TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
You still playing?
Is the game still going?
Hi, sorry for quitting the game. I was so caught up with school that I just completely got out of it. I wish to get back now at playing, so let me know if you are still interested. We could continue our game, or we could start a new one if you prefer.
No worries. We can continue playing this one.
@SuperbattleshipYamato
Game History
Round: 4
Puchase Units - AustroHungarians
Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
AustroHungarians buy 9 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Romania to Sevastopol
EDIT: 2 fighters moved from Vienna to Ukraine
13 infantry moved from Poland to Ukraine
4 artilleries and 1 infantry moved from Galicia to Romania
3 infantry moved from Budapest to Romania
1 infantry moved from Vienna to Budapest
1 artillery and 7 infantry moved from Vienna to Trieste
1 fighter moved from Trieste to Budapest
Combat - AustroHungarians
Battle in Sevastopol
AustroHungarians attack with 2 infantry
Russians defend with 1 infantry and 1 port
AustroHungarians roll dice for 2 infantry in Sevastopol, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Sevastopol
AustroHungarians win, taking Sevastopol from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
AustroHungarians attack with 2 fighters and 13 infantry
Russians defend with 1 artillery and 3 infantry
AustroHungarians roll dice for 2 fighters and 13 infantry in Ukraine, round 2 : 7/15 hits, 5,00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 2,00 expected hits
3 infantry owned by the Russians, 2 infantry owned by the AustroHungarians and 1 artillery owned by the Russians lost in Ukraine
AustroHungarians win, taking Ukraine from Russians with 2 fighters and 11 infantry remaining. Battle score for attacker is 7
Casualties for AustroHungarians: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Romania to Galicia
Place Units - AustroHungarians
9 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : -0,50
AustroHungarians regular : 3,33
Thanks. It’s great you want to play.
Game History
Round: 4
Puchase Units - Russians
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Moscow: 1 fighter
EDIT: Adding units owned by Russians to Galicia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Galicia: 1 fighter
EDIT: Adding units owned by Russians to Moscow: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Galicia: 1 fighter
EDIT: Adding units owned by Russians to Tatarstan: 1 fighter
EDIT: Turning off Edit Mode
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
1 infantry moved from Moscow to Livonia
1 fighter moved from Moscow to Livonia
1 fighter moved from Tatarstan to Livonia
1 artillery and 5 infantry moved from Moscow to Karelia
1 artillery and 5 infantry moved from Moscow to Belarus
1 battleship moved from SZ 9 to SZ 10
Combat - Russians
Russians creates battle in territory Galicia
Russians creates battle in territory SZ 10
Russians creates battle in territory SZ 18
Air Battle in Livonia
Russians attacks with 2 units heading to Livonia
Germans launches 1 interceptors out of Livonia
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 1/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Livonia
Air Battle is over, the defenders have all died
Battle in Livonia
Russians attack with 2 fighters and 1 infantry
Germans defend with 9 artilleries and 24 infantry
Russians roll dice for 2 fighters and 1 infantry in Livonia, round 2 : 3/3 hits, 1.00 expected hits
Germans roll dice for 9 artilleries and 24 infantry in Livonia, round 2 : 18/33 hits, 16.50 expected hits
1 infantry owned by the Russians and 2 fighters owned by the Russians lost in Livonia
3 infantry owned by the Germans lost in Livonia
Germans win with 9 artilleries and 21 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 fighters and 1 infantry
Casualties for Germans: 3 infantry
Battle in Karelia
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 infantry and 1 port
Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Karelia
1 infantry owned by the Germans lost in Karelia
Germans and Russians reach a stalemate
. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belarus
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Galicia
Russians attack with 13 artilleries and 20 infantry
AustroHungarians defend with 1 infantry
Russians roll dice for 13 artilleries and 20 infantry in Galicia, round 2 : 14/33 hits, 15.33 expected hits
AustroHungarians roll dice for 1 infantry in Galicia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Galicia
1 infantry owned by the AustroHungarians lost in Galicia
Russians win, taking Galicia from AustroHungarians with 13 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for AustroHungarians: 1 infantry
Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Galicia from Russians to AustroHungarians
EDIT: Adding units owned by AustroHungarians to Galicia: 1 infantry
EDIT: Adding units owned by Russians to Galicia: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Russians
6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0.67
Attackers Fire, : -0.33
Germans regular : 1.50
Russians regular : -1.00
AustroHungarians regular : 0.50
Germans mine : -0.17
I totally forgot the game history, had to reread the whole thing. Let me know if you have any questions on the edits.
What version do you play on? I get this error message when loading the game.
This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA
Oops…
Yeah, I use both versions since the people I play the game with also use the other version.
How’s this:
I use the other version and go through the Russian turn, then use edit mode to change all the relevant parts, then send that file back to you. The game history is still on this thread.
@SuperbattleshipYamato
Alright, that’s fine with me
This should be the correct version and be consistent with the game history posted above:
Combat Hit Differential Summary :
French regular : 1.50
Russians mine : -0.17
Russians regular : -2.50
Germans regular : -4.50
I’ve actually chosen to download the newer version so there will be no need anymore to use the 2.5 one. (By the way, do you mind if we play without posting the turn summaries? I’ve changed my mind about this because I never look at those anyway, I always look at the game itself to see what my opponent has done)
Game History
Round: 4
Puchase Units - French
Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction
French buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 units repaired.
6 infantry moved from Picardy to Belgium
8 artilleries, 1 fighter and 28 infantry moved from Lorraine to Belgium
2 infantry moved from Burgundy to Piedmont
2 infantry moved from Paris to Burgundy
7 infantry moved from Paris to Picardy
1 artillery and 5 infantry moved from Portugal to SZ 14
1 artillery, 5 infantry and 3 transports moved from SZ 14 to SZ 8
1 artillery and 5 infantry moved from SZ 8 to Picardy
Combat - French
Battle in Belgium
French attack with 8 artilleries, 1 fighter and 34 infantry
Germans defend with 1 infantry
French roll dice for 8 artilleries, 1 fighter and 34 infantry in Belgium, round 2 : 26/43 hits, 18.33 expected hits
Germans roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Belgium
French win, taking Belgium from Germans with 8 artilleries, 1 fighter and 34 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - French
2 battleships moved from SZ 17 to SZ 14
Place Units - French
2 artilleries and 9 infantry placed in Paris
Turn Complete - French
French collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : 7.67
Germans regular : -0.50
Game History
Round: 4
Puchase Units - British
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 10 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 8 infantry moved from India to Persia
2 artilleries and 4 infantry moved from Libya to Egypt
1 artillery and 2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from South West Africa to Union of South Africa
1 transport moved from SZ 24 to SZ 25
1 artillery and 5 infantry moved from Scotland to SZ 8
2 artilleries and 7 infantry moved from Scotland to Yorkshire
2 infantry moved from Morocco to SZ 14
2 infantry and 1 transport moved from SZ 14 to SZ 17
2 infantry moved from SZ 17 to Egypt
1 battleship moved from SZ 22 to SZ 24
Combat - British
Battle in Union of South Africa
British attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Union of South Africa, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in Union of South Africa
1 artillery owned by the Germans lost in Union of South Africa
Germans and British reach a stalemate
. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Combat Move - British
Place Units - British
10 infantry and 1 tank placed in India
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : -0.67
Glad we sorted the game version thing out. Personally I like the new one better overall, minor changes that help with decision making (chiefly telling you whether a sea zone you’re attacking could have aircraft scrambled into).
I’m fine with you not posting them, though I would still like to post them myself. Hope that’s fine.
@SuperbattleshipYamato
Combat Hit Differential Summary :
Italians regular : -1.00
Ottomans regular : -0.33
Yeah, I noticed many people use the new version so I figured it might be better to just upgrade :)
Feel free to post the turn summaries, I don’t mind at all.
Game History
Round: 4
Puchase Units - Italians
Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
5 infantry moved from Tuscany to Venice
2 infantry moved from Rome to Tuscany
1 transport moved from SZ 28 to SZ 17
2 infantry moved from Rome to Tuscany
Combat Move - Italians
Place Units - Italians
5 infantry placed in Rome
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Puchase Units - Americans
Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction
Americans buy 1 artillery, 1 fighter, 2 infantry and 6 transports; Remaining resources: 8 PUs;
Combat Move - Americans
Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
Combat Move - Americans
1 battleship and 1 cruiser moved from SZ 1 to SZ 14
Place Units - Americans
1 artillery, 1 fighter and 2 infantry placed in United States of America
6 transports placed in SZ 1
Turn Complete - Americans
Americans collect 20 PUs; end with 28 PUs
Combat Hit Differential Summary :