Round: 8
Purchase Units - Japanese
Japanese buy 1 Escort, 2 armour, 2 carriers, 1 elite, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 Escort_Convoy moved from 45 Sea Zone to 54 Sea Zone
1 Escort, 2 Japan_destroyers, 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Caroline Islands to 54 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 31 Sea Zone
1 elite and 1 infantry moved from 31 Sea Zone to Wake Island
1 Banzai moved from Japan to Wake Island
Combat - Japanese
Americans scrambles 4 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 2 infantry
Changer defend; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 2 : 0/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Celebes, round 3 : 2/5 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 pacific_submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_submarine
Casualties for Americans: 1 Escort
Battle in Wake Island
Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
Changer defend; Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser, 2 submarines and 2 tactical_bombers
Americans defend with 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 Escort_Convoy and 2 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 2 : 11/22 hits, 10.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 fighters, 1 pacific_cruiser, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 2 : 13/23 hits, 12.17 expected hits
Units damaged: 2 battleships owned by the Japanese
5 carriers owned by the Japanese and 1 Escort owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Americans, 1 pacific_cruiser owned by the Americans and 4 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 2 battleships, 2 cruisers, 8 fighters, 1 pacific_cruiser and 2 tactical_bombers in 54 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits
Americans roll dice for 1 Escort_Convoy, 5 NavyFighters, 1 battleship, 2 cruisers, 2 fighters, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 54 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 1 pacific_cruiser owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 54 Sea Zone
3 usa_fighters owned by the Americans, 2 cruisers owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 5 NavyFighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 Escort_Convoy, 1 battleship, 2 fighters, 2 transports and 1 usa_fighter in 54 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
1 usa_fighter owned by the Americans, 1 Escort_Convoy owned by the ANZAC, 2 fighters owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 Escort, 1 Escort_Convoy, 3 Japan_destroyers, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 fighter, 1 pacific_cruiser and 2 submarines
Casualties for Americans: 5 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 1 pacific_cruiser, 1 submarine, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber
Casualties for ANZAC: 1 Escort_Convoy and 2 fighters
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
7 fighters and 2 tactical_bombers moved from 54 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 8 transports moved from 6 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Shan State to Kwangsi
1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Shensi
3 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 Escort, 2 carriers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Korea
1 elite and 7 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 65 PUs; end with 67 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 84 PUs
Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
ANZAC regular : -0.67
British regular : -0.67
That rule is about stranded defending air units. I was attacking so I have attacking air units that can use up their remaining movement to land. Almost all my aircraft were coming from Sea Zone 46 so they had three movement points left, so they are able to reach New Guinea.
Round: 7
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 6 tanks; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Silesia to Galicia
6 artilleries moved from Galicia to Silesia
4 artilleries moved from Poland to Silesia
1 infantry moved from Galicia to Romania
1 infantry moved from Poland to Galicia
1 infantry moved from Berlin to Silesia
1 artillery, 9 infantry and 2 tanks moved from Berlin to Hanover
11 infantry and 1 tank moved from Hanover to Ruhr
6 infantry moved from Romania to Bulgaria
Combat Move - Germans
1 infantry moved from Karelia to Livonia
Place Units - Germans
1 artillery, 3 infantry and 6 tanks placed in Berlin
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Round: 6
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
9 infantry moved from Germany to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 9 infantry
Americans defend with 1 aaGun and 4 infantry
Germans roll dice for 9 infantry in West Europe, round 2 : 2/9 hits, 1,50 expected hits
Americans roll dice for 4 infantry in West Europe, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in West Europe
2 infantry owned by the Americans lost in West Europe
Germans roll dice for 7 infantry in West Europe, round 3 : 1/7 hits, 1,17 expected hits
Americans roll dice for 2 infantry in West Europe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in West Europe
1 infantry owned by the Americans lost in West Europe
Germans roll dice for 6 infantry in West Europe, round 4 : 1/6 hits, 1,00 expected hits
Americans roll dice for 1 infantry in West Europe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in West Europe
Germans win, taking West Europe from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to East Europe
1 armour moved from East Europe to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to Germany
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Turkey to Northwest Persia
1 infantry moved from Turkey to Northwest Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 2/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
1 bomber moved from Greece to Southern Italy
1 fighter moved from 113 Sea Zone to Southern Italy
1 infantry moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 60 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Kazakhstan
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Russia to Western Ukraine
Place Units - Russians
3 armour placed in Novgorod
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs