Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Dutch New Guinea to 45 Sea Zone
4 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Shantung
Battle in Hainan
Battle in Caroline Islands
Changer loiter and taunt; ANZAC attack with 2 artilleries and 8 infantry
Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 8 infantry in Caroline Islands, round 2 : 1/10 hits, 2.33 expected hits
Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the ANZAC lost in Caroline Islands
2 aaGuns owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 3 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 4 Fortifications and 4 infantry in Caroline Islands, round 3 : 2/4 hits, 2.00 expected hits
2 infantry owned by the ANZAC lost in Caroline Islands
2 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 5 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 6 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
3 Fortifications owned by the Japanese lost in Caroline Islands
ANZAC win, taking Shantung from Japanese, taking Hainan from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 6 infantry
Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
Battle in Formosa
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Formosa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Formosa
ANZAC roll dice for 1 artillery in Formosa, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Formosa, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Formosa
ANZAC win, taking Formosa from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
Trigger ANZAC Liberates Celebes Turn9: ANZAC met a national objective for an additional 1 PUs; end with 33 PUs
Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Celebes: 1 Fortification
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Russia
EDIT: 2 fighters moved from Caucasus to Russia
Turn Complete - French
Round: 10
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body>
Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
Germans buy 1 Escort, 1 German_Rockets, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_General, 4 Panzer_Grndrss, 6 TotalWar_Tanks, 1 UndergroundMinr, 1 UndrgroundFctry, 2 Waffen_Hvy_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 King_Tigers and 1 factory_major
1 UndrgroundFctry and 2 Waffen_Hvy_Tanks placed in Germany
Units in Eastern Poland being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Eastern Poland
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
2 fighters moved from Smolensk to Vologda
2 fighters and 1 tactical_bomber moved from Eastern Poland to Vologda
2 mech_infantrys moved from Belarus to Vologda
1 Panzer_Grndrs moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Vologda
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
4 fighters and 1 tactical_bomber moved from Vologda to Smolensk
4 armour moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk
1 Rail and 1 elite moved from Germany to Romania
1 Waffen_Hvy_Tank moved from Germany to Western Germany
1 armour moved from Finland to Norway
1 Panzer_Grndrs moved from Finland to Novgorod
1 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Karelia
1 fighter moved from Southern Italy to Germany
9 GermanUBoats and 1 Type_XXI_UBoat moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 Escort placed in 112 Sea Zone
1 German_Rockets, 1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
3 Panzer_Grndrss placed in Eastern Poland
1 King_Tiger, 1 Panzer_Grndrs and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone
Germans collect 49 PUs; end with 49 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar_A2D3
EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys
EDIT: Adding units owned by Russians to Russia: 1 1stCorps
EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
EDIT: Adding units owned by Russians to 3rd Corps: 1 3rdCorps
EDIT: Turning off Edit Mode
Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs; 0 AirLendLease; 3 TankLendLease;
Russians buy 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 elite and 2 infantry moved from Volgograd to Tambov
1 russian_para moved from Russia to Vologda
1 armour moved from Urals to Vologda
1 elite and 1 infantry moved from Russia to Vologda
1 submarine moved from 123 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 1 elite and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 elite and 2 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 elite and 1 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 armour, 1 elite, 1 infantry and 1 russian_para
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 1 elite, 1 infantry and 1 russian_para in Vologda, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 1 elite and 1 russian_para in Vologda, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 russian_para owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 russian_para
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 armour moved from Volgograd to Russia
2 Rails moved from Russia to Volgograd
2 Rails and 2 infantry moved from Volgograd to Russia
1 Europe_Rail moved from Russia to Buryatia
1 Europe_Rail and 1 infantry moved from Buryatia to Russia
1 aaGun moved from Caucasus to Volgograd
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 factory_minor
EDIT: Adding units owned by Russians to Russia: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5
EDIT: Turning off Edit Mode
1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to 2nd Corps: 3 guard_infantrys
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_A2D3
EDIT: Removing units owned by Russians from 2nd Corps: 3 guard_infantrys
EDIT: Adding units owned by Russians to 2nd Corps: 3 armour
EDIT: Removing units owned by Russians from Russia: 3 armour
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_A2D3
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys, 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys and 2 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
@barnee Hmm, I just realized something went wrong. The Moscow apparently turned into a Minor Factory after you captured it, which I didn’t realize until now. That’s why the damage suddenly turned to 6, which I found strange. I assume upon recapture, the old damage of 8 is restored? Or is the new damage kept?
If the damage goes back to 8, I have to change my buy so that I can repair more. If not, then my turn is correct.
@barnee Hehe no worries :) I understand the confusion, as it might look like the increased IPC values for the islands count as a sort of bonus. But they actually replace the original IPC values, without changing a nation’s starting income.
That’s also why Japan can have less income than its capital territory. Their starting islands are worth nothing to them, but once they are captured, they reduce Japan’s income and increase the conqueror’s income.
Lol I also learned a new rule. That France is included when tallying the total Allied income level. I find that counter-intuitive because their capital is captured so they don’t generate any income at all, but apparently, it is still included.
So that means the Allied total IPC value is not 187, but 194 due to the extra 7 IPCs from the French… so this game has now ended in an Allied Economic Victory!
Yeah the capture of Moscow was less lethal than I thought. You really needed to roll super well, so that you could take it with enough stuff so that I couldn’t recapture.
I think the frequent poor dice for Japan played a big role in the defeat of the Axis. Like that +10 and +6 for the Americans was just insane. I believe you still had a way to come back after that defeat in SZ 6. If you spent that turn all money on navy and bought 4 DD and 2 CA, instead of just 2 CA, I would only have had a 30% for my second attack on SZ 6, which I would probably not have done. Then a considerable part of your navy would survive, and then I am not so sure the game would end in an Allied victory. The Allies would be caught up with Japan for several more rounds, which means Germany would have all the opportunity to make a big attack against the Russians.
Yeah this is my first victory! I REALLY enjoyed this game! It’s just indescribable in words how cool of an experience it is to play this game. The “dopamine hit” when playing is unmatched by any other version of A&A. Each theater has been a tense fight. Egypt and the Middle East have been under pressure during the whole game. I’ve been constantly scratching my head about what best to do with the Russians, to slow down the Germans as much as possible, and also to be sure Moscow doesn’t fall. At some point, I had a dilemma with the US whether to continue the pressure against Japan or take it down a bit and start dealing with the U-boat threat, which is always a very tough decision. And during the Moscow battle, I was sweating!
Thank you very much for playing, and I am looking forward to the rematch :)
Thanks for creating this mod @The-Captain You’ve brought a lot of un into a lot of people’s lives by doing so :)
Yea, I missed that early sz6 attack. Missed it in my test and after I did it too. So that was a legit battle win for you. Theres nothing different that oob woulda done. i just missed it :)
I almost kept my whole Fleet in 6, but wanted to get some more dudes mainland. Totally missed it. :)
Still thought I could recover. Probably, shoulda did the initial russia counterattack and get the Far East TTys. Then pivot back to china.
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
1 battleship and 1 cruiser moved from SZ 11 to SZ 9
Germans take SZ 9 from British
1 infantry moved from Ruhr to Belgium
11 artilleries and 6 infantry moved from Belgium to Alsace
2 artilleries and 1 infantry moved from Ruhr to Alsace
4 infantry moved from Hanover to Ruhr
5 infantry moved from Berlin to Hanover
1 fighter moved from Berlin to Ruhr
1 artillery and 4 infantry moved from Silesia to Poland
5 infantry moved from Poland to Livonia
1 artillery moved from Poland to Livonia
1 artillery moved from Poland to Belarus
Germans take Belarus from Russians
7 artilleries, 2 fighters and 24 infantry moved from Poland to Belarus
1 artillery and 6 infantry moved from Berlin to Silesia
3 infantry moved from Trieste to Tyrolia
1 infantry moved from Angola to South West Africa
Combat - Germans
Germans has abandoned SZ 18 to French
Battle in Livonia
Germans attack with 1 artillery and 7 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 7 infantry in Livonia, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Livonia, round 2 : 0/3 hits, 1.50 expected hits
3 infantry owned by the Russians lost in Livonia
Germans win, taking SZ 18 from AustroHungarians with 1 artillery and 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Combat Move - Germans
Trigger ChangeToLondonMine: British captures territory SZ 9
Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
Place Units - Germans
1 artillery, 2 fighters and 10 infantry placed in Berlin
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Round: 8
Purchase Units - British
British buy 1 armour and 6 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Anglo Sudan Egypt to Ukraine S.S.R.
Combat - British
Battle in Ukraine S.S.R.
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Ukraine S.S.R. to Syria Jordan
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
2 armour moved from Kenya-Rhodesia to Syria Jordan
1 aaGun, 2 armour and 8 infantry moved from Anglo Sudan Egypt to Syria Jordan
2 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 armour and 2 infantry moved from United Kingdom to North Sea Zone
1 armour, 2 infantry and 2 transports moved from North Sea Zone to West Spain Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to West Spain Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
1 battleship and 1 carrier moved from North Sea Zone to West Spain Sea Zone
1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Russia
Place Units - British
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French