Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
L23 BM4 MrRoboto(Axis) vs Avner (Allies+15) Game 2
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ups! sorry!
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Japan to Iwo Jima 1 fighter moved from Japan to 17 Sea Zone 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 submarine moved from 72 Sea Zone to 75 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers moved from 46 Sea Zone to New Guinea 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 infantry moved from Shan State to Burma Combat - Japanese Japanese creates battle in territory 25 Sea Zone Battle in 46 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 submarines and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Aleutian Islands Battle in 75 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 75 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 75 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 carrier and 1 tactical_bomber Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 4/8 hits, 4,17 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iwo Jima Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Iwo Jima, round 2 : 0/4 hits, 2,00 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iwo Jima 2 bombers owned by the Japanese retreated Americans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry 1 tactical_bomber owned by the Americans forced to land in 26 Sea Zone Non Combat Move - Japanese 1 artillery and 2 infantry moved from French Indo China to Shan State 3 infantry moved from Kwangsi to Yunnan 2 artilleries and 9 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kansu to Timguska 1 infantry moved from Timguska to Urals 1 aaGun, 3 artilleries and 12 infantry moved from Manchuria to Jehol 1 artillery and 2 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 2 bombers moved from Iwo Jima to Japan 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Shan State Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Manchuria 3 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : -1,83 UK_Pacific regular : -1,00 ANZAC regular : -1,00
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Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov 1 bomber and 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 2 fighters Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 2 : 2/4 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Rostov 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 bomber moved from Rostov to Novgorod Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 Russians regular : 0,33
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Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Vologda to Novosibirsk 1 armour moved from Yenisey to Novosibirsk 2 infantry moved from Archangel to Smolensk 1 fighter moved from Ukraine to Smolensk 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Battle in Novosibirsk Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 artilleries and 6 infantry moved from Nenetsia to Archangel 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Volgograd to Ukraine 1 fighter moved from Smolensk to Ukraine 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 116 Sea Zone 1 artillery and 3 infantry moved from France to Northern Italy 4 armour and 2 mech_infantrys moved from Germany to Northern Italy 4 armour and 4 mech_infantrys moved from Eastern Poland to Yugoslavia 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 2 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Western Germany 1 artillery placed in Germany Germans undo move 8. Germans undo move 7. Germans undo move 5. 2 artilleries and 1 infantry placed in France 1 artillery and 3 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,17
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone Place Units - ANZAC 3 submarines placed in 55 Sea Zone 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Scramble decision awaiting.
Note: I will attack Gilbert Islands instead of Solomon Islands.
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yes scramble 3 FIG
max Defence
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I know you said max defense, but I wanted to double check:
I scored 11 hits first round. With tippings and everything, this would kill your only destroyer.
You already have the benefit of seeing your hits, but I didn’t choose my casualties yet.
Do you want to keep a destroyer instead and choose a cruiser or something else as a casualty in your first round?
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I can’t open the file… it tells me incorrect engine version. But I’ve played so far and I can see other games…
PS
I’m on vacation with the laptop but I’ve already played with this
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Try to send me a photo of the fight, if you can, so I’ll try to answer you and maybe I’ll be able to open the complete file at the end of the turn…
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Alright, I had updated the tripleA version in the meantime, which was a bad idea.
I reversed back to our old version and recreated the battle in local mode to save it to the current state with the correct amount of hits.
Below you can find the file with the 10 hits you scored and I already chose your 11 casualties from my first round, which would leave you without a destroyer.
If you want to keep a DD instead, I can easily use another file I have saved, recreate your 10 hits again and continue WITH a destroyer.
You choose!
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Okay nevermind, I made a mistake. I forgot about the Australian units the game automatically chose!
Of course you can keep the Australian DD in any way, sorry for the confusion! I will continue with the battle now
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Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 3 infantry moved from Shan State to Burma Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 6 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 7 fighters and 2 tactical_bombers Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 10 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 10/22 hits, 11,83 expected hits Units damaged: 2 battleships owned by the Japanese 4 carriers owned by the Japanese lost in 54 Sea Zone 4 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 13/19 hits, 10,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 10/18 hits, 10,50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 fighters and 5 tactical_bombers in 54 Sea Zone, round 4 : 7/12 hits, 7,00 expected hits Americans roll dice for 1 battleship and 4 fighters in 54 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 81 Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 7 fighters and 2 tactical_bombers Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery and 2 infantry in Burma, round 4 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Burma, round 5 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Burma, round 6 : 2/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 37 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to Dutch New Guinea 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 artillery and 4 infantry moved from Yunnan to Shan State 1 infantry moved from Urals to Nenetsia 1 infantry moved from Timguska to Urals 1 infantry moved from Kansu to Timguska 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Anhwe to Hunan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Shan State 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Manchuria to Anhwe 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 artilleries and 10 infantry moved from Jehol to Anhwe Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Manchuria 1 artillery and 1 infantry placed in Japan 3 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : -0,17 UK_Pacific regular : -0,33
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ok so i can open the file
also sinks the DD…
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Yeah you probably didn’t see I already posted the turn.
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scramble?
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I will scramble both fighters, yes.