nothing great, but Chang Kai flexes his remaining muscles
VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance
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Is the game still going?
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Hi, sorry for quitting the game. I was so caught up with school that I just completely got out of it. I wish to get back now at playing, so let me know if you are still interested. We could continue our game, or we could start a new one if you prefer.
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No worries. We can continue playing this one.
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@SuperbattleshipYamato
Game HistoryRound: 4 Puchase Units - AustroHungarians Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 9 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Romania to Sevastopol EDIT: 2 fighters moved from Vienna to Ukraine 13 infantry moved from Poland to Ukraine 4 artilleries and 1 infantry moved from Galicia to Romania 3 infantry moved from Budapest to Romania 1 infantry moved from Vienna to Budapest 1 artillery and 7 infantry moved from Vienna to Trieste 1 fighter moved from Trieste to Budapest Combat - AustroHungarians Battle in Sevastopol AustroHungarians attack with 2 infantry Russians defend with 1 infantry and 1 port AustroHungarians roll dice for 2 infantry in Sevastopol, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Sevastopol AustroHungarians win, taking Sevastopol from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine AustroHungarians attack with 2 fighters and 13 infantry Russians defend with 1 artillery and 3 infantry AustroHungarians roll dice for 2 fighters and 13 infantry in Ukraine, round 2 : 7/15 hits, 5,00 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 2,00 expected hits 3 infantry owned by the Russians, 2 infantry owned by the AustroHungarians and 1 artillery owned by the Russians lost in Ukraine AustroHungarians win, taking Ukraine from Russians with 2 fighters and 11 infantry remaining. Battle score for attacker is 7 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Combat Move - AustroHungarians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Romania to Galicia Place Units - AustroHungarians 9 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : -0,50 AustroHungarians regular : 3,33
Thanks. It’s great you want to play.
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Game History
Round: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 1 fighter EDIT: Adding units owned by Russians to Galicia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Galicia: 1 fighter EDIT: Adding units owned by Russians to Moscow: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Galicia: 1 fighter EDIT: Adding units owned by Russians to Tatarstan: 1 fighter EDIT: Turning off Edit Mode Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits 1 infantry moved from Moscow to Livonia 1 fighter moved from Moscow to Livonia 1 fighter moved from Tatarstan to Livonia 1 artillery and 5 infantry moved from Moscow to Karelia 1 artillery and 5 infantry moved from Moscow to Belarus 1 battleship moved from SZ 9 to SZ 10 Combat - Russians Russians creates battle in territory Galicia Russians creates battle in territory SZ 10 Russians creates battle in territory SZ 18 Air Battle in Livonia Russians attacks with 2 units heading to Livonia Germans launches 1 interceptors out of Livonia Attackers Fire, : 0/2 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 1/2 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Livonia Air Battle is over, the defenders have all died Battle in Livonia Russians attack with 2 fighters and 1 infantry Germans defend with 9 artilleries and 24 infantry Russians roll dice for 2 fighters and 1 infantry in Livonia, round 2 : 3/3 hits, 1.00 expected hits Germans roll dice for 9 artilleries and 24 infantry in Livonia, round 2 : 18/33 hits, 16.50 expected hits 1 infantry owned by the Russians and 2 fighters owned by the Russians lost in Livonia 3 infantry owned by the Germans lost in Livonia Germans win with 9 artilleries and 21 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 fighters and 1 infantry Casualties for Germans: 3 infantry Battle in Karelia Russians attack with 1 artillery and 5 infantry Germans defend with 2 infantry and 1 port Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Germans and Russians reach a stalemate . Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 5 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Galicia Russians attack with 13 artilleries and 20 infantry AustroHungarians defend with 1 infantry Russians roll dice for 13 artilleries and 20 infantry in Galicia, round 2 : 14/33 hits, 15.33 expected hits AustroHungarians roll dice for 1 infantry in Galicia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Galicia 1 infantry owned by the AustroHungarians lost in Galicia Russians win, taking Galicia from AustroHungarians with 13 artilleries and 19 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for AustroHungarians: 1 infantry Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Galicia from Russians to AustroHungarians EDIT: Adding units owned by AustroHungarians to Galicia: 1 infantry EDIT: Adding units owned by Russians to Galicia: 1 infantry EDIT: Turning off Edit Mode Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0.67 Attackers Fire, : -0.33 Germans regular : 1.50 Russians regular : -1.00 AustroHungarians regular : 0.50 Germans mine : -0.17
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I totally forgot the game history, had to reread the whole thing. Let me know if you have any questions on the edits.
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What version do you play on? I get this error message when loading the game.
This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA
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Oops…
Yeah, I use both versions since the people I play the game with also use the other version.
How’s this:
I use the other version and go through the Russian turn, then use edit mode to change all the relevant parts, then send that file back to you. The game history is still on this thread.
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@SuperbattleshipYamato
Alright, that’s fine with me -
This should be the correct version and be consistent with the game history posted above:
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Combat Hit Differential Summary :
French regular : 1.50 Russians mine : -0.17 Russians regular : -2.50 Germans regular : -4.50
I’ve actually chosen to download the newer version so there will be no need anymore to use the 2.5 one. (By the way, do you mind if we play without posting the turn summaries? I’ve changed my mind about this because I never look at those anyway, I always look at the game itself to see what my opponent has done)
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Game History
Round: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - French 2 units repaired. 6 infantry moved from Picardy to Belgium 8 artilleries, 1 fighter and 28 infantry moved from Lorraine to Belgium 2 infantry moved from Burgundy to Piedmont 2 infantry moved from Paris to Burgundy 7 infantry moved from Paris to Picardy 1 artillery and 5 infantry moved from Portugal to SZ 14 1 artillery, 5 infantry and 3 transports moved from SZ 14 to SZ 8 1 artillery and 5 infantry moved from SZ 8 to Picardy Combat - French Battle in Belgium French attack with 8 artilleries, 1 fighter and 34 infantry Germans defend with 1 infantry French roll dice for 8 artilleries, 1 fighter and 34 infantry in Belgium, round 2 : 26/43 hits, 18.33 expected hits Germans roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belgium French win, taking Belgium from Germans with 8 artilleries, 1 fighter and 34 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - French 2 battleships moved from SZ 17 to SZ 14 Place Units - French 2 artilleries and 9 infantry placed in Paris Turn Complete - French French collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : 7.67 Germans regular : -0.50
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Game History
Round: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 10 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 8 infantry moved from India to Persia 2 artilleries and 4 infantry moved from Libya to Egypt 1 artillery and 2 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from South West Africa to Union of South Africa 1 transport moved from SZ 24 to SZ 25 1 artillery and 5 infantry moved from Scotland to SZ 8 2 artilleries and 7 infantry moved from Scotland to Yorkshire 2 infantry moved from Morocco to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 17 2 infantry moved from SZ 17 to Egypt 1 battleship moved from SZ 22 to SZ 24 Combat - British Battle in Union of South Africa British attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Union of South Africa, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Union of South Africa 1 artillery owned by the Germans lost in Union of South Africa Germans and British reach a stalemate . Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Combat Move - British Place Units - British 10 infantry and 1 tank placed in India Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.67
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Glad we sorted the game version thing out. Personally I like the new one better overall, minor changes that help with decision making (chiefly telling you whether a sea zone you’re attacking could have aircraft scrambled into).
I’m fine with you not posting them, though I would still like to post them myself. Hope that’s fine.
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@SuperbattleshipYamato
Combat Hit Differential Summary :Italians regular : -1.00 Ottomans regular : -0.33
Yeah, I noticed many people use the new version so I figured it might be better to just upgrade :)
Feel free to post the turn summaries, I don’t mind at all.
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Game History
Round: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 5 infantry moved from Tuscany to Venice 2 infantry moved from Rome to Tuscany 1 transport moved from SZ 28 to SZ 17 2 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 1 artillery, 1 fighter, 2 infantry and 6 transports; Remaining resources: 8 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Combat Move - Americans 1 battleship and 1 cruiser moved from SZ 1 to SZ 14 Place Units - Americans 1 artillery, 1 fighter and 2 infantry placed in United States of America 6 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 28 PUs
Combat Hit Differential Summary :
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