TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
Round 2
I am fairly certain this is what you want so I will continue.
sink the CAs
kill the tac
both ANZAC Ftrs
Naval Ftrs
yank Ftr
Ok I killed the US fighters instead of the ANZAC but when can edit that after the battle if necessary :)
I think there all gonna be dead :)
Lol the Japanese are left with this:
uh oh. no place for the planes to go :)
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 Escort, 2 armour, 2 carriers, 1 elite, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 Escort_Convoy moved from 45 Sea Zone to 54 Sea Zone
1 Escort, 2 Japan_destroyers, 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Caroline Islands to 54 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 31 Sea Zone
1 elite and 1 infantry moved from 31 Sea Zone to Wake Island
1 Banzai moved from Japan to Wake Island
Combat - Japanese
Americans scrambles 4 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 2 infantry
Changer defend; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 2 : 0/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 3 : 2/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 pacific_submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_submarine
Casualties for Americans: 1 Escort
Battle in Wake Island
Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
Changer defend; Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser, 2 submarines and 2 tactical_bombers
Americans defend with 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 Escort_Convoy and 2 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 2 : 11/22 hits, 10.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 fighters, 1 pacific_cruiser, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 2 : 13/23 hits, 12.17 expected hits
Units damaged: 2 battleships owned by the Japanese
5 carriers owned by the Japanese and 1 Escort owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Americans, 1 pacific_cruiser owned by the Americans and 4 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 2 cruisers, 2 fighters, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 1 pacific_cruiser owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 54 Sea Zone
3 usa_fighters owned by the Americans, 2 cruisers owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 5 NavyFighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 Escort_Convoy, 1 battleship, 2 fighters, 2 transports and 1 usa_fighter in 54 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
1 usa_fighter owned by the Americans, 1 Escort_Convoy owned by the ANZAC, 2 fighters owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 fighter, 1 pacific_cruiser and 2 submarines
Casualties for Americans: 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber
Casualties for ANZAC: 1 Escort_Convoy and 2 fighters
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
7 fighters and 2 tactical_bombers moved from 54 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 8 transports moved from 6 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Shan State to Kwangsi
1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Shensi
3 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 Escort, 2 carriers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Korea
1 elite and 7 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 65 PUs; end with 67 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 84 PUs
Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
ANZAC regular : -0.67
British regular : -0.67
yea, so you can only move the planes 1 space.
That rule is about stranded defending air units. I was attacking so I have attacking air units that can use up their remaining movement to land. Almost all my aircraft were coming from Sea Zone 46 so they had three movement points left, so they are able to reach New Guinea.
and I’ve been playing it wrong all these years :)
Lol I can’t upvote anymore :)
heh heh think I’m maxed too. We’ll find out
yep i am lol
Well that certainly changes how attacking Fleets work :) Defender usually has the advantage, so this definitely helps off set it :)
Game History
Round: 8
Purchase Units - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
Americans buy 1 ArmoredInfantry, 1 Escort, 1 Heavy_Transport, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 carrier, 1 elite and 2 marines; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 2 infantry
2 marines placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 ArmoredInfantry and 1 elite moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 marines moved from Western United States to 10 Sea Zone
2 artilleries, 2 marines, 1 pacific_transport and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 marines moved from 31 Sea Zone to Wake Island
2 NavyFighters moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 Escort_Convoy and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 usa_fighter moved from Queensland to 54 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 2 NavyFighters, 1 pacific_transport, 1 submarine and 1 transport
Japanese defend with 1 pacific_transport
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 NavyFighters, 1 pacific_transport and 1 transport in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 pacific_transport in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 pacific_transport owned by the Japanese lost in 31 Sea Zone
Americans win with 2 NavyFighters, 1 pacific_transport, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_transport
Battle in Wake Island
Changer loiter and taunt; Americans attack with 2 artilleries and 2 marines
Changer defend; Japanese defend with 1 airfield, 1 elite and 1 infantry
Americans roll dice for 2 artilleries and 2 marines in Wake Island, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
1 marine owned by the Americans lost in Wake Island
1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 elite and 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 Escort_Convoy, 1 destroyer and 1 usa_fighter
Japanese defend with 1 battleship
Americans roll dice for 1 Escort_Convoy, 1 destroyer and 1 usa_fighter in 54 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 Escort_Convoy, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
1 usa_fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 marine moved from Queensland to South Australia
2 NavyFighters moved from 31 Sea Zone to 26 Sea Zone
1 pacific_BB moved from 10 Sea Zone to 26 Sea Zone
3 usa_fighters moved from Western United States to Hawaiian Islands
1 usa_fighter moved from Western United States to Eastern United States
1 ArmoredInfantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 ArmoredInfantry, 1 destroyer, 1 transport and 1 uk_armour moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 Rail moved from Eastern United States to Alaska
1 Rail and 1 infantry moved from Alaska to Western United States
Place Units - Americans
1 Escort, 1 Heavy_Transport and 1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
1 ArmoredInfantry, 4 TotalWarFighters and 2 artilleries placed in Western United States
Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
Turn Complete - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
Trigger Americans RemoveUSAConvoySZ54: has removed 1 Escort_Convoy owned by Americans in 54 Sea Zone
Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone
Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
Trigger Americans RemoveUSAConvoySZ54: Americans has 1 Escort placed in 54 Sea Zone
Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
British buy 1 UK_LCV, 1 elite, 7 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
3 infantry moved from India to Burma
2 uk_fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 infantry and 2 uk_fighters
Japanese defend with 1 infantry
British roll dice for 3 infantry and 2 uk_fighters in Burma, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 2 uk_fighters in Burma, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 2 uk_fighters in Burma, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq
2 uk_fighters moved from Burma to India
1 uk_armour moved from Trans-Jordan to Iraq
1 uk_armour moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry and 2 uk_armours moved from Union of South Africa to Belgian Congo
1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
EDIT: 1 Rail moved from Union of South Africa to India
EDIT: 1 Rail and 1 infantry moved from India to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 uk_armour moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
5 infantry and 1 uk_armour placed in India
2 infantry and 2 uk_armours placed in Union of South Africa
1 UK_LCV, 1 elite and 2 uk_paras placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.83
British regular : -3.50