#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain


  • Sorry, this was a very messy turn. To give you an explanation of the edits:

    I forgot my subs in SZ 112 cannot defend against amphibious assault against Western Germany themselves, so I swapped out two infantry and a bunker for an escort to block your path to SZ 112.

    I moved three Waffen infantry from Berlin to Western Germany to strengthen that theater.

    For some reason, TripleA didn’t let me upgrade the factory in Normandy to underground AND place three infantry with six bunkers there, so I chose the Paris factory instead and then edited.

    all good, no worries.


  • @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Trigger AlliesFtrAce: buyFighterAce added to productionRussians
            Russians buy 1 FighterAce, 5 Russian_Rocketss and 6 guard_infantrys; Remaining resources: 0 PUs; 2 AirLendLease; 2 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 20 Army_Conscripts
            EDIT: Adding units owned by Russians to Russia: 20 infantry
            EDIT: Removing units owned by Russians from Volgograd: 6 Army_Conscripts
            EDIT: Adding units owned by Russians to Volgograd: 6 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Russians takes Poland from Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bulgaria: 3 russian_paraBoosts
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bulgaria: 3 russian_paraBoosts
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Poland from Russians to Germans
            EDIT: Turning off Edit Mode
            2 infantry moved from Vologda to Nenetsia
            2 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Smolensk
            3 infantry moved from Volgograd to Rostov
            2 infantry moved from Caucasus to Rostov
            EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from 3rd Corps to Finland
            EDIT: 1 artillery and 10 infantry moved from Karelia to Finland
            1 fighter moved from Russia to Smolensk
            4 infantry moved from Russia to Smolensk
            1 fighter moved from Caucasus to Romania
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Archangel
            1 armour moved from Urals to Nenetsia
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry in Finland, round 2 : 3/17 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 1/7 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Nenetsia
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 2 infantry in Nenetsia, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                    1 armour owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Smolensk
                Russians attack with 1 fighter and 5 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 : 1/6 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Russians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Caucasus
            1 armour moved from Vologda to Russia
            EDIT: 1 armour moved from 1st Tank to Volgograd
            EDIT: 1 armour moved from Russia to 1st Tank
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Finland to 3rd Corps
            EDIT: 1 3rdCorps moved from Karelia to Finland
            2 Rails moved from Russia to Vologda
            2 Rails and 2 guard_infantrys moved from Vologda to Caucasus
            1 Europe_Rail moved from Russia to Vologda
            1 Europe_Rail and 1 elite moved from Vologda to Caucasus
            1 armour moved from Russia to Volgograd
            1 artillery moved from Vologda to Archangel
            1 aaGun moved from Vologda to Russia
    
        Place Units - Russians
            1 FighterAce, 5 Russian_Rocketss, 1 Soviet_Commisar and 6 guard_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,00
    Germans regular : 0,17
    Russians regular : -0,00
    

    I also edited a minor fct in Russia in exchange for 4 Katyushas I purchased.
    I have overseen your bombers in Belarus, which are in range.

    r6.tsvg


  • I am going to attack your navy in SZ 46. I will posts results each round and ask for casualties.

    0a157cad-ae6b-4c79-9dee-0209bfc5c12f-image.png


  • Round 1: Japanese fire

    5e445a20-0b7c-4d0f-9fa8-c336e7752adf-image.png


  • How do you want casualties?

    53bab4b3-cc64-45b9-ae76-3362793f47f4-image.png


  • If you need save file, it’s here: J6 American casualties.tsvg


  • @VictoryFirst

    4 hits on carroers (sink 1, damage 2)
    1 hit on BB
    2 hits on Heavy BB
    2 hits on cruiser


  • Americans return fire

    585547a8-a1d2-4395-9deb-200224e10e9d-image.png


  • Japanese casualties

    3e34b1cd-e3e5-467c-b81c-fef916529085-image.png


  • Round 2: Japanese fire

    0c0afb2c-be27-4733-bc92-c6707398dc21-image.png


  • 7dcb9e93-f07c-4f80-abaa-a4ab074efd15-image.png .

    J6 rd2 American casulaties.tsvg

    Up to you to choose casualties


  • @VictoryFirst

    1 cruiser
    1 tac. Fighter
    1 carrier
    1 ANZ fighter
    3 US Fighter


  • American fire

    cde70cb1-7f32-4585-b088-d78b6ac56bce-image.png


  • Japanese casualties

    095f1d73-5824-4f41-810b-c2158b925677-image.png


  • Round 3: Japanese got 6 hits and destroyed all American ships.

    Americans return fire:

    9388b790-6dcd-4957-9234-a8c8d43637e3-image.png


  • Japanese casualties:

    b803ad23-8ec5-45f6-99a0-95d3eac50810-image.png


  • Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
            Japanese buy 1 Heavy_BB, 2 Japan_destroyers, 3 armour, 2 carriers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Hunan to Szechwan
            1 armour moved from Hunan to Yunnan
            2 bombers moved from Hunan to Tsinghai
            1 fighter moved from Hunan to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 armour moved from Hunan to Szechwan
            1 mech_infantry moved from French Indo China to Shan State
            4 Japan_destroyers, 4 carriers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
            2 fighters moved from Caroline Islands to 46 Sea Zone
            2 fighters moved from Marshall Islands to 46 Sea Zone
            1 battleship and 1 submarine moved from 43 Sea Zone to 45 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
            1 elite moved from Java to 42 Sea Zone
            2 artilleries, 1 elite, 1 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
            2 artilleries, 1 elite and 1 infantry moved from 55 Sea Zone to Northern Territory
    
        Combat - Japanese
            Battle in Northern Territory
            Battle in Szechwan
                Japanese attack with 2 armour, 1 fighter and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Northern Territory from ANZAC, taking Szechwan from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 2/2 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 battleship in 45 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 battleship owned by the Japanese lost in 45 Sea Zone
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with 1 transport remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 battleship and 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 4 Japan_destroyers, 1 battleship, 5 carriers, 8 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 cruiser and 1 fighter
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 Japan_destroyers, 1 battleship, 5 carriers, 8 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 9/17 hits, 8.67 expected hits
                Units damaged: 2 carriers owned by the Americans, 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 Heavy_BB, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 46 Sea Zone, round 2 : 8/18 hits, 9.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 Japan_destroyer owned by the Japanese and 3 carriers owned by the Japanese lost in 46 Sea Zone
                    2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 Japan_destroyers, 1 battleship, 2 carriers, 8 fighters and 4 tactical_bombers in 46 Sea Zone, round 3 : 7/16 hits, 8.33 expected hits
                    Americans roll dice for 1 Heavy_BB, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 46 Sea Zone, round 3 : 7/15 hits, 8.00 expected hits
                    4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    3 usa_fighters owned by the Americans, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 3 Japan_destroyers, 1 battleship, 1 carrier, 4 fighters and 4 tactical_bombers in 46 Sea Zone, round 4 : 7/12 hits, 6.33 expected hits
                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 2 transports and 1 usa_fighter in 46 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
                    3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                    1 usa_fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 Japan_destroyers, 1 battleship, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 2 Japan_destroyers, 4 carriers, 7 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber
                Casualties for ANZAC: 1 cruiser and 1 fighter
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 elite and 6 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 elite, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery, 1 elite and 6 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from Tsinghai to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Hunan
            3 armour moved from Kiangsu to Kweichow
            2 Japan_destroyers and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Hunan
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 factory_minor placed in Shantung
            1 Heavy_BB, 2 Japan_destroyers and 2 carriers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 64 PUs; end with 64 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs
            Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.33
    Japanese regular : 1.00
    ANZAC regular : 2.00
    British regular : -0.67
    

    J6.tsvg

    I gave the Japanese +2 to correct for the -2 loss for NG


  • @VictoryFirst

    Howdy,

    I accidently moved my 2 inf from Rhodesia into Tanganyika territory, hence the edit of the 1 inf from there into Egypt, where it was meant to move.

    Spain did it! I wished the Netherland would have made it to the Final at least, but they may have also lost against Spain. They were just too good this time and the victory is well deserved!

    BR

    Game History

    Round: 6
    
        Purchase Units - Americans
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Americans buy 1 Escort, 1 Heavy_BB, 1 battleship, 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 Heavy_BB moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 usa_fighters moved from Scotland to 110 Sea Zone
            1 usa_fighter moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            2 usa_fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 1 usa_fighter
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 usa_fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 Heavy_BB, 1 bomber and 2 usa_fighters
                Italians defend with 1 cruiser
                    Americans roll dice for 1 Heavy_BB, 1 bomber and 2 usa_fighters in 92 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                Americans win with 1 Heavy_BB, 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 9
                Casualties for Italians: 1 cruiser
            Battle in 110 Sea Zone
                Americans attack with 1 submarine and 4 usa_fighters
                Germans defend with 1 Escort
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 usa_fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                    1 Escort owned by the Germans lost in 110 Sea Zone
                Americans win with 4 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 Escort
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from 110 Sea Zone to Scotland
            1 usa_fighter moved from 110 Sea Zone to United Kingdom
            1 usa_fighter moved from 110 Sea Zone to Gibraltar
            3 carriers moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 usa_fighter moved from 92 Sea Zone to Gibraltar
            1 infantry and 1 usa_armour moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 usa_armour moved from 92 Sea Zone to Morocco
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 ArmoredInfantrys and 1 infantry moved from Central United States to 101 Sea Zone
            2 ArmoredInfantrys, 1 Escort_Convoy, 1 aaGun, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 ArmoredInfantrys, 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 Escort moved from 104 Sea Zone to 110 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone
            1 ArmoredInfantry, 1 Escort, 1 Escort_Convoy, 1 carrier, 1 destroyer, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 Escort, 1 Heavy_BB, 1 battleship, 2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
            Trigger Americans Liberates DNG: Americans met a national objective for an additional 2 PUs; end with 64 PUs
            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter and 4 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour in Szechwan, round 2 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 armour
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 UK_LCVs, 2 artilleries, 2 commandos, 4 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Place Units - British
            Units in India being upgraded or consumed: 2 infantry
            2 commandos placed in India
    
        Politics - British
            Turning on Edit Mode
    
        Combat Move - British
            EDIT: Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Cleaning up during movement phase
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: British takes Holland Belgium from Germans
                EDIT: Turning off Edit Mode
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
            3 infantry moved from Burma to Yunnan
            1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
            1 artillery and 3 infantry moved from Burma to Shan State
            1 uk_fighter moved from Burma to Shan State
            1 artillery moved from Belgian Congo to Kenya
            1 uk_fighter moved from Rhodesia to Kenya
            1 uk_fighter moved from Egypt to Kenya
            2 infantry moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 2/6 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the British lost in Yunnan
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 3 infantry and 1 uk_fighter
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 3 infantry and 1 uk_fighter in Shan State, round 2 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Shan State, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery and 1 uk_fighter in Shan State, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 uk_fighter remaining. Battle score for attacker is 2
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Kenya
                British attack with 1 artillery and 2 uk_fighters
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 uk_fighters in Kenya, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Kenya
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                British win with 2 uk_fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery and 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
            2 uk_fighters moved from Kenya to Egypt
            1 uk_armour moved from Iraq to Caucasus
            2 infantry moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery moved from Egypt to Trans-Jordan
            1 Rail moved from Union of South Africa to Tanganyika Territory
            1 Rail moved from Tanganyika Territory to Egypt
            EDIT: 1 infantry moved from Tanganyika Territory to Egypt
            1 bomber moved from Gibraltar to United Kingdom
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            EDIT: 1 Escort moved from 26 Sea Zone to 54 Sea Zone
            3 uk_armours moved from Burma to Szechwan
            1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Szechwan
            1 uk_fighter moved from Shan State to Szechwan
            3 aaGuns, 3 artilleries and 3 infantry moved from Burma to India
    
        Place Units - British
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            3 UK_LCVs and 1 uk_para placed in United Kingdom
            2 artilleries and 4 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
            British collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Americans regular : 0,17
    Italians regular : 0,83
    Japanese regular : -0,50
    Germans regular : 0,67
    British regular : 0,33
    

    US6.tsvg


  • Hi, no worries. I believe you can’t place four infantry and two artillery in India. You already upgraded two infantry in India to commandos so that means the total amount of IPCs spent in India is 22, but the maximum is 20.

    Yeah Spain had an amazing tournament. I knew once they defeated Germany the would be crowned champion. I think Spain-Germany should have been the final of the tournament!


  • Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 DemoUnderMinor, 1 armour, 1 demo_harbour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Belarus to Rostov
            1 bomber moved from Romania to Rostov
            EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 3 infantry
                Russians defend with 3 infantry
                    Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 3 infantry in Rostov, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 Italian_LCV owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Italians lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 Italian_LCV and 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine
            1 fighter moved from Rostov to Romania
            1 bomber moved from Rostov to Romania
            EDIT: 1 Italian_LCV moved from Greece to Romania
            EDIT: 2 italian_paras moved from Greece to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Northern Italy to Southern Italy
            1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
            1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 Rail and 1 infantry moved from Southern Italy to Ukraine
    
        Place Units - Italians
            Units in Southern France being upgraded or consumed: 1 UndergroundMinr and 1 harbour
            1 DemoUnderMinor and 1 demo_harbour placed in Southern France
            1 armour placed in Northern Italy
            2 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Russians regular : 2.00
    

    I6.tsvg

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