Adv.Fighters and 2 Infantrys placed in San Francisco
3 Submarines placed in 91 Sea Zone
1 B.Transport and 1 Destroyer placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 102 PUs; end with 102 PUs
Round: 8
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Berlin to Silesia
1 infantry moved from Silesia to Galicia
3 infantry moved from Galicia to Romania
1 infantry moved from Romania to Bulgaria
6 infantry moved from Bulgaria to Constantinople
1 artillery, 9 infantry and 2 tanks moved from Hanover to Ruhr
10 artilleries moved from Silesia to Hanover
1 artillery, 1 infantry and 6 tanks moved from Berlin to Hanover
1 infantry moved from Livonia to Poland
Combat Move - Germans
Place Units - Germans
1 fighter, 11 infantry and 1 tank placed in Berlin
Turning on Edit Mode
EDIT: Removing units owned by Germans from Berlin: 1 tank
EDIT: Removing units owned by Germans from Berlin: 2 infantry
EDIT: Adding units owned by Germans to Berlin: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Berlin: 4 infantry
EDIT: Adding units owned by Germans to Berlin: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Berlin: 2 infantry
EDIT: Adding units owned by Germans to Berlin: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Sinkiang
3 infantry moved from Kazakh S.S.R. to Sinkiang
2 infantry, 1 submarine and 1 transport moved from North Sea Zone to Karelia Sea Zone
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Sinkiang
2 fighters owned by the Russians retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
12 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
4 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 armour placed in Russia
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 3.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Round: 2
Combat Move - Thai
1 Infantry moved from East And South Borneo to British Borneo
Thai take British Borneo from British
3 Infantrys moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
1 Tank moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
British defend with 1 Artillery, 2 Infantrys and 2 Tanks
Thai roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in S.Thailand, round 2 : 1/6 hits, 1.83 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 0/5 hits, 2.00 expected hits
1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in S.Thailand, round 3 : 2/6 hits, 1.83 expected hits
British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in S.Thailand, round 3 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Thai lost in S.Thailand
1 Artillery owned by the British and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in S.Thailand, round 4 : 0/4 hits, 1.50 expected hits
British roll dice for 2 Tanks in S.Thailand, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Thai lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in S.Thailand, round 5 : 0/3 hits, 1.17 expected hits
British roll dice for 2 Tanks in S.Thailand, round 5 : 0/2 hits, 1.00 expected hits
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in S.Thailand, round 6 : 1/3 hits, 1.17 expected hits
British roll dice for 2 Tanks in S.Thailand, round 6 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Thai lost in S.Thailand
1 Tank owned by the British lost in S.Thailand
Thai roll dice for 1 Fighter and 1 Tank in S.Thailand, round 7 : 1/2 hits, 0.83 expected hits
British roll dice for 1 Tank in S.Thailand, round 7 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 1 Artillery, 2 Infantrys and 2 Tanks
Casualties for Thai: 1 Artillery and 3 Infantrys
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
6 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs