@Deaths:
Definitely Attack 2* Def. 2.
I am quite flexible. It all depends what the unit represents and cost. And that has been changing in our discussion.
@Deaths:
Tekkyy, why defend at 1? They’ll be just as stubborn as any other Grunt with what ever they have. They already have to fight to the death.
Just throwing ideas around. Like maybe they are trained for all out attack.
That way players put down troops to defend a newly capture territory.
Rather then using the paratroopers to defend it.
Thats all.
@Deaths:
Whats this Defender retreats default stuff. Crazyness, Airplanes maybe but nothing else. Any way whole other topic.
Ignore that part. Its our AARHE rules. And yes AARHE is no ordinary house rule.
Same to our NC movement rules.
@Imperious:
The plane should not have any defence value against other air planes. I dont want these empty planes becoming a fodder for fighter loses.
no defence value stops it dead in its tracks. I guess a value of one works for defending with other land units.
Opposite.
Firstly, for Deaths Head 420 (standard axis & allies revised)…Transport plane attack 0 defend 1. Simple.
Now for AARHE, combat value 0/0. Defend at 1 is saying they get to drop bombs. They are not bombers. Only cheap transport planes of 4-8 IPC.
Dogfighting value 0/1. They have still have machine guns.
@Imperious:
On airborne i see why you want a 5 IPC value due to extra training. I think your correct!
Thats replying Deaths head 420 right?
Well he said
“It’s harder to produce a Tiger 1 then a Fallschirmjager so 5 is too high”
Anyway, 4 IPC or 5 IPC I don’t care. Depends on combat value. To stop going around in circles…we could try to leave IPC cost to last.
@Imperious:
The attack at 2/2 moving at 1 as paratroopers is good but i think they should keep this value due to their training. I dont like units changing values depending on how they are used.
Yeah we’ll say they are assault infantry. So attack 2 all the time. Whether paradropped or not
@Imperious:
The attack on a 3 during the first round is adequate considering you have the value at 5 IPC. Otherwise why would i buy these? Id rather have a tank at 3/3 for 5 IPC
But you can’t compare with tanks.
The value is airbone assault. You can’t paradrop tanks.
Ok one argument against attack 3 on on 1st cycle…paratroopers are dropped onto a safe location. As well as locations left open by defender because its not reachable normally. In this model less so as surprise and rapid engagement.
Further value in AARHE. (The stronger attack is useful in AARHE amphibious assault, since tank and artillery do not unload in 1st cycle.)
So simply…
Partrooper (PARA) / Airbone Assault Infantry / Assault Infantry
Cost: 4 IPC
Combat: 2/2
Move: 1
Transport Plane / Cargo Plane
Cost: 8 IPC
Combat: 0/1 (in AARHE, combat 0/0 dogfight 0/1)
Move: 4
Carry 1 paratrooper in combat move. Carry 2 paratrooper/infantry in non-combat move.
(in AARHE, possibly carry 6 IPC)