Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Russia to Greece
Place Units - Russians
2 aaGuns and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 23 PUs
Combat Hit Differential Summary :
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from French Indo China to Kiangsi
1 infantry moved from Manchuria to Jehol
1 fighter moved from Java to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Manchuria to Kiangsi
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
2 armour moved from Burma to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 35 Sea Zone
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British and 1 artillery owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 aaGun, 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Jehol to 36 Sea Zone
1 tactical_bomber moved from Jehol to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Hunan
2 fighters and 2 tactical_bombers moved from India to Yunnan
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 armour and 2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5,4,5,1,1
Japanese collect 53 PUs (5 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Japanese regular : 2.00
British AA : -0.50
UK_Pacific regular : -0.67
ANZAC regular : 0.33
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Shantung to Jehol
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Western United States to Aleutian Islands
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to Jehol
1 bomber moved from Korea to Yakut S.S.R.
2 fighters moved from Korea to Jehol
1 fighter moved from Shantung to Jehol
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Jehol
Americans attack with 7 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 7 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 5/10 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Okinawa from Japanese, taking Jehol from Japanese with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Yakut S.S.R., round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Yakut S.S.R.
1 armour owned by the Germans lost in Yakut S.S.R.
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Aleutian Islands, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 8 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to Korea
7 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
1 battleship, 6 carriers, 3 cruisers and 1 destroyer moved from 34 Sea Zone to 19 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
3 fighters moved from Gibraltar to Greece
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Iraq to Greece
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
2 carriers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Greece
1 infantry placed in Central United States
1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters and 1 infantry placed in Korea
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Syria to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Syria to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to Greece
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Northwest Persia to Greece
2 artilleries and 3 infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Egypt to Syria
2 artilleries moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
2 fighters placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,00
Germans regular : 0,17
British regular : 0,00
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,3,4,3,3,6,2,6,5,5,6,4,2,5,1,1,1
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 artillery and 3 infantry moved from Paulau Island to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Okinawa
3 fighters moved from Korea to Shantung
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 20 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Belarus to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Vologda to Russia
1 artillery, 1 infantry and 1 mech_infantry moved from Samara to Russia
7 armour, 1 artillery and 3 mech_infantrys moved from Bryansk to Russia
10 armour and 5 mech_infantrys moved from Tambov to Russia
2 mech_infantrys moved from Western Ukraine to Russia
1 armour moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
2 bombers, 5 fighters and 3 tactical_bombers moved from Ukraine to 99 Sea Zone
2 armour moved from Volgograd to Russia
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northwest Persia
Germans attack with 1 armour and 4 bombers
British defend with 2 infantry
Germans roll dice for 1 armour and 4 bombers in Northwest Persia, round 2 : 4/5 hits, 3.17 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Northwest Persia
2 infantry owned by the British lost in Northwest Persia
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 21 armour, 2 artilleries, 2 infantry and 12 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 1 factory_major, 20 infantry and 4 mech_infantrys
Germans roll dice for 21 armour, 2 artilleries, 2 infantry and 12 mech_infantrys in Russia, round 2 : 15/37 hits, 13.83 expected hits
Russians roll dice for 3 aaGuns, 20 infantry and 4 mech_infantrys in Russia, round 2 : 6/24 hits, 8.00 expected hits
2 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
12 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 21 armour, 2 artilleries and 8 mech_infantrys in Russia, round 3 : 14/31 hits, 12.83 expected hits
Russians roll dice for 8 infantry and 4 mech_infantrys in Russia, round 3 : 6/12 hits, 4.00 expected hits
2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
4 mech_infantrys owned by the Russians and 8 infantry owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour and 4 mech_infantrys remaining. Battle score for attacker is 45
Casualties for Germans: 2 artilleries, 2 infantry and 8 mech_infantrys
Casualties for Russians: 3 aaGuns, 20 infantry and 4 mech_infantrys
Non Combat Move - Germans
4 artilleries moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Ukraine to Rostov
1 armour moved from Volgograd to Rostov
4 bombers moved from Northwest Persia to Bryansk
2 bombers, 5 fighters and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy
10 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
10 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,3,4,6,6,6,5,3,1,4,2,5,2,2,4,6
Germans collect 64 PUs (5 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 3.17
British regular : 0.33
Call it a game, or keep playing?
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
I am quite ready to surrender, but not yet unconditional ^^ so let us start negotiating: How about that we rematch with same sides and bid? In return current game takes like five rounds less?
@pacifiersboard I think we will match up in the tournament next?
Assuming we both win. If we don’t meet, definitely a rematch. You are a tough opponent.
If you want, we can start a new match and call it either a playoff or league match, depending if we are formally facing each other?
New bid. New sides.
ah, yes, sure, had not checked that out - and your odds are better than mine. My game versus elche may take a while still - you don’t wanna restart till then?
you mean, that we start a potential playoff in advance?
and call it a regular league game in case elche wins?
@pacifiersboard yup.
that’s an idea! Should we turn to gamerman if we can do this?
@pacifiersboard let’s just do it. Summer will be busy for me. Nice to get this done.
For bidding, would you be willing to try a sealed bid auction:
We each message a neutral person like Andrew with our bids. Person who bids lowest gets Allies with a bonus equal to the average of the two bids (rounded down)
Example: you have a sealed bid of 40. I bid 45. You are Allies for +42.
interesting, always open to such stuff (not necessarily in playoff))
Have you done sealed bidding before? What if we bid the same? I can pick then? ^^
Sealed bid gives us both incentives to put in a number that we think is fair, and then end up getting something that is better than what we think is fair. Not as much thinking about what the other person will do.
Sure, if it is a tie, you get to choose sides.
Fine, fine. Do you ask Andrew? Do you want dice to be LL? I’ll let you know when I chose my bid.
@pacifiersboard regular dice. I have submitted my sealed to Andrew and let him know to validate it on Wednesday or later if you ask.
What is your Allies bid?