What software program do you use to edit the map?
AARHE Historical Map
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I sent you the wrong map. I resent both of the maps that are correct.
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great now thats done too
I am gonna see about printing costs
how are you doing yours?span across A4/A3/A2 paper and then mount on cardboard ?
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ok I was able to split the map into A3/A4 sizes
I am going to print them and get hard/thick sheet protectors/sleeve and see how it goes
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I would think the best way is to print on a roll up board>
This is a very similiar material that they make chess boards on for club use. Goto a game store and check it out. I have more than a few maps in thei format and its easy and cheap.
Of course the cheap way is 8.5x17 sheets printed out from desktop printer. But thats hardly quality considering all the work we put into this.
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oh yeah
but does the roll up material get curly and stuff?and I am doing A0 so it can be hard to transport in one piece
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It works perfect and you just buy a mailing tube to protect it. Get one thats 36" inches.
If you want to go hardcore then clear Lexan sheets 2x2 feet each (4 total) that are placed over the thing.
Then buy miniatures for heavy tanks, half tracks and cruisers and naval fighters
or use 2nd edition for cruisers,heavy bombers, and naval planes.
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I just checked out the new player aids.
Hope I am not being too picky…*action sequence, “combat move” missing
*naval sequence, retreats do not have to go towards your nation
Sugguestions…
*action sequence —> rename back to “turn sequence” for familiarity?
*buttom right space, could be used to put “starting victory cities” back in? and points too
*text a little hard to read, either lighten background it to a watermark or tone the background to the nations color
(particularly with UK and Italy, the black and white in the blackground is making it hard to read the black text)
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IL, Could you also mail me the player aids? (after adjustments) Thanks! :wink:
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they are on BGG. on PDF. BGG= board game geek.com
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Are you making imrpovements to the player aids or we leaving that aside for now?
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Ill get around to that. besides its minor stuff.
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Yeah actually we should be focusing all efforts on playtesting phase 2.
Quite a few new ideas, duno how they would go together. -
I have playtested all of the parts seperately. On that basis they work well.
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Yeah just need to see if any dramas when all used together.
As for the optional rules, for me the important is the destinction between FTR (fighter) and NAV (naval fighter).
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The naval fighter goes along with the idea of cheaper naval units so that the carriers will not be out of place because all the other catagories went down in price and the carrier didnt. The cheaper fighters reflects maintaining distinct air capabilities that dont include expensive 10 IPC planes.
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there is a strange side effect with snowy and mountainous terrain
we wanted to make it harder to fight
so we made it
*tanks can’t blitz
*land units’ fight with -1 modifier, but not reducing below 1now it made it harder to defend those terrain !
since both attacking and defending INF fights at 1 nowhow to fix this?
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well terrain only should be helping the defense. thats all. I think you made a typo on the rules because thats how i allways played it. I dont remember any idea that terrain would aid the attacker.
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oh I see
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crap
I just realise the phase 2 map has missing VCs (phase 3 ok)and I’ve printed the map too :cry:
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huh? whats missing. both maps have the VC’s