Thanks, awesome.
L23 PTV Shin-Ji (Axis +8) vs Wizmark (Allies)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 armour moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Bryansk 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 16 infantry moved from Korea to Amur 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Smolensk to Samara 3 aaGuns, 3 artilleries, 1 fighter, 42 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers moved from Smolensk to Bryansk 6 artilleries moved from Russia to Bryansk 1 fighter and 2 tactical_bombers moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Russians collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 26 Sea Zone to 28 Sea Zone 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 infantry moved from Wake Island to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 7 fighters and 1 tactical_bomber moved from 27 Sea Zone to Midway 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 bomber moved from Davao to 59 Sea Zone 1 artillery moved from Kwangsi to French Indo China 1 fighter moved from Paulau to French Indo China 1 tactical_bomber moved from Davao to French Indo China 1 bomber moved from Davao to Shantung 1 infantry moved from Anhwe to Shantung 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in 28 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 28 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Siberia Battle in 59 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Midway Japanese attack with 7 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Midway, round 2 : 6/9 hits, 4.33 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in Midway 2 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 7 fighters and 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 2 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shantung Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 mech_infantry moved from Kwangtung to Kiangsu 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 7 fighters moved from Midway to 25 Sea Zone 1 bomber moved from Shantung to Japan 1 bomber moved from 59 Sea Zone to Borneo 3 transports moved from 21 Sea Zone to 7 Sea Zone 2 carriers and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 3 fighters moved from 7 Sea Zone to Davao 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 aaGun, 1 armour, 7 artilleries and 14 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 artillery and 5 infantry placed in Japan 4 destroyers placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 1.17 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Central America to 91 Sea Zone 2 infantry moved from Central America to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 12 Sea Zone to 28 Sea Zone 1 destroyer moved from 11 Sea Zone to 28 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 28 Sea Zone Combat - Americans Battle in Morocco Battle in Wake Island Battle in 28 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 2 submarines in 28 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 28 Sea Zone Americans win, taking Morocco from Germans, taking Wake Island from Japanese with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 artillery and 1 infantry moved from French Guiana to 90 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 3 fighters moved from 28 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 28 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Central America to 91 Sea Zone 2 infantry moved from Central America to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 12 Sea Zone to 28 Sea Zone 1 destroyer moved from 11 Sea Zone to 28 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 28 Sea Zone Combat - Americans Battle in Morocco Battle in Wake Island Battle in 28 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 2 submarines in 28 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 28 Sea Zone Americans win, taking Morocco from Germans, taking Wake Island from Japanese with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 artillery and 1 infantry moved from French Guiana to 90 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 3 fighters moved from 28 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 28 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Shansi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 artilleries, 1 fighter and 15 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 infantry placed in Hunan 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 bomber moved from United Kingdom to 107 Sea Zone 1 fighter moved from 83 Sea Zone to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 infantry moved from Western India to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 artillery moved from Southern Persia to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 2 artilleries moved from Southern Persia to Iraq 2 cruisers moved from 83 Sea Zone to 82 Sea Zone Combat - British Battle in Sumatra Battle in 107 Sea Zone British attack with 1 bomber and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 107 Sea Zone 1 destroyer owned by the Germans lost in 107 Sea Zone British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in Iraq British attack with 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq British roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Iraq, round 3 : 5/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in French Indo China British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 2 fighters moved from Egypt to Morocco 1 infantry moved from Alexandria to Egypt 3 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from 107 Sea Zone to Morocco 3 infantry moved from Western India to Baluchistan 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Australia to 40 Sea Zone 1 fighter moved from Northern Australia to Shan State 1 aaGun moved from Kweichow to Yunnan 2 infantry moved from Malaya to Shan State 1 aaGun moved from Yunnan to Shan State Place Units - British 1 destroyer and 1 transport placed in 109 Sea Zone 2 artilleries and 1 infantry placed in Southern Persia 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,6,3,1,2,6,3,4,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 destroyer placed in 40 Sea Zone 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 fighter Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 1.33 Italians regular : 0.67 Japanese regular : 0.33 Germans regular : 0.67 British regular : 1.50
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@shin-ji Hey there, I accidently clicked the dd on sz 10 to go to the battle in sz28. I ve edited him out and out to where he should be. If you dont agree with this, then i need to change the placements of the fighters after that battle. Thanks
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@wizmark No worries!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 artillery, 1 bomber and 6 infantry moved from Syria to Iraq Combat - Italians Battle in Iraq Italians attack with 1 artillery, 1 bomber and 6 infantry British defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Iraq, round 2 : 1/8 hits, 2.00 expected hits British roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Iraq Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Iraq, round 3 : 3/8 hits, 2.00 expected hits British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy 2 artilleries and 2 infantry moved from Northern Italy to 99 Sea Zone 4 transports moved from 100 Sea Zone to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Syria 4 transports moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 3 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1,6,3 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 59 Sea Zone to 45 Sea Zone 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 aaGun and 1 infantry moved from Northern Australia to 56 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 1 aaGun and 1 infantry moved from 43 Sea Zone to Java 2 infantry moved from Northern Australia to South Australia Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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@wizmark I just realized that I forgot to move that Italian plane from Bessarabia to SOuthern Italy. Would you mind terribly if I did that?
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@shin-ji sure no problem :+1:
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Smolensk 8 armour, 15 artilleries, 51 infantry and 5 mech_infantrys moved from Northern Belarus to Smolensk 3 armour moved from Leningrad to Smolensk 4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Leningrad to Vologda 1 bomber moved from Eastern Poland to Vologda 3 armour and 3 mech_infantrys moved from Ukraine to Stalingrad Germans take Rostov from Russians 1 bomber moved from Eastern Poland to Vologda Combat - Germans Battle in Stalingrad Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Stalingrad, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys in Smolensk, round 2 : 25/93 hits, 27.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 16 armour, 15 artilleries, 50 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 4 aaGuns moved from Northern Belarus to Smolensk 2 bombers moved from Vologda to Leningrad 4 fighters and 1 tactical_bomber moved from Western Germany to Leningrad 1 mech_infantry moved from Ukraine to Stalingrad 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Southern France to France 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Algeria to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Syria 1 fighter moved from 100 Sea Zone to Eastern Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Stalingrad: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode 3 fighters placed in Leningrad 3 bombers placed in Western Germany 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Smolensk 8 armour, 15 artilleries, 51 infantry and 5 mech_infantrys moved from Northern Belarus to Smolensk 3 armour moved from Leningrad to Smolensk 4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Leningrad to Vologda 1 bomber moved from Eastern Poland to Vologda 3 armour and 3 mech_infantrys moved from Ukraine to Stalingrad Germans take Rostov from Russians 1 bomber moved from Eastern Poland to Vologda Combat - Germans Battle in Stalingrad Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Stalingrad, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys in Smolensk, round 2 : 25/93 hits, 27.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 16 armour, 15 artilleries, 50 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 4 aaGuns moved from Northern Belarus to Smolensk 2 bombers moved from Vologda to Leningrad 4 fighters and 1 tactical_bomber moved from Western Germany to Leningrad 1 mech_infantry moved from Ukraine to Stalingrad 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Southern France to France 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Algeria to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Syria 1 fighter moved from 100 Sea Zone to Eastern Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Stalingrad: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode 3 fighters placed in Leningrad 3 bombers placed in Western Germany 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.33
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 4 fighters and 2 tactical_bombers moved from Russia to Stalingrad 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia
Combat Hit Differential Summary :
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@shin-ji Does yr sub fight in sz 5? Its a bit disappointing that even with all the extra money for R G can just walk straight into Moscow. I know i spent in the FE…about $30 but 10 extra inf or 3 fighters would still have made no difference to the moscow battle. Maybe trying to be a road block in the south as well was not the plan to take but then italy and g would have gobbled up all that territory much earlier.
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@wizmark I’ll have the sub fight. It’s unlikely to help, but hey!
And thanks for your praise. I did set it up that way - that’s why I went ahead and took Siberia and Stalingrad - prevents you from spending there, where it might matter. I have no idea if it will be enough to overcome the debacle in the East.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 4 fighters and 2 tactical_bombers moved from Russia to Stalingrad 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia Combat - Russians Battle in 5 Sea Zone Russians attack with 1 submarine Japanese defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Japanese roll dice for 1 transport in 5 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 5 Sea Zone Russians win, taking 5 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine and 1 transport Battle in Siberia Russians attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 4 infantry in Siberia, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Stalingrad Russians attack with 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 7/16 hits, 7.17 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Russians lost in Stalingrad 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 3 armour, 2 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - Russians 3 aaGuns, 1 armour, 9 artilleries, 42 infantry, 1 marine and 1 mech_infantry moved from Bryansk to Kursk 2 artilleries and 6 infantry moved from Russia to Samara 4 fighters and 2 tactical_bombers moved from Stalingrad to Urals Place Units - Russians 3 fighters placed in Urals 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6 Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 Germans regular : -1.00 Russians regular : -0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 4 fighters and 2 tactical_bombers moved from Russia to Stalingrad 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia Combat - Russians Battle in 5 Sea Zone Russians attack with 1 submarine Japanese defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Japanese roll dice for 1 transport in 5 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 5 Sea Zone Russians win, taking 5 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine and 1 transport Battle in Siberia Russians attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 4 infantry in Siberia, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Stalingrad Russians attack with 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 7/16 hits, 7.17 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Russians lost in Stalingrad 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 3 armour, 2 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - Russians 3 aaGuns, 1 armour, 9 artilleries, 42 infantry, 1 marine and 1 mech_infantry moved from Bryansk to Kursk 2 artilleries and 6 infantry moved from Russia to Samara 4 fighters and 2 tactical_bombers moved from Stalingrad to Urals Place Units - Russians 3 fighters placed in Urals 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6 Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 2 fighters EDIT: Adding units owned by Russians to Kursk: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17 Germans regular : -1.00 Russians regular : -0.00
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@shin-ji yeah you have to win in Europe now…cant see japan getting back from this position
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 5 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 1 infantry moved from 24 Sea Zone to Wake Island 1 artillery moved from 24 Sea Zone to Wake Island 4 infantry and 2 transports moved from 7 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Manilla to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 bomber moved from Borneo to 43 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to 5 Sea Zone 1 bomber moved from Japan to Shantung 1 mech_infantry moved from Kiangsu to Shantung 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone 1 infantry moved from 24 Sea Zone to Wake Island 1 fighter moved from 25 Sea Zone to 32 Sea Zone 3 fighters moved from 25 Sea Zone to Wake Island 3 fighters moved from Davao to Caroline Islands 1 fighter moved from 25 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to Wake Island 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Wake Island Japanese attack with 1 artillery, 4 fighters and 2 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Wake Island, round 2 : 3/7 hits, 2.83 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Caroline Islands Japanese attack with 1 artillery, 4 fighters and 5 infantry ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Caroline Islands, round 2 : 6/10 hits, 3.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win, taking Caroline Islands from ANZAC with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 5 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 submarine Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone 1 submarine owned by the Russians lost in 5 Sea Zone Japanese win, taking 5 Sea Zone from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Russians: 1 submarine Battle in 26 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Shantung Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Shantung to Japan 1 aaGun, 1 armour, 6 artilleries and 12 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Davao 2 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 carriers moved from 25 Sea Zone to 34 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from 32 Sea Zone to 34 Sea Zone 4 fighters moved from Wake Island to 34 Sea Zone 1 fighter moved from 26 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 34 Sea Zone 2 destroyers moved from 7 Sea Zone to 35 Sea Zone 1 bomber moved from 43 Sea Zone to Davao 1 fighter moved from 5 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 transport placed in 7 Sea Zone 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 4,3 Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 0.83 UK_Pacific regular : 0.00 ANZAC regular : 0.33 Russians regular : 0.83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway 1 marine moved from Hawaiian Islands to 28 Sea Zone 1 cruiser and 1 marine moved from 28 Sea Zone to 32 Sea Zone Americans take 27 Sea Zone from Japanese 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 93 Sea Zone to 94 Sea Zone 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Germans Americans take Tunisia from Italians 1 artillery moved from Gibraltar to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Marshall Islands Battle in Midway Battle in 94 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Midway from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 transport moved from 93 Sea Zone to 105 Sea Zone 2 carriers and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from 94 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 carrier and 1 fighter moved from 28 Sea Zone to 30 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers moved from 28 Sea Zone to 27 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 submarine placed in 104 Sea Zone 1 destroyer and 2 transports placed in 11 Sea Zone 2 infantry placed in Western United States 1 fighter placed in Eastern United States 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries and 5 infantry moved from Anhwe to Kiangsi 1 fighter moved from Yunnan to Kiangsi 11 artilleries and 16 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei Place Units - Chinese 3 artilleries and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 33 PUs; British buy 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Gibraltar to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 3 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Baluchistan to 82 Sea Zone 1 infantry moved from Baluchistan to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 2 artilleries and 1 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 1 bomber moved from Morocco to Iraq 1 fighter moved from Eastern India to Iraq 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from 40 Sea Zone to French Indo China 3 infantry moved from Yunnan to French Indo China 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Borneo Combat - British Battle in Borneo Battle in Malta Battle in Iraq British attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor and 6 infantry British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 6/13 hits, 5.33 expected hits Italians roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the British lost in Iraq 1 artillery owned by the Italians and 6 infantry owned by the Italians lost in Iraq British win, taking Borneo from Japanese, taking Malta from Italians, taking Iraq from Italians with 3 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 6 infantry Battle in French Indo China British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 carrier, 1 destroyer and 1 fighter moved from 40 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from French Indo China to 39 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 2 aaGuns moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Yunnan to Shan State 1 bomber moved from Iraq to Southern Persia 1 fighter moved from Iraq to 82 Sea Zone 3 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Morocco to Egypt 1 fighter moved from Morocco to United Kingdom 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Baluchistan to Southern Persia Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 2 artilleries and 1 infantry placed in Southern Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3,1,2,5,6,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in Eastern India change ownership: 1 artillery, 2 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -1.33 Germans regular : -0.33 British regular : 0.33