• 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    looks like the lads had a tough go of it in the North Country :)


  • @Panzerstahl-Helm

    Also, just so you know, 1 Para Boost will support all the Paras or well 99 anyway lol So you don’t need one for each unit :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Guten Morgen

    Game History

    Round: 5
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
            Trigger Army Conscript: buyArmy_Conscript added to productionRussians
            Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
            Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Belarus: 1 german_paraBoost
            EDIT: Turning off Edit Mode
            Russians buy 1 AirLL, 26 Army_Conscripts and 3 TankLLs; Remaining resources: 0 PUs; 2 AirLendLease; 0 TankLendLease; 
    
        Place Units - Russians
            3 TankLLs placed in Caucasus
            1 AirLL placed in Soviet Far East
    
        Combat Move - Russians
            Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Soviet Far East
            Trigger Russians RemoveLendLeaseFeeTank: has removed 3 TankLLs owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Soviet Far East: 1 usa_tactical_bomber
            EDIT: Adding units owned by Russians to Soviet Far East: 1 tactical_bomber
            EDIT: Removing units owned by British from Caucasus: 3 uk_armours
            EDIT: Adding units owned by Russians to Caucasus: 3 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Russians takes Poland from Germans
            EDIT: Changing ownership of Poland from Russians to Germans
            EDIT: Turning off Edit Mode
            4 Russian_Rocketss moved from Russia to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 elite moved from Rostov to Ukraine
            EDIT: 1 infantry moved from Bryansk to 1st Army Group
            EDIT: 1 artillery moved from 1st Army Group to Ukraine
            1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 4 Russian_Rocketss, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 2 german_paras and 1 german_paraBoost
                    Russians roll dice for 4 Russian_Rocketss in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    4 Russian_Rocketss owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 2 german_paras and 1 german_paraBoost in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    2 german_paras owned by the Germans lost in Belarus
                    1 german_paraBoost owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 4 Russian_Rocketss
                Casualties for Germans: 2 german_paras and 1 german_paraBoost
            Battle in Ukraine
                Changer loiter and taunt; Russians attack with 1 artillery, 1 elite, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 infantry; Changer defend
                    Russians roll dice for 1 artillery, 1 elite, 1 fighter and 3 infantry in Ukraine, round 2 : 2/7 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 elite, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Novgorod
            1 fighter moved from Ukraine to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            2 mine_unarmeds moved from Bryansk to Western Ukraine
            3 russian_paras moved from Bryansk to Novgorod
            1 1stCorps moved from Novgorod to Finland
            1 artillery moved from Karelia to Finland
            1 Europe_Rail moved from Russia to Urals
            1 Europe_Rail and 1 armour moved from Urals to Novgorod
            1 Rail moved from Russia to Caucasus
            1 Rail and 1 armour moved from Caucasus to Novgorod
            1 Rail moved from Russia to Buryatia
            1 Rail and 1 infantry moved from Buryatia to Novgorod
            1 infantry moved from Novosibirsk to Kazakhstan
            EDIT: 1 elite moved from Russia to Rostov
            1 3rdCorps moved from Russia to Bryansk
            3 guard_infantrys moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Belarus
            1 armour moved from Caucasus to Bryansk
            1 armour moved from Caucasus to Bryansk
            1 mech_infantry moved from Persia to 80 Sea Zone
            EDIT: 1 transport moved from 66 Sea Zone to 86 Sea Zone
            7 mine_unarmeds moved from Bryansk to Smolensk
    
        Place Units - Russians
            20 Army_Conscripts placed in Russia
            6 Army_Conscripts placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 1 R_mine_WUKR_BESS and 1 R_mine_WUKR_EPOL
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -1.17
    

    EXP Game 5 Stahl R 5.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    oh yea had a Elite in 1st AG so I just edited the moscow one instead of moving them both.

    I’m sure you already understood that :)


  • @barnee

    I missed to place the para boost for your Paratroops in Bulgaria, but they didn’t need it and got a 2 anyways.
    So all good.l, I am just mentioning.


  • @Panzerstahl-Helm

    yea saw that too. I’ll try and make em work like the wolfsrudel in the future.

    Still gotta fix those islands. :(


  • @barnee

    I guess you missed to move the tac. fighter in Soviet Far East, or?


  • @Panzerstahl-Helm

    oh ? yea it was supposed to fly towards moscow :)


  • @Panzerstahl-Helm

    yea it should be in Yakut. Forgot to switch the convicts to Inf but that’s no biggie. They act the same. I should make a trigger so they’ll auto change :)


  • @barnee

    Howdy,

    I moved your tac. bomber to Yakut and replaced the rednecks against infantries.

    BR

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
            Japanese buy 1 Japan_destroyer, 1 elite and 13 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
            Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
            Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
            Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            4 infantry moved from Suiyuyan to Shensi
            3 infantry moved from Hopei to Shensi
            1 artillery moved from Kweichow to Yunnan
            1 elite, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from Anhwe to Shensi
            1 fighter moved from Anhwe to Szechwan
            2 artilleries, 1 elite and 3 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 1 elite, 3 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
            2 artilleries, 1 elite and 3 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 elite and 1 infantry moved from Hunan to Yunnan
            4 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Kwangsi to Szechwan
            2 bombers moved from Kwangsi to Kwangtung
            1 fighter moved from Hunan to Shensi
            1 Japan_destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 cruiser moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 43 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 Japan_destroyer, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in Borneo
                Japanese attack with 2 artilleries, 1 elite and 3 infantry
                British defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 elite and 3 infantry in Borneo, round 2 : 3/7 hits, 2,00 expected hits
                    British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0,50 expected hits
                    1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 2 artilleries, 1 elite and 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Fortification and 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 bombers and 3 infantry
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Kwangtung, round 2 : 3/5 hits, 1,83 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 7 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Shensi, round 2 : 1/9 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 elite and 5 infantry
                British defend with 1 aaGun, 3 infantry and 1 uk_armour
                    Japanese roll dice for 2 artilleries, 1 elite and 5 infantry in Yunnan, round 2 : 2/9 hits, 2,33 expected hits
                    Chinese roll dice for 1 aaGun, 3 infantry and 1 uk_armour in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 elite and 5 infantry in Yunnan, round 3 : 1/9 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry and 1 uk_armour in Yunnan, round 3 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 elite and 3 infantry in Yunnan, round 4 : 3/7 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry and 1 uk_armour in Yunnan, round 4 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the British and 1 uk_armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 elite and 2 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 aaGun, 3 infantry and 1 uk_armour
                Casualties for Japanese: 3 infantry
            Battle in Szechwan
                Japanese attack with 1 elite, 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 elite, 2 fighters, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/6 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 elite, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Suiyuyan
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            2 bombers moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shensi to Hunan
            1 aaGun, 1 artillery and 5 infantry moved from Anhwe to Hunan
            2 Rails moved from Kiangsu to Shantung
            2 Rails and 2 infantry moved from Shantung to Suiyuyan
            1 infantry moved from Shantung to Anhwe
            3 infantry moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Kiangsi
            1 elite and 1 infantry moved from Japan to 6 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 elite and 1 infantry moved from 36 Sea Zone to Kwangsi
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Szechwan to Suiyuyan
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 Japan_destroyer placed in 6 Sea Zone
            1 elite and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Japanese collect 41 PUs; end with 42 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Japanese regular : 2,00
    ANZAC regular : 0,17
    British regular : -0,50
    

    exp-game-5-stahl-J-5.tsvg


  • @Panzerstahl-Helm

    Hallo

    Game History

    Round: 5
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
            Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
            Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
            Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
            Americans buy 2 ArmoredInfantrys, 1 Escort, 2 NavyFighters, 2 artilleries, 1 carrier, 1 destroyer, 1 marine, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Central United States being upgraded or consumed: 1 infantry
            1 marine placed in Central United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 usa_fighters moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 2 usa_fighters
                Germans defend with 1 GermanUBoat
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Germans defend with 1 GermanUBoat
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                    1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 GermanUBoat
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            1 bomber moved from Western Germany to United Kingdom
            2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
            2 artilleries, 1 marine and 1 usa_armour moved from Central United States to 101 Sea Zone
            1 Escort_Convoy, 2 artilleries, 1 carrier, 1 marine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 1 marine and 1 usa_armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to Western United States
            1 Rail and 1 elite moved from Eastern United States to Western United States
            1 NavyFighter moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 NavyFighters placed in 10 Sea Zone
            1 Escort, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 ArmoredInfantrys and 2 artilleries placed in Central United States
            1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 UK_LCV, 1 UndergroundMinr, 1 destroyer, 7 infantry, 5 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in Egypt being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Egypt
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_paraBoost
                EDIT: British takes Holland Belgium from Germans
                EDIT: British takes Denmark from Germans
                EDIT: Turning off Edit Mode
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            3 infantry moved from Shan State to Yunnan
            2 infantry and 1 uk_armour moved from Burma to Yunnan
            2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan
            EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
            EDIT: 1 uk_para moved from United Kingdom to Denmark
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
            2 uk_fighters moved from United Kingdom to 119 Sea Zone
            1 transport moved from 39 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 uk_fighters
                Germans defend with 1 GermanUBoat
                    British roll dice for 1 destroyer and 2 uk_fighters in 119 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
            Battle in Yunnan
                British attack with 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 2 artilleries, 1 elite and 2 infantry
                    British roll dice for 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
                    Japanese roll dice for 2 artilleries, 1 elite and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the British lost in Yunnan
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    British roll dice for 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 elite in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 artilleries, 1 elite and 2 infantry
            Battle in Normandy Bordeaux
                British attack with 1 uk_para and 1 uk_paraBoost
                Germans defend with 1 factory_minor, 1 harbour and 1 waffen_infantry
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 waffen_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
                    1 waffen_infantry owned by the Germans lost in Normandy Bordeaux
                    1 uk_paraBoost owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 uk_para remaining. Battle score for attacker is 4
                Casualties for Germans: 1 waffen_infantry
                Casualties for British: 1 uk_paraBoost
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_paraBoost
            EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
            EDIT: Adding units owned by British to Denmark: 1 uk_paraBoost
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
            2 uk_fighters moved from 119 Sea Zone to United Kingdom
            2 uk_fighters moved from Yunnan to India
            1 uk_tactical_bomber moved from Yunnan to India
            1 uk_armour moved from Burma to India
            1 infantry moved from India to Burma
            1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 Rails and 2 infantry moved from Union of South Africa to India
            1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Caucasus
            3 uk_armours moved from Egypt to Iraq
            1 uk_armour moved from Egypt to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 artillery and 4 infantry moved from Alexandria to Egypt
            2 uk_armours moved from Belgian Congo to Egypt
            2 uk_armours moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            3 uk_armours placed in Egypt
            2 infantry and 1 uk_armour placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from Brazil: 2 infantry
            EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Brazil: 2 infantry
            EDIT: Adding units owned by British to British Guiana: 2 infantry
            EDIT: Adding units owned by British to Morocco: 2 infantry
            EDIT: Turning off Edit Mode
            1 UK_LCV and 3 uk_paras placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : 0.00
    Germans AA : -0.17
    Germans regular : 0.00
    British regular : 0.50
    

    EXP Game 5 Stahl UK5.tsvg


  • @barnee

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Northwest Persia from British
                EDIT: Italians takes Northwest Persia from British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Italian_LCV, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Libya to Tobruk
            EDIT: Italians undo move 2.
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Libya to Tobruk
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Tobruk
            EDIT: 1 armour, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
            EDIT: 2 artilleries and 2 infantry moved from Algeria to Morocco
            2 artilleries and 2 infantry moved from Algeria to Morocco
            EDIT: Italians undo move 3.
            EDIT: Italians undo move 2.
            EDIT: Italians undo move 1.
            EDIT: 2 artilleries and 2 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 artillery and 3 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 aaGun, 3 artilleries, 1 elite, 1 infantry, 1 marine and 1 usa_armour
                    Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits
                    French roll dice for 1 aaGun, 4 artilleries, 1 elite, 1 fighter, 5 infantry, 1 marine and 1 usa_armour in Morocco, round 2 : 6/14 hits, 5,17 expected hits
                    2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Morocco
                    1 aaGun owned by the Americans and 1 infantry owned by the British lost in Morocco
                French win with 4 artilleries, 1 elite, 1 fighter, 4 infantry, 1 marine and 1 usa_armour remaining. Battle score for attacker is -6
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for Americans: 1 aaGun
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            EDIT: 1 Italian_LCV and 2 infantry moved from Algeria to Gibraltar
            1 air_transport and 1 infantry moved from Northern Italy to Gibraltar
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Southern France
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Southern Italy
            1 Italian_LCV moved from Libya to Tunisia
            1 air_transport moved from Libya to Northern Italy
            4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            8 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,83
    Italians regular : 0,67
    

    exp-game-5-stahl-it5.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 4 Fortifications, 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 armour, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 Escort moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Sumatra to Java
            1 fighter moved from India to Java
            2 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            4 Fortifications placed in Java
            1 Escort and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Trigger ANZAC Liberates Celebes Turn5: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl F 5.tsvg

    How’d those Cali boys feel the next day :)


  • G6 is in progress


  • @barnee

    Howdy,

    my boys have bad aiming… they are as drunk as the Cali boys. Havent heard from them yet. :S

    BR

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
            Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.  Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
            Note to players Germans: <body><b>It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.<br><br>Luftwaffe and Fighter Aces are Now Available.<b></body>
            Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
            Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
            Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
            triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
            triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
            triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
            triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
            Germans repair damage of 8x factory_major; Remaining resources: 51 PUs; 
            Germans buy 3 GermanUBoats, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 UndrgroundFctry, 1 WaffenPnzrGrndr, 1 elite, 4 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Western Germany being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in Western Germany
            Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 3 infantry
            1 WaffenPnzrGrndr and 3 waffen_infantrys placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
                EDIT: Germans takes Karelia from Russians
                EDIT: Changing ownership of Karelia from Germans to Russians
                EDIT: Germans takes Northwest Persia from British
            EDIT: Turning off Edit Mode
            EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 elite moved from Norway to Denmark
            EDIT: 1 German_LCV and 2 infantry moved from Southern France to Morocco
            EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Gibraltar to Morocco
            EDIT: 1 WaffenPnzrGrndr moved from Algeria to Morocco
            1 armour and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
            1 armour and 3 mech_infantrys moved from 92 Sea Zone to Morocco
            3 fighters and 2 tactical_bombers moved from Gibraltar to Morocco
            3 bombers moved from Western Germany to Morocco
            2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from Norway to Normandy Bordeaux
            1 tactical_bomber moved from Norway to Holland Belgium
            2 GermanUBoats moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 3 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    1 uk_para owned by the British lost in Normandy Bordeaux
                    1 uk_paraBoost owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in Holland Belgium
                Germans attack with 2 infantry and 1 tactical_bomber
                British defend with 1 uk_para and 1 uk_paraBoost
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    1 uk_para owned by the British lost in Holland Belgium
                    1 uk_paraBoost owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in Denmark
                Germans attack with 1 German_LCV, 1 Panzer_Grndrs and 1 elite
                British defend with 1 uk_para and 1 uk_paraBoost
                    Germans roll dice for 1 German_LCV, 1 Panzer_Grndrs and 1 elite in Denmark, round 2 : 2/3 hits, 0,67 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Denmark, round 2 : 0/1 hits, 0,50 expected hits
                    1 uk_para owned by the British lost in Denmark
                    1 uk_paraBoost owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 German_LCV, 1 Panzer_Grndrs and 1 elite remaining. Battle score for attacker is 4
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in 104 Sea Zone
                Germans attack with 2 GermanUBoats
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                    Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 GermanUBoats remaining. Battle score for attacker is 13
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Morocco
                Germans attack with 2 German_LCVs, 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 3 artilleries, 1 elite, 1 infantry, 1 marine and 1 usa_armour
                    Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 2 German_LCVs, 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Morocco, round 2 : 5/17 hits, 7,33 expected hits
                    French roll dice for 4 artilleries, 1 elite, 1 fighter, 4 infantry, 1 marine and 1 usa_armour in Morocco, round 2 : 5/13 hits, 4,83 expected hits
                    2 German_LCVs owned by the Germans and 3 infantry owned by the Germans lost in Morocco
                    1 infantry owned by the Americans, 1 marine owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in Morocco
                    Germans roll dice for 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Morocco, round 3 : 5/14 hits, 6,83 expected hits
                    French roll dice for 4 artilleries, 1 elite, 1 fighter and 1 usa_armour in Morocco, round 3 : 1/8 hits, 3,17 expected hits
                    1 mech_infantry owned by the Germans lost in Morocco
                    1 usa_armour owned by the Americans, 3 artilleries owned by the Americans and 1 artillery owned by the British lost in Morocco
                    Germans roll dice for 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Morocco, round 4 : 5/13 hits, 6,67 expected hits
                    French roll dice for 1 elite and 1 fighter in Morocco, round 4 : 2/3 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Germans lost in Morocco
                    1 elite owned by the Americans and 1 fighter owned by the French lost in Morocco
                Germans win, taking Morocco from French with 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 2 German_LCVs, 3 infantry and 3 mech_infantrys
                Casualties for French: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Americans: 3 artilleries, 1 elite, 1 infantry, 1 marine and 1 usa_armour
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            3 bombers, 3 fighters and 2 tactical_bombers moved from Morocco to Gibraltar
            1 G_air_transport moved from Algeria to Germany
            1 artillery, 1 elite and 2 infantry moved from Eastern Poland to Baltic States
            1 WaffenPnzrGrndr moved from Germany to Baltic States
            1 waffen_infantry moved from Germany to Baltic States
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to France
            EDIT: 1 german_para moved from Norway to Germany
            2 infantry moved from Western Germany to France
            2 German_LCVs moved from Germany to Western Germany
            1 elite moved from Germany to Western Germany
            2 infantry moved from Germany to Western Germany
            1 Waffen_Arty moved from Bulgaria to Bessarabia
            1 infantry moved from Bulgaria to Romania
            2 German_Engineers moved from Romania to Bessarabia
    
        Place Units - Germans
            3 GermanUBoats placed in 93 Sea Zone
            1 elite placed in Germany
            1 LuftwaffeAce and 1 Panzer_Grndrs placed in Germany
            2 infantry placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in Romania
            Germans undo move 4.
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    French regular : -1,33
    Germans regular : -4,83
    British regular : -1,50
    

    exp-game-5-stahl-g-6.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Trigger AlliesFtrAce: buyFighterAce added to productionRussians
            Russians buy 2 AirLLs, 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Place Units - Russians
            2 AirLLs placed in Caucasus
    
        Combat Move - Russians
            Trigger Russians RemoveLendLeaseFee: has removed 2 AirLLs owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 1 uk_fighter and 1 uk_tactical_bomber
            EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Russians takes Poland from Germans
                EDIT: Russians takes Slovakia Hungary from Germans
                EDIT: Turning off Edit Mode
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            EDIT: 1 russian_para moved from Novgorod to Poland
            EDIT: 1 russian_para moved from Novgorod to Slovakia Hungary
            1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Italian Somaliland
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Novgorod
            1 1stCorps moved from Finland to Novgorod
            7 mine_unarmeds moved from Smolensk to Archangel
            1 armour moved from Urals to Russia
            1 armour moved from Bryansk to Russia
            20 infantry moved from Russia to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod
            1 infantry moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Yakut S.S.R. to Vologda
            1 Europe_Rail and 2 Rails moved from Russia to Buryatia
            1 Europe_Rail, 2 Rails and 3 infantry moved from Buryatia to Novgorod
            2 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 1 russian_para placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Slovakia Hungary: 1 russian_paraBoost
            EDIT: Adding units owned by Russians to Poland: 1 russian_paraBoost
            EDIT: Turning off Edit Mode
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Russians collect 43 PUs (3 lost to blockades); end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl R 6.tsvg

    The S FRA LCV conquered NW Persia when it attacked Morroco activating the 2 PU oil bonus, so I adjusted G down 2 bucks


  • @barnee

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
            Japanese buy 1 Repair_Carrier, 1 armour, 5 artilleries, 1 elite and 8 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Place Units - Japanese
            1 Repair_Carrier placed in 43 Sea Zone
    
        Politics - Japanese
            Japanese spend 5 PUs on Political Action: Political Action Japanese To War With RussiansTurn6
                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn6: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn6: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn6: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 unit repaired.
            Turning on Edit Mode
                EDIT: Japanese takes Siberia from Russians
            EDIT: Turning off Edit Mode
            Trigger Japanese RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Japanese in 43 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 43 Sea Zone to 37 Sea Zone
            1 elite moved from Borneo to 43 Sea Zone
            1 Japan_destroyer and 1 elite moved from 43 Sea Zone to 41 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 41 Sea Zone
            2 artilleries, 1 elite and 2 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 43 Sea Zone to 41 Sea Zone
            1 elite and 4 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Caroline Islands to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 fighter and 2 infantry moved from Suiyuyan to Kansu
            7 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            1 elite and 1 infantry moved from Szechwan to Sikang
            1 fighter moved from Suiyuyan to Tsinghai
            1 tactical_bomber moved from Hunan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Kansu
            1 artillery and 5 infantry moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 bomber moved from Kwangsi to Tsinghai
            1 artillery and 1 infantry moved from Korea to Amur
            1 armour moved from Jehol to Amur
            EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Siberia
            EDIT: 2 infantry moved from Japan to 6 Sea Zone
            EDIT: Japanese undo move 35.
            EDIT: 2 infantry moved from Japan to 6 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            EDIT: 2 infantry moved from 5 Sea Zone to Amur
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Sikang
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kansu, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Amur, round 2 : 0/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 4 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 5 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Sumatra
                Japanese attack with 2 artilleries, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 3 Fortifications, 1 aaGun and 3 infantry
                    British roll AA dice in Sumatra : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 artilleries, 1 elite, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/7 hits, 2,33 expected hits
                    British roll dice for 3 Fortifications, 1 aaGun and 3 infantry in Sumatra, round 2 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 2 artilleries, 1 elite and 1 tactical_bomber in Sumatra, round 3 : 3/5 hits, 1,83 expected hits
                    British roll dice for 3 Fortifications in Sumatra, round 3 : 0/0 hits, 0,00 expected hits
                    3 Fortifications owned by the British lost in Sumatra
                Japanese win, taking Sumatra from British with 2 artilleries, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for British: 3 Fortifications, 1 aaGun and 3 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/11 hits, 3,17 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 4/8 hits, 3,00 expected hits
                    4 infantry owned by the Japanese lost in Tsinghai
                    2 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/7 hits, 2,50 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 2/6 hits, 2,33 expected hits
                    2 infantry owned by the Japanese lost in Tsinghai
                    3 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 4 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 1,33 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 5 : 3/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 7 infantry
                Casualties for Chinese: 1 fighter and 7 infantry
            Battle in Sikang
                Japanese attack with 1 elite, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                British defend with 2 infantry and 1 uk_armour
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry and 1 uk_armour in Yunnan, round 2 : 0/3 hits, 1,17 expected hits
                    2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 2,50 expected hits
                    Chinese roll dice for 1 uk_armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 uk_armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry and 1 uk_armour
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 4 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 3,33 expected hits
                    British roll dice for 5 infantry in Malaya, round 2 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the ANZAC and 4 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from British with 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for British: 4 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kweichow
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 fighter moved from Malaya to 41 Sea Zone
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Malaya to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 pacific_submarine moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to Kwangsi
            4 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsi to Kwangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from 6 Sea Zone to Caroline Islands
            2 fighters moved from Japan to Caroline Islands
            1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
            1 pacific_cruiser moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Tsinghai to Kweichow
            1 fighter moved from Sikang to Shensi
            1 tactical_bomber moved from Tsinghai to Shensi
            1 bomber moved from Tsinghai to Kweichow
            1 bomber moved from Kansu to Kweichow
            1 fighter moved from Kansu to Hunan
            2 Rails moved from Kiangsu to Shantung
            2 Rails and 2 infantry moved from Shantung to Kweichow
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour, 5 artilleries, 1 elite and 2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 elite and 3 infantry
            EDIT: Adding units owned by Japanese to Korea: 1 elite and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 53 PUs; end with 53 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 2,67
    British AA : 0,67
    ANZAC regular : -0,17
    Russians regular : 0,00
    British regular : -1,17
    

    exp-game-5-stahl-j-6.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 6
    
        Purchase Units - Americans
            Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Kazakhstan: 1 armour
            EDIT: Turning off Edit Mode
            COMMENT: Soviets add Tank to Khazakstan For JPN Attack
            Americans buy 3 ArmoredInfantrys, 1 Escort, 3 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from United Kingdom to Southern France
            1 usa_fighter and 1 usa_tactical_bomber moved from Eastern United States to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 ArmoredInfantrys and 2 artilleries moved from Central United States to 101 Sea Zone
            2 ArmoredInfantrys, 1 Escort_Convoy, 2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 usa_fighters moved from 91 Sea Zone to Morocco
            2 ArmoredInfantrys and 2 artilleries moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                Germans defend with 2 GermanUBoats
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 GermanUBoats
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Americans attack with 2 ArmoredInfantrys, 2 artilleries and 4 usa_fighters
                Germans defend with 1 WaffenPnzrGrndr, 1 armour and 1 artillery
                    Americans roll dice for 1 Heavy_BB and 1 cruiser in Morocco, round 2 : 3/3 hits, 2.17 expected hits
                    Germans roll dice for 1 WaffenPnzrGrndr, 1 armour and 1 artillery in Morocco, round 2 : 2/3 hits, 1.50 expected hits
                    2 artilleries owned by the Americans lost in Morocco
                    1 WaffenPnzrGrndr owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 2 ArmoredInfantrys and 4 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 2 artilleries
                Casualties for Germans: 1 WaffenPnzrGrndr, 1 armour and 1 artillery
            Battle in Iwo Jima
                Changer loiter and taunt; Americans attack with 1 artillery and 1 marine
                Changer defend; Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Iwo Jima
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                2 usa_fighters owned by the Americans retreated
                Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
            2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 infantry moved from Alaska to Western United States
            1 elite moved from Western United States to Central United States
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            4 usa_fighters moved from Morocco to 91 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - Americans
            1 elite and 2 usa_fighters placed in Eastern United States
            2 ArmoredInfantrys and 1 artillery placed in Central United States
            1 Escort, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 ArmoredInfantry, 2 artilleries and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 Escort, 1 destroyer, 5 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            2 uk_fighters moved from United Kingdom to Holland Belgium
            EDIT: 1 UK_LCV, 2 infantry and 1 uk_para moved from United Kingdom to Holland Belgium
    
        Combat - British
            EDIT: Battle in Holland Belgium
                EDIT: British attack with 1 UK_LCV, 2 infantry, 2 uk_fighters and 1 uk_para
                EDIT: Germans defend with 2 infantry
                    EDIT: 2/5 hits, 1.50 expected hits
                    EDIT: 1/2 hits, 0.67 expected hits
                EDIT: 1 UK_LCV owned by the British lost in Holland Belgium
                    EDIT: 2/5 hits, 1.50 expected hits
                    EDIT: 2/2 hits, 0.67 expected hits
                EDIT: 2 infantry owned by the Germans lost in Holland Belgium
                EDIT: British takes Holland Belgium from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
            EDIT: Recording Battle Statistics
    
        Non Combat Move - British
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in French Indo China
            2 uk_fighters moved from Holland Belgium to United Kingdom
            1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            4 uk_armours moved from Iraq to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            4 uk_armours moved from Egypt to Iraq
            1 bomber moved from Egypt to Nigeria
            2 uk_armours moved from Belgian Congo to Egypt
            1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            1 uk_armour moved from Union of South Africa to Belgian Congo
            1 Rail and 1 infantry moved from Union of South Africa to French Indo China
            1 Rail and 1 infantry moved from Union of South Africa to India
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            2 uk_armours placed in Union of South Africa
            1 Escort and 1 destroyer placed in 81 Sea Zone
            1 uk_fighter placed in Egypt
            3 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone
            Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,3,2,6,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 35 PUs (11 lost to blockades); end with 35 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.50
    Japanese regular : 0.67
    Germans AA : -0.17
    Germans regular : 0.67
    EDIT: : 2.67
    

    EXP Game 5 Stahl UK 6.tsvg

    Put a Tank in Khazakstan for JPN sneak attack.


  • @barnee

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 8 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            4 infantry moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 mech_infantry moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 4 infantry and 1 mech_infantry
                British defend with 2 infantry and 1 uk_para
                    Italians roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 1,50 expected hits
                    British roll dice for 2 infantry and 1 uk_para in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/5 hits, 1,33 expected hits
                    British roll dice for 1 infantry and 1 uk_para in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Holland Belgium, round 4 : 3/5 hits, 1,33 expected hits
                    British roll dice for 1 uk_para in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 uk_para owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry and 1 uk_para
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 2/9 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Normandy Bordeaux
            1 air_transport and 1 infantry moved from Northern Italy to Gibraltar
            1 air_transport moved from Gibraltar to Northern Italy
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar
            EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
            EDIT: 1 Italian_LCV and 1 artillery moved from Southern Italy to Southern France
            3 infantry moved from Northern Italy to Southern France
            1 aaGun moved from France to Normandy Bordeaux
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 infantry and 1 italian_para placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    British regular : -1,33
    

    exp-game-5-stahl-IT-6.tsvg


  • @Panzerstahl-Helm

    Guten Tag

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 Fortifications, 1 air_transport, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 armour and 2 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            2 Fortifications placed in Java
            1 air_transport and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger ANZAC Liberates Celebes Turn6: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Purchase Units - French
            Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    EXP game 5 Stahl F 6.tsvg

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