And off we go! I mean down we go, if we are talking about the fighter that crashed into the ocean in East Canada Sea Zone. Not a good start of the war for him.
Good luck and have fun!
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Wake Island to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
4 fighters moved from 32 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from Wake Island to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 27 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from 32 Sea Zone to 26 Sea Zone
4 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
2 infantry moved from Java to 43 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
2 bombers moved from Borneo to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Combat Hit Differential Summary :
@wizmark Scrambles?
@shin-ji no scrams
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Wake Island to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
4 fighters moved from 32 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from Wake Island to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 27 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from 32 Sea Zone to 26 Sea Zone
4 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
2 infantry moved from Java to 43 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
2 bombers moved from Borneo to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 aaGun and 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 aaGun and 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 fighter
Battle in 27 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 27 Sea Zone
Japanese win, taking 27 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 marine; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 5/9 hits, 4.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 4/5 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 marine
Casualties for ANZAC: 1 fighter
Battle in 26 Sea Zone
Japanese attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters in 26 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 6/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Davao
2 bombers moved from Kwangsi to Davao
1 aaGun and 3 infantry moved from Kiangsi to Kwangtung
1 fighter moved from 35 Sea Zone to Paulau
3 fighters moved from Hawaiian Islands to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from 26 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 3 infantry moved from 21 Sea Zone to Kwangtung
Place Units - Japanese
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone
Japanese undo move 1.
1 submarine placed in 6 Sea Zone
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5
Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.00
Japanese regular : 0.83
ANZAC regular : -0.33
@wizmark I’m slightly offended by how much of your strategy so far hinges on my not paying attention - that Russian marine, the sneaky little Siberian sub… ;p
Historically, tho, that is how I lose a lot of games.
@shin-ji lol…the marine was worth a punt, although i should have loaded it onto the cruiser rather than retreating it, just in case. The sub was more calculated as it stopped any tts just landing troops in the far east!
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
3 fighters and 2 tactical_bombers moved from 14 Sea Zone to Hawaiian Islands
Combat Hit Differential Summary :
@shin-ji scramble to hawaii? Although the engine allows it you cant scramble against my tt as you have no defending surface warships :+1:
@wizmark No scramble. ENjoy the celebratory luau!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
3 fighters and 2 tactical_bombers moved from 14 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 12 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 14 Sea Zone to 12 Sea Zone
1 destroyer and 2 submarines moved from 11 Sea Zone to 12 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Central America
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,4,5,2,6,6,1,4,5,6,6,5,4,2,3,6,6,1,2,4,5
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 5 infantry moved from Chahar to Shansi
1 artillery and 2 infantry moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
Combat - Chinese
Battle in Shansi
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shansi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
1 fighter owned by the Chinese retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
Place Units - Chinese
2 artilleries and 4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Nigeria to 112 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 destroyers and 1 submarine moved from 40 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern India to 56 Sea Zone
Combat - British
Battle in 56 Sea Zone
British attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
2 destroyers owned by the British lost in 56 Sea Zone
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone
British roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 56 Sea Zone
British win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 2 destroyers
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win, taking 112 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 112 Sea Zone to United Kingdom
4 fighters moved from Nigeria to Egypt
1 tactical_bomber moved from 83 Sea Zone to Egypt
3 transports moved from 83 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
5 infantry moved from Eastern India to Western India
3 transports moved from 78 Sea Zone to 82 Sea Zone
1 transport moved from 82 Sea Zone to 81 Sea Zone
2 artilleries and 4 infantry moved from Burma to Yunnan
4 infantry moved from Shan State to Yunnan
2 aaGuns moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to Northern Australia
Place Units - British
1 airfield placed in Egypt
3 infantry placed in Iraq
3 artilleries placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,1,1,2,2,3,5,4
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,6
British collect 31 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 carrier placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 1.67
Japanese regular : 0.83
British regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 82 Sea Zone
2 fighters moved from 100 Sea Zone to Ukraine
1 fighter moved from Southern Italy to Ukraine
2 armour, 1 artillery and 8 infantry moved from Bessarabia to Ukraine
1 artillery, 3 infantry and 1 mech_infantry moved from Syria to Iraq
Combat - Italians
Battle in 82 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 82 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 2 transports
Battle in Iraq
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.17 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 5 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 3 fighters and 8 infantry
Russians defend with 2 artilleries, 1 factory_minor and 16 infantry
Italians roll dice for 2 armour, 1 artillery, 3 fighters and 8 infantry in Ukraine, round 2 : 4/14 hits, 4.33 expected hits
Russians roll dice for 2 artilleries and 16 infantry in Ukraine, round 2 : 7/18 hits, 6.00 expected hits
7 infantry owned by the Italians lost in Ukraine
4 infantry owned by the Russians lost in Ukraine
Italians roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Ukraine, round 3 : 3/7 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 12 infantry in Ukraine, round 3 : 6/14 hits, 4.67 expected hits
2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Ukraine
3 infantry owned by the Russians lost in Ukraine
1 fighter owned by the Italians retreated
Russians win with 2 artilleries and 9 infantry remaining. Battle score for attacker is -39
Casualties for Italians: 2 armour, 1 artillery, 2 fighters and 8 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 7 infantry, 1 submarine and 4 transports moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 7 infantry moved from 100 Sea Zone to Syria
1 bomber moved from 82 Sea Zone to Syria
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 2.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 64 Sea Zone to 43 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from South Australia to Northern Australia
Place Units - ANZAC
1 submarine and 2 transports placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Dice Statistics:
Total
1 was rolled 142 times
2 was rolled 129 times
3 was rolled 121 times
4 was rolled 132 times
5 was rolled 119 times
6 was rolled 117 times
Average roll : 3.405
Median : 3.000
Variance : 0.597
Standard Deviation : 0.773
Total rolls : 760
Germans Combat
1 was rolled 37 times
2 was rolled 38 times
3 was rolled 24 times
4 was rolled 35 times
5 was rolled 31 times
6 was rolled 35 times
Average roll : 3.450
Median : 4.000
Variance : 0.670
Standard Deviation : 0.819
Total rolls : 200
British Combat
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.333
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 102
Italians Combat
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.434
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 76
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.702
Standard Deviation : 0.838
Total rolls : 20
Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.473
Median : 3.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 74
ANZAC Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 9
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.700
Median : 4.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.389
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 36
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.364
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 55
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 30 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 31 times
5 was rolled 25 times
6 was rolled 27 times
Average roll : 3.429
Median : 3.000
Variance : 0.138
Standard Deviation : 0.372
Total rolls : 170
@shin-ji Naughty hitting my poor tts! Didnt count through syria…only through the suez route :anguished:
@wizmark I got tt’s in my last game the same way! It was even sneakier then - I hadn’t landed in Syria at the time. I triple checked the rules to make sure it was legal.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
1 armour moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Northern Belarus
1 submarine moved from 122 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 fighter moved from Morocco to 100 Sea Zone
1 fighter moved from Western Germany to 107 Sea Zone
3 fighters and 2 tactical_bombers moved from Morocco to 112 Sea Zone
Combat Hit Differential Summary :
@wizmark Scramble the French fighter?
Oh, and will your sub fight?
@shin-ji no scram, sub to fight, but if your sub hits then it kills the dd not the sub. If that then submerge. My sub should survive no matter what :+1:
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
1 armour moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Northern Belarus
1 submarine moved from 122 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 fighter moved from Morocco to 100 Sea Zone
1 fighter moved from Western Germany to 107 Sea Zone
3 fighters and 2 tactical_bombers moved from Morocco to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
1 destroyer owned by the British lost in 112 Sea Zone
British and Germans reach a stalemate
. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 107 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 107 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 3 armour, 2 bombers, 2 infantry and 8 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 9 infantry
Germans roll dice for 3 armour, 2 bombers, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 5/15 hits, 4.67 expected hits
Russians roll dice for 2 artilleries and 9 infantry in Ukraine, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Germans lost in Ukraine
5 infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 armour, 2 bombers and 8 mech_infantrys in Ukraine, round 3 : 2/13 hits, 4.33 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 2/6 hits, 2.00 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 armour, 2 bombers and 6 mech_infantrys in Ukraine, round 4 : 6/11 hits, 4.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 9 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
4 artilleries and 17 infantry moved from Eastern Poland to Northern Belarus
1 armour and 7 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Archangel to Leningrad
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 107 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to Algeria
1 destroyer and 1 transport moved from 94 Sea Zone to 97 Sea Zone
2 bombers moved from Ukraine to Eastern Poland
Place Units - Germans
3 armour placed in Leningrad
4 fighters and 1 tactical_bomber placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : 0.00
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Bryansk
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 16 infantry moved from Korea to Amur
1 submarine moved from 5 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Smolensk to Samara
3 aaGuns, 3 artilleries, 1 fighter, 42 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers moved from Smolensk to Bryansk
6 artilleries moved from Russia to Bryansk
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Stalingrad
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :