Here we go again. Lol
Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
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@Eqqman good. I forgot about my turn
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@Guderian1
Game HistoryRound: 3 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 4 artilleries and 7 infantry moved from Sevastopol to Tatarstan 1 infantry moved from Vienna to Galicia 1 infantry moved from Albania to Trieste 1 infantry moved from Albania to Trieste 1 infantry moved from Albania to Trieste 1 infantry moved from Albania to Trieste 1 fighter moved from Vienna to Poland 1 infantry moved from Vienna to Trieste 1 infantry moved from Vienna to Trieste 1 infantry moved from Vienna to Trieste 1 infantry moved from Vienna to Trieste 4 infantry moved from Vienna to Budapest Combat - AustroHungarians Battle in Tatarstan AustroHungarians attack with 4 artilleries and 7 infantry Russians defend with 1 infantry AustroHungarians roll dice for 4 artilleries and 7 infantry in Tatarstan, round 2 : 5/11 hits, 5.00 expected hits Russians roll dice for 1 infantry in Tatarstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Tatarstan 1 infantry owned by the Russians lost in Tatarstan AustroHungarians win, taking Tatarstan from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter and 11 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 AustroHungarians regular : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3 Puchase Units - Russians Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 artilleries and 36 infantry moved from Ukraine to Belarus Combat - Russians Battle in Belarus Russians attack with 14 artilleries and 36 infantry Germans defend with 6 artilleries, 1 fighter and 11 infantry Russians roll dice for 14 artilleries and 36 infantry in Belarus, round 2 : 18/50 hits, 21.33 expected hits Germans roll dice for 6 artilleries, 1 fighter and 11 infantry in Belarus, round 2 : 12/18 hits, 9.83 expected hits 12 infantry owned by the Russians lost in Belarus 6 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 fighter owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 14 artilleries and 24 infantry remaining. Battle score for attacker is 27 Casualties for Russians: 12 infantry Casualties for Germans: 6 artilleries, 1 fighter and 11 infantry Combat Move - Russians Place Units - Russians 1 artillery, 1 fighter and 3 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 2.17 Russians regular : -3.33
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@Guderian1
Game HistoryRound: 3 Puchase Units - Germans Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Union of South Africa: 1 infantry EDIT: Removing units owned by Germans from Union of South Africa: 1 infantry EDIT: Turning off Edit Mode 3 artilleries and 18 infantry moved from Poland to Ukraine Germans take Ukraine from Russians 5 infantry moved from Silesia to Poland 1 fighter and 13 infantry moved from Berlin to Silesia 9 artilleries and 21 infantry moved from Lorraine to Belgium 4 artilleries, 1 fighter and 3 infantry moved from Ruhr to Belgium 4 infantry moved from Hanover to Ruhr Combat - Germans Combat Move - Germans Place Units - Germans 1 artillery, 1 fighter and 13 infantry placed in Berlin Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3 Puchase Units - French French buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Burgundy to Lorraine French take Lorraine from Germans 1 infantry moved from Togoland to Nigeria British take Nigeria from Germans 1 artillery moved from Portugal to SZ 14 1 artillery and 1 transport moved from SZ 14 to SZ 23 1 transport moved from SZ 24 to SZ 22 1 transport moved from SZ 23 to SZ 14 1 infantry moved from Morocco to SZ 14 1 infantry moved from SZ 14 to Portugal 1 battleship moved from SZ 24 to SZ 22 3 artilleries and 4 infantry moved from Paris to Picardy Combat - French Combat Move - French Place Units - French 4 artilleries and 3 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3 Puchase Units - British British buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 7 infantry moved from Persia to Sevastopol 4 artilleries and 2 infantry moved from India to Persia 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Yorkshire to SZ 9 1 infantry moved from Scotland to SZ 9 1 artillery moved from London to SZ 9 1 artillery moved from London to SZ 9 2 artilleries and 2 infantry moved from SZ 9 to Picardy 2 transports moved from SZ 29 to SZ 28 Combat - British British creates battle in territory SZ 10 British creates battle in territory Union of South Africa Battle in Union of South Africa British attack with 1 infantry British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Union of South Africa Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Sevastopol British attack with 4 artilleries and 7 infantry AustroHungarians defend with 1 infantry and 1 port British roll dice for 4 artilleries and 7 infantry in Sevastopol, round 2 : 3/11 hits, 5.00 expected hits AustroHungarians roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Sevastopol 1 infantry owned by the AustroHungarians lost in Sevastopol British win, taking Sevastopol from AustroHungarians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for AustroHungarians: 1 infantry Combat Move - British Place Units - British 3 artilleries and 4 infantry placed in India 2 transports placed in SZ 8 Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 AustroHungarians regular : 0.50 British regular : -2.33
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@Guderian1
Game HistoryRound: 3 Puchase Units - Ottomans Ottomans buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 1 infantry moved from Constantinople to Bulgaria 1 infantry moved from Constantinople to Bulgaria 3 infantry moved from Smyrna to Syrian Desert 3 infantry moved from Constantinople to Smyrna 1 artillery moved from Constantinople to Smyrna Combat Move - Ottomans Place Units - Ottomans 1 artillery and 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3 Puchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to SZ 28 1 infantry and 1 transport moved from SZ 28 to SZ 17 1 infantry moved from SZ 17 to Tuscany 2 artilleries and 2 infantry moved from Tuscany to Venice 5 infantry moved from Rome to Tuscany Combat - Italians Combat Move - Italians Place Units - Italians 2 artilleries and 1 fighter placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3 Puchase Units - Americans Americans buy 5 artilleries; Remaining resources: 0 PUs; Place Units - Americans 5 artilleries placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@Guderian1
Game HistoryRound: 4 Puchase Units - AustroHungarians Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 4 artilleries and 4 infantry moved from Tatarstan to Moscow 1 infantry moved from Poland to Livonia 4 artilleries, 1 fighter and 17 infantry moved from Poland to Belarus 1 fighter and 11 infantry moved from Vienna to Trieste 1 infantry moved from Galicia to Ukraine 4 infantry moved from Budapest to Romania Combat - AustroHungarians Battle in Moscow AustroHungarians attack with 4 artilleries and 4 infantry Russians defend with 2 artilleries, 1 factory, 1 fighter and 10 infantry AustroHungarians roll dice for 4 artilleries and 4 infantry in Moscow, round 2 : 6/8 hits, 4.00 expected hits Russians roll dice for 2 artilleries, 1 fighter and 10 infantry in Moscow, round 2 : 8/13 hits, 6.67 expected hits 4 infantry owned by the AustroHungarians and 4 artilleries owned by the AustroHungarians lost in Moscow 6 infantry owned by the Russians lost in Moscow Russians win with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -10 Casualties for AustroHungarians: 4 artilleries and 4 infantry Casualties for Russians: 6 infantry Battle in Belarus AustroHungarians attack with 4 artilleries, 1 fighter and 17 infantry Russians defend with 14 artilleries and 24 infantry AustroHungarians roll dice for 4 artilleries, 1 fighter and 17 infantry in Belarus, round 2 : 10/22 hits, 9.33 expected hits Russians roll dice for 14 artilleries and 24 infantry in Belarus, round 2 : 18/38 hits, 19.00 expected hits 16 infantry owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Belarus 10 infantry owned by the Russians lost in Belarus Russians and AustroHungarians reach a stalemate . Battle score for attacker is -26 Casualties for AustroHungarians: 2 artilleries and 16 infantry Casualties for Russians: 10 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery and 11 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 AustroHungarians regular : 2.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Moscow Combat - Russians Russians creates battle in territory Belarus Battle in Belarus Russians attack with 14 artilleries and 14 infantry AustroHungarians defend with 2 artilleries, 1 fighter and 1 infantry Russians roll dice for 14 artilleries and 14 infantry in Belarus, round 2 : 17/28 hits, 14.00 expected hits AustroHungarians roll dice for 2 artilleries, 1 fighter and 1 infantry in Belarus, round 2 : 0/4 hits, 2.17 expected hits 1 infantry owned by the AustroHungarians, 1 fighter owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Belarus Russians win with 14 artilleries and 14 infantry remaining. Battle score for attacker is 17 Casualties for AustroHungarians: 2 artilleries, 1 fighter and 1 infantry Combat Move - Russians Place Units - Russians 1 artillery and 4 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians regular : 3.00 AustroHungarians regular : -2.17
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@Guderian1
Game HistoryRound: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 11 infantry and 2 tanks; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Union of South Africa: 1 infantry EDIT: Changing ownership of Union of South Africa from Germans to Germans EDIT: Removing units owned by Neutral_True from Union of South Africa: 1 infantry EDIT: Turning off Edit Mode 4 infantry moved from Ruhr to Belgium 1 fighter and 13 infantry moved from Silesia to Hanover 1 artillery, 1 fighter and 13 infantry moved from Berlin to Kiel 1 fighter moved from Kiel to Hanover 3 artilleries and 18 infantry moved from Ukraine to Romania 1 infantry moved from Union of South Africa to Portuguese East Africa Germans take Portuguese East Africa from Neutral_Allied Combat - Germans Combat Move - Germans Place Units - Germans 11 infantry and 2 tanks placed in Berlin Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
The conditions for Russian Revolution are met, so I accept it. Russia no longer has a turn and no units from either side may be moved into the original Russian territories that are now owned by the Contested player (this is just to mark them as clearly no longer Russian). The UK units in Sevastopol must leave or be removed from the board at the end of the UK turn. They can be moved into any of the adjacent spaces. As an aside, the reason I made the suicidal AH attacks was that if 1 unit had survived in Moscow then the RR would have been un-blockable.
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@Eqqman yeah. I misremembered it to be 4 territories
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@Guderian1 why did the guy in south africa flip to being neutral and then back to german?
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Lorraine to Belgium 14 artilleries, 1 fighter and 31 infantry moved from Picardy to Belgium 4 artilleries and 3 infantry moved from Paris to Picardy 2 infantry moved from Portugal to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 8 2 infantry moved from SZ 8 to Picardy 1 artillery and 1 transport moved from SZ 23 to SZ 24 1 infantry moved from Nigeria to SZ 24 1 artillery, 1 infantry and 1 transport moved from SZ 24 to SZ 25 1 artillery moved from SZ 25 to Union of South Africa British take Union of South Africa from Germans 1 infantry moved from SZ 25 to Union of South Africa 1 transport moved from SZ 22 to SZ 14 2 infantry moved from Portugal to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 7 Combat - French Battle in Belgium French attack with 14 artilleries, 1 fighter and 32 infantry Germans defend with 13 artilleries, 1 fighter and 28 infantry French roll dice for 14 artilleries, 1 fighter and 32 infantry in Belgium, round 2 : 27/47 hits, 22.67 expected hits Germans roll dice for 13 artilleries, 1 fighter and 28 infantry in Belgium, round 2 : 25/42 hits, 23.00 expected hits 25 infantry owned by the French lost in Belgium 1 fighter owned by the Germans and 26 infantry owned by the Germans lost in Belgium Germans and French reach a stalemate . Battle score for attacker is 9 Casualties for French: 25 infantry Casualties for Germans: 1 fighter and 26 infantry Air Battle in Belgium Air Battle is over, the defenders have all died Combat Move - French Place Units - French 2 fighters and 5 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : 4.33 Germans regular : 2.00
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@Guderian1 the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
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@Guderian1 the british fighter can fly over the canal, right? can I edit him to fly into battle?
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why did the guy in south africa flip to being neutral and then back to german?
If a territory starts contested on your turn, you are not obligated to fight there, but the game engine doesn’t support this, if opposing players are in a territory, it will always make them fight. If you want to refuse battle you either have to edit out your men before combat and then edit them back in, or swap your men for neutrals so that dice aren’t rolled. In this case, since the neutral representing my guy didn’t get killed off on your turn as expected, I flipped him back to German.
the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
Yes, you resolved the ground battle before the required air battle. Sometimes the game engine will warn you that the air battle needs to be resolved first, but it often doesn’t, so you have to be on your toes about this and make sure you resolve in the correct order (same with dealing with the attacks you have to force in to represent Artillery defending naval invasions).
the British fighter can fly over the canal, right? can I edit him to fly into battle?
You said “the canal” but I assume you meant “the Channel”/SZ9. Yes, it is allowed to fly over into Belgium or Picardy provided it is landing in a space that will contain a UK Infantry at the end of the turn, and you will have to use Edit Mode to do this.
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@Eqqman cool. I understand. WHat do we do about the battle in france? the dice was pretty equal
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@Guderian1 Let’s just proceed, I wouldn’t worry about it. I will also mention that the game engine casualty selections are its own recommendations, they aren’t rules. So just because it happens to offer up one of my Fighters as a loss, you don’t have to take that option. My standard OOL is Inf (until last) -> Art -> Fighter -> Tank -> Last Inf.