@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
Ich habe die Flieger in Belarus vergessen und nach Moskau editiert.
Ich hoffe das ist okay für dich, ansonsten kannst du sie natürlich zurück stellen und mit Deutschland vernichten.
Ja klar, das ist okay mit den fig.
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 bomber moved from Ukraine to Rostov
1 fighter moved from Volgograd to Rostov
1 armour and 5 mech_infantrys moved from Baltic States to Belarus
2 infantry moved from Volgograd to Samara
2 artilleries moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
10 armour and 8 mech_infantrys moved from Volgograd to Tambov
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2,50 expected hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2,00 expected hits
Russians roll dice for 2 artilleries in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 10 armour, 1 artillery, 2 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Tambov, round 2 : 12/21 hits, 7,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 10 armour, 1 artillery, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 : 1/10 hits, 3,83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 2 infantry in Rostov, round 3 : 2/8 hits, 3,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 : 3/8 hits, 3,17 expected hits
Russians roll dice for 2 artilleries in Rostov, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Rostov
2 artilleries owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 5 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Belarus, round 2 : 1/7 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 3/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Volgograd to Tambov
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
2 armour moved from Western Ukraine to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
1 armour moved from Western Ukraine to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Ukraine
1 artillery moved from Western Ukraine to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Western Germany
2 infantry placed in France
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,1,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,5,4,5
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 artilleries, 9 infantry and 1 mech_infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Caucasus
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,33
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Jehol
4 artilleries, 4 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Jehol
1 bomber moved from Japan to Jehol
3 fighters moved from Japan to Jehol
1 cruiser and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Sumatra
Battle in Jehol
Japanese attack with 5 artilleries, 1 bomber, 9 fighters, 11 infantry and 4 tactical_bombers
Chinese defend with 7 artilleries, 1 fighter and 18 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Jehol, round 2 : 0/3 hits, 1,83 expected hits
Japanese roll dice for 5 artilleries, 1 bomber, 9 fighters, 11 infantry and 4 tactical_bombers in Jehol, round 2 : 13/30 hits, 12,17 expected hits
Chinese roll dice for 7 artilleries, 1 fighter and 18 infantry in Jehol, round 2 : 8/26 hits, 9,00 expected hits
8 infantry owned by the Japanese lost in Jehol
13 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 5 artilleries, 1 bomber, 9 fighters, 3 infantry and 4 tactical_bombers in Jehol, round 3 : 7/22 hits, 10,50 expected hits
Chinese roll dice for 7 artilleries, 1 fighter and 5 infantry in Jehol, round 3 : 7/13 hits, 4,67 expected hits
3 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Jehol
5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber, 9 fighters and 4 tactical_bombers in Jehol, round 4 : 7/15 hits, 8,17 expected hits
Chinese roll dice for 5 artilleries and 1 fighter in Jehol, round 4 : 2/6 hits, 2,33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
1 fighter owned by the Chinese and 5 artilleries owned by the Chinese lost in Jehol
Japanese win, taking 42 Sea Zone from UK_Pacific, taking Sumatra from UK_Pacific with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 5 artilleries, 1 fighter and 11 infantry
Casualties for Chinese: 7 artilleries, 1 fighter and 18 infantry
Non Combat Move - Japanese
1 bomber moved from Jehol to Japan
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 21 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
4 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 4 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -5,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer, 2 fighters and 1 submarine moved from 106 Sea Zone to 104 Sea Zone
3 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Eastern United States to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 6 transports moved from 106 Sea Zone to 104 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 fighters and 9 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
6 armour, 3 artilleries, 13 infantry and 17 mech_infantrys moved from Caucasus to Rostov
1 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
3 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 fighter and 2 tactical_bombers moved from Russia to Kazakhstan
1 fighter and 2 tactical_bombers moved from Iraq to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 fighter moved from India to Kazakhstan
1 fighter moved from Syria to Rostov
Combat - British
Battle in Volgograd
British attack with 1 fighter, 2 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
British attack with 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys
Germans defend with 4 artilleries
British roll dice for 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys in Rostov, round 2 : 11/45 hits, 11,17 expected hits
Germans roll dice for 4 artilleries in Rostov, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Rostov
4 artilleries owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 7 armour, 3 artilleries, 1 fighter, 10 infantry and 21 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Germans: 4 artilleries
Battle in Kazakhstan
British attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Kazakhstan
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
3 aaGuns and 2 artilleries moved from Caucasus to Rostov
1 fighter and 3 tactical_bombers moved from Volgograd to Caucasus
1 bomber, 2 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Kwangsi to Yunnan
3 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 battleship and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Rostov to Caucasus
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 fighter placed in India
1 destroyer and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 21 PUs (2 lost to blockades); end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : -1,50
Germans regular : 2,00
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer, 2 fighters and 1 submarine moved from 106 Sea Zone to 104 Sea Zone
3 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Eastern United States to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 6 transports moved from 106 Sea Zone to 104 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 104 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 fighters and 9 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
6 armour, 3 artilleries, 13 infantry and 17 mech_infantrys moved from Caucasus to Rostov
1 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
3 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 fighter and 2 tactical_bombers moved from Russia to Kazakhstan
1 fighter and 2 tactical_bombers moved from Iraq to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 fighter moved from India to Kazakhstan
1 fighter moved from Syria to Rostov
Combat - British
Battle in Volgograd
British attack with 1 fighter, 2 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
British attack with 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys
Germans defend with 4 artilleries
British roll dice for 7 armour, 3 artilleries, 1 fighter, 13 infantry and 21 mech_infantrys in Rostov, round 2 : 11/45 hits, 11,17 expected hits
Germans roll dice for 4 artilleries in Rostov, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Rostov
4 artilleries owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 7 armour, 3 artilleries, 1 fighter, 10 infantry and 21 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Germans: 4 artilleries
Battle in Kazakhstan
British attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Kazakhstan
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
3 aaGuns and 2 artilleries moved from Caucasus to Rostov
1 fighter and 3 tactical_bombers moved from Volgograd to Caucasus
1 bomber, 2 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Kwangsi to Yunnan
3 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 battleship and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Rostov to Caucasus
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 fighter placed in India
1 destroyer and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 21 PUs (2 lost to blockades); end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by British from Albania: 1 artillery
EDIT: Adding units owned by British to Greece: 1 artillery
EDIT: Changing PUs for British from 53 to 56
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,50
Germans regular : 2,00
British regular : -0,67
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0,50 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
British defend with 1 battleship and 2 destroyers; Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Italians roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
British roll dice for 1 battleship and 2 destroyers in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
2 fighters owned by the Italians lost in 93 Sea Zone
1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 1 battleship and 2 destroyers remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,6,2,3,6
Italians collect 2 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : -1,67
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to Philippines
2 artilleries, 4 destroyers, 2 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Forget to move the ita AA and edit it.
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Romania to Bulgaria
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Archangel to Vologda
1 artillery moved from Tambov to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Belarus to Smolensk
3 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
4 mech_infantrys moved from Belarus to Russia
13 armour moved from Tambov to Vologda
8 mech_infantrys moved from Tambov to Vologda
1 artillery moved from Samara to Vologda
1 bomber moved from Ukraine to Vologda
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
3 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Samara to Russia
1 mech_infantry moved from Tambov to Russia
Combat - Germans
Battle in Bulgaria
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Bulgaria, round 2 : 0/4 hits, 1,00 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Bulgaria, round 3 : 2/4 hits, 1,00 expected hits
British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 mech_infantrys in Smolensk, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 14 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys
Russians defend with 5 artilleries, 9 infantry and 1 mech_infantry
Germans roll dice for 14 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys in Vologda, round 2 : 12/27 hits, 10,33 expected hits
Russians roll dice for 5 artilleries, 9 infantry and 1 mech_infantry in Vologda, round 2 : 6/15 hits, 5,00 expected hits
1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Vologda
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Vologda
Germans roll dice for 14 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Vologda, round 3 : 7/21 hits, 9,33 expected hits
Russians roll dice for 3 artilleries in Vologda, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Vologda
3 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 14 armour, 2 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry and 6 mech_infantrys
Casualties for Russians: 5 artilleries, 9 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 2 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Germans roll dice for 2 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 3/13 hits, 4,83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
3 infantry owned by the Russians lost in Russia
Germans roll dice for 2 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 3/11 hits, 4,50 expected hits
Russians roll dice for 2 artilleries in Russia, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Samara to Russia
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Tambov to Russia
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Novgorod to Belarus
1 bomber moved from Vologda to Novgorod
3 fighters and 2 tactical_bombers moved from Russia to Belarus
1 mech_infantry moved from Bryansk to Samara
1 artillery moved from Ukraine to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Western Germany
1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
2 fighters placed in Western Germany
3 infantry placed in Southern France
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,4,4,3
Germans collect 56 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : -4,17
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Caucasus to Rostov
Turn Complete - Russians
Combat Hit Differential Summary :
Hallo MrRoboto,
herzlichen Glückwunsch zum Sieg.
Ich habe mit Japan so richtig schlecht gespielt.
Stark gemacht von dir dass ich ganz vom Festland vertrieben war.
Also hoffentlich im neuen Jahr auf ein neues Match.
Ich wünsche dir einen guten Rutsch ins neue Jahr.
Danke für das Spiel!
Meine KJF Strategie hat mal wieder geklappt, schön. War nicht unbedingt schlecht gespielt mit Japan, ich habe auch sehr viel investiert dort.
Ich hoffe du hast ein schönes Silvester verbracht und wünsche dir ein tolles neues Jahr 2024.
Sag Bescheid wenn du ein neues Match möchtest.
Danke schön.
Was ist KJF ?
Ich muss mich verbessern sonst wirst du wieder weit vor mir stehen in der Tabelle.
Ich werde schwere Gegner im Playoff bekommen und könnte ganz schnell im Abstiegskampf stecken.
Aber ja, gerne ein Rematch.
Momentan habe ich 6 Spiele mit den 3 Playoffs und spiele noch 2 Classic just for fun.
Also melde ich mich, wenn ich 1 beendet habe.
Meine Bilanz 2023 ist schlecht, was nehme ich davon mit ins Jahr 2024 ? Starte ich mit der Punktzahl von gestern ?
KJF = Kill Japan First.
Ich gehe als Allies-Spieler einen sehr extremen KJF-Weg und haue am Anfang meist alles was geht gegen Japan.
Ja, du startest mit den Punkten von gestern.
Genau genommen ist das gar nicht die richtige Beschreibung, denn das System macht gar keinen Unterschied zwischen den Jahren.
Aber falls du eine Jahres-Bilanz ziehen möchtest:
Dein Overall-Rating (also über alle Versionen hinweg) ist gestiegen! Von 1458 auf 1477, obwohl du 8-12 in diesem Jahr warst (8 Siege aus 20 Spielen).
Daran sieht man auch, dass du dich bei der Gegnerwahl hauptsächlich auf bessere Gegner konzentriest.
Tatsächlich war nur eine einzige der 12 Niederlagen gegen einen schwächeren Gegner, nämlich gleich die erste dieses Jahr, gegen FlyingBadger. Alle anderen 11 Niederlagen waren gegen bessere Gegner
Okay, vielen dank.
Ist besser als erwartet.
OOB war 3-2
PtV war 1-2
BM4 war 4-8
Und in BM4 hast du dich von 1472 auf 1454 verschlechtert.
Danke für die Infos.