L24 OOB Myygames (X) vs GovZ (A+42)

  • 2023

    @GovZ lol, no worries, I will look at it upon my return.

    Where did you go with the fast movers?

  • 2023

    @GovZ

    myygames_vs_govz_JAP6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Central Mongolia to Suiyuyan
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/1 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/0 hits, 2,00 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/1 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun and 2 infantry moved from Jehol to Chahar
            1 artillery and 2 infantry moved from Manchuria to Jehol
            1 artillery moved from Kiangsi to Kiangsu
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 bombers moved from Philippines to French Indo China
            1 tactical_bomber moved from French Indo China to Philippines
            1 fighter moved from French Indo China to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            EDIT: 1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Hopei to Chahar
            1 tactical_bomber moved from Hopei to French Indo China
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 19 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
            1 artillery, 1 harbour and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,17
    Japanese regular : 1,50
    UK_Pacific regular : 0,33
    

  • @Myygames

    I didn’t realize you were back from your vacation already. I hope the trip went smoothly. I’ll try to get to my next Allied turn as soon as possible, but it may be next weekend before I can move.

  • 2023

    @GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):

    @Myygames

    I didn’t realize you were back from your vacation already. I hope the trip went smoothly. I’ll try to get to my next Allied turn as soon as possible, but it may be next weekend before I can move.

    Yes, thank you all fine!

    I hope it is OK for you to consider a small edit with two japanese subs:

    myygames_vs_govz_JAP6_.tsvg

    Looking forward to the allied turn!

  • 2023

    @GovZ ping


  • @Myygames

    Sorry for the delay - I’m trying to get my clients to make their required contributions by a September 15th deadline; then get their tax forms filed by October 15th.

    Since work is crazy, I feel like attacking. Hey, there’s a bunch of boats in range of my planes. Let’s take some TUV off the board:

    AfterAmericansCombatMove.tsvg

    First up - scramble, submerge in SZ6?

    Submerge in SZ42?

    OOL in SZ42? My planes get 3 hits. The sub and cruiser could add 4th and 5th hits.

    And then there will be the Italian boats for the UK to sink…

  • 2023

    @GovZ

    no worries about the delay, you have said that before. I will, nevertheless, ping you from time to time.

    Your attacks:
    SZ6: No scramble and submerge
    SZ42: OOL: turn BB, turn 1 AC, lose Tac, lose Tac, lose AC, lose sub. I think there are no more losses, if incorrect ask.
    SZ97 (UK): If you attack with sufficient numbers and the TUV switch will not be positively impacted by a scramble I will not scramble and you can proceed. If in doubt ask.

  • 2023

    @GovZ

    Let me correct that please

    Your attacks:
    SZ6: No scramble and submerge
    SZ42: OOL: turn BB, lose sub (if your sub or your Cr hits), turn 1 AC, lose Tac, lose Tac, lose AC. I think there are no more losses, if incorrect ask.
    SZ97 (UK): If you attack with sufficient numbers and the TUV switch will not be positively impacted by a scramble I will not scramble and you can proceed. If in doubt ask.


  • @Myygames

    My sub hit = 4 hits.

    I think I know your answer, but wanted to be sure, scramble SZ97?

    AfterUKCombatMove.tsvg

  • 2023

    @GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):

    @Myygames

    My sub hit = 4 hits.

    I think I know your answer, but wanted to be sure, scramble SZ97?

    AfterUKCombatMove.tsvg

    No scramble in the adria. scrambling would actually increase the TUV swing.

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