TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3


  • @SuperbattleshipYamato

    Game History

    Round: 11
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - AustroHungarians
            2 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by AustroHungarians from Sevastopol: 1 infantry
            EDIT: Adding units owned by Neutral_True to Sevastopol: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from Bulgaria to Constantinople
            4 artilleries and 2 infantry moved from Romania to Bulgaria
            2 infantry moved from Serbia to Bulgaria
            1 infantry moved from Galicia to Romania
            6 infantry moved from Trieste to Serbia
            1 fighter moved from Trieste to Romania
            1 fighter moved from Vienna to Romania
            3 artilleries and 6 infantry moved from Trieste to Venice
            1 infantry moved from Tyrolia to Venice
            2 infantry moved from Vienna to Tyrolia
            2 infantry moved from Vienna to Tyrolia
            1 artillery and 9 infantry moved from Vienna to Trieste
            2 infantry moved from Venice to Piedmont
            7 infantry moved from Venice to Tuscany
    
        Combat - AustroHungarians
            Battle in Tuscany
                AustroHungarians attack with 6 artilleries, 2 fighters, 26 infantry and 3 tanks
                Italians defend with 1 infantry
                    AustroHungarians roll dice for 6 artilleries, 2 fighters, 26 infantry and 3 tanks in Tuscany, round 2 : 17/37 hits, 15.33 expected hits
                    Italians roll dice for 1 infantry in Tuscany, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Tuscany
                AustroHungarians win, taking Tuscany from Italians with 6 artilleries, 2 fighters, 26 infantry and 3 tanks remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Piedmont
                AustroHungarians attack with 2 infantry
                Americans defend with 1 infantry
                    AustroHungarians roll dice for 2 infantry in Piedmont, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Piedmont, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Piedmont
                AustroHungarians win, taking Piedmont from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Combat Move - AustroHungarians
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1, tank = 1, tank = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Sevastopol: 1 infantry
            EDIT: Adding units owned by AustroHungarians to Sevastopol: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - AustroHungarians
            1 artillery, 1 fighter and 13 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    AustroHungarians regular : 2.00
    

  • @SuperbattleshipYamato

    Game History

    Round: 11
    
        Puchase Units - Germans
            Germans buy 2 artilleries and 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Livonia: 1 tank
            EDIT: Turning off Edit Mode
            11 artilleries and 10 infantry moved from Tatarstan to Sevastopol
            1 infantry moved from Ukraine to Sevastopol
            2 fighters moved from Galicia to Sevastopol
            1 infantry moved from Galicia to Ukraine
            1 infantry moved from Poland to Ukraine
            2 infantry moved from Prussia to Poland
            2 infantry moved from Berlin to Prussia
            3 infantry moved from Ruhr to Alsace
            2 infantry moved from Kiel to Ruhr
            2 infantry moved from Berlin to Kiel
            10 infantry moved from Berlin to Hanover
            3 artilleries and 4 infantry moved from Hanover to Munich
            1 fighter and 10 infantry moved from Munich to Alsace
    
        Combat - Germans
            Battle in Sevastopol
                Germans attack with 11 artilleries, 2 fighters and 11 infantry; AustroHungarians loiter and taunt
                British defend with 1 infantry and 1 port
                    Germans roll dice for 11 artilleries, 2 fighters and 11 infantry in Sevastopol, round 2 : 17/24 hits, 13.50 expected hits
                    British roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Sevastopol
                Germans win, taking Sevastopol from British with 11 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            2 artilleries and 12 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.50
    British regular : -0.50
    

    G11.tsvg


  • @The_Good_Captain

    Game History

    Round: 11
    
        Puchase Units - French
            French buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Smyrna
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 5 infantry moved from Lorraine to Belgium
            11 infantry moved from Picardy to Belgium
            11 infantry moved from Paris to Picardy
            1 infantry moved from Switzerland to Lorraine
            1 infantry moved from Switzerland to Lorraine
    
        Combat - French
    
        Combat Move - French
    
        Place Units - French
            11 infantry placed in Paris
    
        Turn Complete - French
            French collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    Game History

    Round: 11
    
        Puchase Units - British
            British buy 4 artilleries, 9 infantry and 1 tank; Remaining resources: 0 PUs; 
    
        Combat Move - British
                    Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits
                    Ottomans roll mine dice in SZ 21 : 0/1 hits, 0.17 expected hits
            2 artilleries, 8 infantry and 1 tank moved from Ankara to Smyrna
            1 artillery, 10 infantry and 1 tank moved from Mesopotamia to Ankara
            1 artillery and 1 infantry moved from Trans-Jordan to Smyrna
            4 artilleries, 9 infantry and 1 tank moved from Persia to Mesopotamia
            3 artilleries, 13 infantry and 1 tank moved from India to Persia
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Spanish Morocco to SZ 14
            2 infantry and 1 transport moved from SZ 14 to SZ 16
            1 artillery and 1 infantry moved from Egypt to SZ 17
            1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 21
            1 artillery and 1 infantry moved from SZ 21 to Romania
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry and 1 transport moved from SZ 16 to SZ 17
            2 infantry moved from SZ 17 to Egypt
            1 artillery and 5 infantry moved from Belgium to Ruhr
    
        Combat - British
            British creates battle in territory SZ 21
            Battle in Ruhr
                British attack with 1 artillery and 5 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery and 5 infantry in Ruhr, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Ruhr, round 2 : 1/2 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Ruhr
                British win, taking Ruhr from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Romania
                British attack with 1 artillery and 1 infantry
                AustroHungarians defend with 2 fighters and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 1.00 expected hits
                    AustroHungarians roll dice for 2 fighters and 1 infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the British lost in Romania
                AustroHungarians and British reach a stalemate
                . Battle score for attacker is -4
                Casualties for British: 1 artillery
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Romania: 1 infantry
            EDIT: Removing units owned by British from SZ 21: 1 transport
            EDIT: Adding units owned by British to SZ 17: 1 transport
            EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - British
            4 artilleries, 9 infantry and 1 tank placed in India
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Ottomans mine : -0.33
    Germans regular : 0.00
    AustroHungarians regular : -0.17
    British regular : -1.33
    

  • @The_Good_Captain

    Only after I did the battle in Romania did I change my mind about it. I’m sorry that I didn’t change my mind earlier and it definitely looks suspicious. Again, I apologise. Let me know if you want me to change that.

    UK Turn 11 Complete 1914 Game 3.tsvg


  • @SuperbattleshipYamato

    Game History

    Round: 11
    
        Puchase Units - Ottomans
            Ottomans buy 1 fighter; Remaining resources: 0 PUs; 
    
        Place Units - Ottomans
            1 fighter placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 6 PUs; end with 6 PUs
    

    O11.tsvg I am normally okay with and encourage edits to align with what player intentions are/were but in this particular case, I do feel strongly that we should accept the results of the move. First, it made complete sense to do it - any hits from the UK would have destroyed AH aircraft and there was a high probability of at least one hit. Second, it is in line with your playstyle of running transports through minefields. Given the high value nature of the move and the amount of dice thrown before changing your mind, for this one, I will have to insist we stick with the result.


  • @The_Good_Captain

    Okay then. I was thinking of doing it with the Italians instead. No worries. I assume you edited it yourself?

    Thank you for clarifying this rather troubling (though that isn’t the right word, more like unclear) matter.


  • @The_Good_Captain

    I do agree that if things worked out it would’ve been a logical and good attack.


  • @SuperbattleshipYamato I hadn’t done the edit yet, no. Might be a bit easier if you did - I actually didn’t look at the history to see what was where.


  • @The_Good_Captain

    No worries.


  • @The_Good_Captain

    [add on to the above comment but as you know we can’t edit stuff]

    :+1:


  • @SuperbattleshipYamato I went ahead and did the edit. Go for Italy when you’re ready: O11 edit.tsvg


  • @The_Good_Captain

    Thanks a lot. I have a question about the rules and I’m not ready to go on until @Krieghund responds:

    https://www.axisandallies.org/forums/topic/40057/foreign-amphibious-reinforcement-and-bombardment


  • @SuperbattleshipYamato I see it. Generally speaking, with board game rules of any game, exceptions to any rule will be stated explicitly. If no exception can be found for a certain case, then the rule stands. But with this particular game, 1914, I don’t blame you for asking (haha).



  • @The_Good_Captain

    I meant, in “[add on to the above comment but as you know we can’t edit stuff]” above, “because” rather than “but”, sorry about that.


  • @The_Good_Captain

    Nooooo!!! Noooooo!!! Nooooooooooooooooooooo!!!


  • @The_Good_Captain

    Game History

    Round: 11
    
        Puchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
                    Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits
                    Ottomans roll mine dice in SZ 21 : 1/1 hits, 0.17 expected hits
                1 transport lost in SZ 21
            1 artillery and 1 infantry moved from Rome to SZ 17
            1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 21
    
        Combat Move - Italians
    
        Place Units - Italians
            4 infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Ottomans mine : 0.67
    

  • @The_Good_Captain

    Crap, I forgot to unload American units from last turn. I fixed that.


  • @The_Good_Captain

    Dang, the dice is very unhappy with me today.

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