I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
1d6: 1
For game 2023-6-9-World-War-I-1914.
Due to using low luck, the attack does not need to be rolled.
France forgot to attack 1 German infantry in Alsace and is committing 1 infantry and 1 artillery to attack.
Rolling for the one defending German infantry:
[dice 1d6]
1d6: 2
For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3.
Forgot to use American jet fighters from a carrier in sea zone 26 to attack a Japanese destroyer in sea zone 16.
Americans have a guaranteed hit. Using low luck. Since the Americans have a power of 8, they’re rolling an additional dice hitting at 2.
[dice 1d6]
1d6: 3
Japanese destroyer rolling on defence, hitting at 2, defending against American jet fighters coming from sea zone 26 in sea zone 16, same battle as the immediately preceding post.
[dice 1d6]
1d6: 3
For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3.
Forgot to attack the German West Germany major industrial complex with a US strategic bomber from Leningrad.
Playing with low luck.
Due to how the dice works, a dice will be rolled that would only hit on a “1” and a “2”. Pretend “1” is “5” and “2” is “6”.
[dice 1d2]
1d2: 1
In the above strategic bombing raid the raid was actually against the German major industrial complex in the territory Germany, not West Germany.
Rolling for German anti-aircraft defences against an American strategic bombing raid (1 strategic bomber from Leningrad) against a German major industrial complex in the territory Germany.
[dice 1d6]
1d6: 1
So no change overall.
This battle was US turn 7.
This battle was US turn 5.
For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3, US Turn 7.
Forgot to use 2 American jet fighters from a carrier in sea zone 26 to attack a Japanese destroyer in sea zone 16.
Americans have a guaranteed hit. Using low luck. Since the Americans have a power of 8, they’re rolling an additional dice hitting at 2.
Japanese destroyer rolling on defence, hitting at 2.
[dice 1d6]
[dice 1d6]
1d6: 3
1d6: 2
For game 2023-7-1-World-War-II-Global-1940-Balanced-Mod3, US Turn 11.
Forgot to use 3 American destroyers from sea zone 26 to attack a Japanese destroyer in sea zone 16.
Americans have a guaranteed hit. Using low luck.
Japanese destroyer rolling on defence, hitting at 2.
[dice 1d6]
1d6: 1
[dice 1d6]
[dice 1d6<2]