TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - RussiansCombat Hit Differential Summary :
@Guderian1
Game History
Round: 3
Puchase Units - Germans
Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Union of South Africa: 1 infantry
EDIT: Removing units owned by Germans from Union of South Africa: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries and 18 infantry moved from Poland to Ukraine
Germans take Ukraine from Russians
5 infantry moved from Silesia to Poland
1 fighter and 13 infantry moved from Berlin to Silesia
9 artilleries and 21 infantry moved from Lorraine to Belgium
4 artilleries, 1 fighter and 3 infantry moved from Ruhr to Belgium
4 infantry moved from Hanover to Ruhr
Combat - Germans
Combat Move - Germans
Place Units - Germans
1 artillery, 1 fighter and 13 infantry placed in Berlin
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3
Puchase Units - French
French buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Burgundy to Lorraine
French take Lorraine from Germans
1 infantry moved from Togoland to Nigeria
British take Nigeria from Germans
1 artillery moved from Portugal to SZ 14
1 artillery and 1 transport moved from SZ 14 to SZ 23
1 transport moved from SZ 24 to SZ 22
1 transport moved from SZ 23 to SZ 14
1 infantry moved from Morocco to SZ 14
1 infantry moved from SZ 14 to Portugal
1 battleship moved from SZ 24 to SZ 22
3 artilleries and 4 infantry moved from Paris to Picardy
Combat - French
Combat Move - French
Place Units - French
4 artilleries and 3 infantry placed in Paris
Turn Complete - French
French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3
Puchase Units - British
British buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 7 infantry moved from Persia to Sevastopol
4 artilleries and 2 infantry moved from India to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Yorkshire to SZ 9
1 infantry moved from Scotland to SZ 9
1 artillery moved from London to SZ 9
1 artillery moved from London to SZ 9
2 artilleries and 2 infantry moved from SZ 9 to Picardy
2 transports moved from SZ 29 to SZ 28
Combat - British
British creates battle in territory SZ 10
British creates battle in territory Union of South Africa
Battle in Union of South Africa
British attack with 1 infantry
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Union of South Africa
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Sevastopol
British attack with 4 artilleries and 7 infantry
AustroHungarians defend with 1 infantry and 1 port
British roll dice for 4 artilleries and 7 infantry in Sevastopol, round 2 : 3/11 hits, 5.00 expected hits
AustroHungarians roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Sevastopol
1 infantry owned by the AustroHungarians lost in Sevastopol
British win, taking Sevastopol from AustroHungarians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for AustroHungarians: 1 infantry
Combat Move - British
Place Units - British
3 artilleries and 4 infantry placed in India
2 transports placed in SZ 8
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
AustroHungarians regular : 0.50
British regular : -2.33
@Guderian1
Game History
Round: 3
Puchase Units - Ottomans
Ottomans buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Ottomans
1 infantry moved from Constantinople to Bulgaria
1 infantry moved from Constantinople to Bulgaria
3 infantry moved from Smyrna to Syrian Desert
3 infantry moved from Constantinople to Smyrna
1 artillery moved from Constantinople to Smyrna
Combat Move - Ottomans
Place Units - Ottomans
1 artillery and 5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3
Puchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to SZ 28
1 infantry and 1 transport moved from SZ 28 to SZ 17
1 infantry moved from SZ 17 to Tuscany
2 artilleries and 2 infantry moved from Tuscany to Venice
5 infantry moved from Rome to Tuscany
Combat - Italians
Combat Move - Italians
Place Units - Italians
2 artilleries and 1 fighter placed in Rome
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War I 1914
Game History
Round: 3
Puchase Units - Americans
Americans buy 5 artilleries; Remaining resources: 0 PUs;
Place Units - Americans
5 artilleries placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
@Guderian1
Game History
Round: 4
Puchase Units - AustroHungarians
Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
AustroHungarians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
4 artilleries and 4 infantry moved from Tatarstan to Moscow
1 infantry moved from Poland to Livonia
4 artilleries, 1 fighter and 17 infantry moved from Poland to Belarus
1 fighter and 11 infantry moved from Vienna to Trieste
1 infantry moved from Galicia to Ukraine
4 infantry moved from Budapest to Romania
Combat - AustroHungarians
Battle in Moscow
AustroHungarians attack with 4 artilleries and 4 infantry
Russians defend with 2 artilleries, 1 factory, 1 fighter and 10 infantry
AustroHungarians roll dice for 4 artilleries and 4 infantry in Moscow, round 2 : 6/8 hits, 4.00 expected hits
Russians roll dice for 2 artilleries, 1 fighter and 10 infantry in Moscow, round 2 : 8/13 hits, 6.67 expected hits
4 infantry owned by the AustroHungarians and 4 artilleries owned by the AustroHungarians lost in Moscow
6 infantry owned by the Russians lost in Moscow
Russians win with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -10
Casualties for AustroHungarians: 4 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Battle in Belarus
AustroHungarians attack with 4 artilleries, 1 fighter and 17 infantry
Russians defend with 14 artilleries and 24 infantry
AustroHungarians roll dice for 4 artilleries, 1 fighter and 17 infantry in Belarus, round 2 : 10/22 hits, 9.33 expected hits
Russians roll dice for 14 artilleries and 24 infantry in Belarus, round 2 : 18/38 hits, 19.00 expected hits
16 infantry owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Belarus
10 infantry owned by the Russians lost in Belarus
Russians and AustroHungarians reach a stalemate
. Battle score for attacker is -26
Casualties for AustroHungarians: 2 artilleries and 16 infantry
Casualties for Russians: 10 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery and 11 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
AustroHungarians regular : 2.67
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - Russians
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Moscow
Combat - Russians
Russians creates battle in territory Belarus
Battle in Belarus
Russians attack with 14 artilleries and 14 infantry
AustroHungarians defend with 2 artilleries, 1 fighter and 1 infantry
Russians roll dice for 14 artilleries and 14 infantry in Belarus, round 2 : 17/28 hits, 14.00 expected hits
AustroHungarians roll dice for 2 artilleries, 1 fighter and 1 infantry in Belarus, round 2 : 0/4 hits, 2.17 expected hits
1 infantry owned by the AustroHungarians, 1 fighter owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Belarus
Russians win with 14 artilleries and 14 infantry remaining. Battle score for attacker is 17
Casualties for AustroHungarians: 2 artilleries, 1 fighter and 1 infantry
Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians regular : 3.00
AustroHungarians regular : -2.17
@Guderian1
Game History
Round: 4
Puchase Units - Germans
Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
Germans buy 11 infantry and 2 tanks; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Union of South Africa: 1 infantry
EDIT: Changing ownership of Union of South Africa from Germans to Germans
EDIT: Removing units owned by Neutral_True from Union of South Africa: 1 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Ruhr to Belgium
1 fighter and 13 infantry moved from Silesia to Hanover
1 artillery, 1 fighter and 13 infantry moved from Berlin to Kiel
1 fighter moved from Kiel to Hanover
3 artilleries and 18 infantry moved from Ukraine to Romania
1 infantry moved from Union of South Africa to Portuguese East Africa
Germans take Portuguese East Africa from Neutral_Allied
Combat - Germans
Combat Move - Germans
Place Units - Germans
11 infantry and 2 tanks placed in Berlin
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
The conditions for Russian Revolution are met, so I accept it. Russia no longer has a turn and no units from either side may be moved into the original Russian territories that are now owned by the Contested player (this is just to mark them as clearly no longer Russian). The UK units in Sevastopol must leave or be removed from the board at the end of the UK turn. They can be moved into any of the adjacent spaces. As an aside, the reason I made the suicidal AH attacks was that if 1 unit had survived in Moscow then the RR would have been un-blockable.
@Eqqman yeah. I misremembered it to be 4 territories
@Guderian1 why did the guy in south africa flip to being neutral and then back to german?
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - French
Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction
French buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Lorraine to Belgium
14 artilleries, 1 fighter and 31 infantry moved from Picardy to Belgium
4 artilleries and 3 infantry moved from Paris to Picardy
2 infantry moved from Portugal to SZ 14
2 infantry and 1 transport moved from SZ 14 to SZ 8
2 infantry moved from SZ 8 to Picardy
1 artillery and 1 transport moved from SZ 23 to SZ 24
1 infantry moved from Nigeria to SZ 24
1 artillery, 1 infantry and 1 transport moved from SZ 24 to SZ 25
1 artillery moved from SZ 25 to Union of South Africa
British take Union of South Africa from Germans
1 infantry moved from SZ 25 to Union of South Africa
1 transport moved from SZ 22 to SZ 14
2 infantry moved from Portugal to SZ 14
2 infantry and 1 transport moved from SZ 14 to SZ 7
Combat - French
Battle in Belgium
French attack with 14 artilleries, 1 fighter and 32 infantry
Germans defend with 13 artilleries, 1 fighter and 28 infantry
French roll dice for 14 artilleries, 1 fighter and 32 infantry in Belgium, round 2 : 27/47 hits, 22.67 expected hits
Germans roll dice for 13 artilleries, 1 fighter and 28 infantry in Belgium, round 2 : 25/42 hits, 23.00 expected hits
25 infantry owned by the French lost in Belgium
1 fighter owned by the Germans and 26 infantry owned by the Germans lost in Belgium
Germans and French reach a stalemate
. Battle score for attacker is 9
Casualties for French: 25 infantry
Casualties for Germans: 1 fighter and 26 infantry
Air Battle in Belgium
Air Battle is over, the defenders have all died
Combat Move - French
Place Units - French
2 fighters and 5 infantry placed in Paris
Turn Complete - French
French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : 4.33
Germans regular : 2.00
@Guderian1 the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
@Guderian1 the british fighter can fly over the canal, right? can I edit him to fly into battle?
why did the guy in south africa flip to being neutral and then back to german?
If a territory starts contested on your turn, you are not obligated to fight there, but the game engine doesn’t support this, if opposing players are in a territory, it will always make them fight. If you want to refuse battle you either have to edit out your men before combat and then edit them back in, or swap your men for neutrals so that dice aren’t rolled. In this case, since the neutral representing my guy didn’t get killed off on your turn as expected, I flipped him back to German.
the game chose your fighter as automatic casualty in the battle and afterwards held a “fight” between the fighters. I guess this is was wrongly handled?
Yes, you resolved the ground battle before the required air battle. Sometimes the game engine will warn you that the air battle needs to be resolved first, but it often doesn’t, so you have to be on your toes about this and make sure you resolve in the correct order (same with dealing with the attacks you have to force in to represent Artillery defending naval invasions).
the British fighter can fly over the canal, right? can I edit him to fly into battle?
You said “the canal” but I assume you meant “the Channel”/SZ9. Yes, it is allowed to fly over into Belgium or Picardy provided it is landing in a space that will contain a UK Infantry at the end of the turn, and you will have to use Edit Mode to do this.
@Eqqman cool. I understand. WHat do we do about the battle in france? the dice was pretty equal
@Guderian1 Let’s just proceed, I wouldn’t worry about it. I will also mention that the game engine casualty selections are its own recommendations, they aren’t rules. So just because it happens to offer up one of my Fighters as a loss, you don’t have to take that option. My standard OOL is Inf (until last) -> Art -> Fighter -> Tank -> Last Inf.
@Eqqman yeah, but I usually press space quickly. slow enough to see what is happening, but not slow enough to react to a mistake.
@Guderian1 Bump, still waiting for the British turn.
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4
Puchase Units - British
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 6 infantry moved from Sevastopol to Persia
3 artilleries and 4 infantry moved from India to Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Belgian Congo to Angola
British take Angola from Germans
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from London to SZ 9
3 infantry moved from London to SZ 9
1 artillery and 3 infantry moved from SZ 9 to Picardy
2 transports moved from SZ 8 to SZ 2
2 transports moved from SZ 28 to SZ 29
1 battleship and 1 cruiser moved from SZ 28 to SZ 29
Combat - British
British creates battle in territory SZ 10
Battle in French Equatorial Africa
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
Germans and British reach a stalemate
. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
EDIT: 1 fighter moved from London to Picardy
Place Units - British
EDIT: 2 artilleries, 2 fighters and 5 infantry placed in India
Turn Complete - British
EDIT: British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
British regular : -0.67