• TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to British Columbia
            1 artillery moved from 1 Sea Zone to British Columbia
            1 armour and 1 infantry moved from Alaska to British Columbia
            1 cruiser moved from 2 Sea Zone to 1 Sea Zone
            1 bomber moved from Japan to British Columbia
            1 destroyer moved from 2 Sea Zone to 9 Sea Zone
            1 transport moved from 2 Sea Zone to 7 Sea Zone
            1 fighter moved from Jehol to Philippines
            1 fighter moved from Jehol to Philippines
            3 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Jehol
            1 armour moved from Siberia to Manchuria
            6 armour, 1 artillery and 1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            4 fighters moved from Kwangtung to Yunnan
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Caroline Islands to 36 Sea Zone
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in British Columbia
                Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Americans defend with 2 armour and 2 infantry
                    Japanese roll dice for 1 cruiser in British Columbia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in British Columbia, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 2 armour and 2 infantry in British Columbia, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in British Columbia
                    2 infantry owned by the Americans lost in British Columbia
                    Japanese roll dice for 1 armour, 1 artillery and 1 bomber in British Columbia, round 3 : 2/1 hits, 1.50 expected hits
                    British roll dice for 2 armour in British Columbia, round 3 : 1/0 hits, 1.00 expected hits
                    1 artillery owned by the Japanese lost in British Columbia
                    2 armour owned by the Americans lost in British Columbia
                Japanese win, taking British Columbia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Americans: 2 armour and 2 infantry
            Battle in Kweichow
                Japanese attack with 6 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 4/1 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 6 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Yunnan, round 2 : 2/1 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
                    British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 bombers moved from 36 Sea Zone to Philippines
            5 fighters moved from Japan to Philippines
            4 fighters moved from Yunnan to Kwangtung
            1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Kwangsi to Kwangtung
            1 armour moved from Kwangsi to Kwangtung
            1 armour and 4 mech_infantrys moved from Kwangsi to Kweichow
            1 bomber moved from British Columbia to Alaska
    
        Place Units - Japanese
            2 infantry placed in Kwangtung
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    British regular : 0.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Jehol : 1 flag, 8 infantry and 1 mech_infantry
    Manchuria : 1 flag, 1 aaGun, 1 armour and 1 factory_minor
    Yunnan : 1 flag, 2 infantry
    Kweichow : 1 flag, 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys
    Hunan : 1 flag
    Anhwe : 1 flag
    British Columbia : 1 flag, 1 armour
    Kwangtung : 1 flag, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
    Philippines : 1 flag, 1 airfield, 2 bombers, 7 fighters and 1 harbour
    Alaska : 1 flag, 1 bomber
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 1 destroyer
    Central Mongolia : 1 flag
    2 Sea Zone : 7 submarines
    1 Sea Zone : 1 cruiser and 1 transport
    7 Sea Zone : 1 transport
    9 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer and 5 submarines
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    

    Production/PUs Summary :

    Germans : 45 / 57
    Russians : 27 / 29
    Japanese : 42 / 44
    Americans : 49 / 61
    Chinese : 8 / 16
    British : 34 / 41
    UK_Pacific : 21 / 21
    Italians : 17 / 11
    ANZAC : 17 / 29
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 63 times
            2 was rolled 47 times
            3 was rolled 54 times
            4 was rolled 55 times
            5 was rolled 49 times
            6 was rolled 49 times
        Average roll : 3.401
        Median : 3.000
        Variance : 0.547
        Standard Deviation : 0.740
        Total rolls : 317
    
    Germans Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 9 times
            4 was rolled 13 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.412
        Median : 3.000
        Variance : 0.498
        Standard Deviation : 0.705
        Total rolls : 68
    
    British Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 8 times
            5 was rolled 11 times
            6 was rolled 7 times
        Average roll : 3.721
        Median : 4.000
        Variance : 0.639
        Standard Deviation : 0.799
        Total rolls : 43
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.115
        Median : 3.000
        Variance : 0.533
        Standard Deviation : 0.730
        Total rolls : 26
    
    French Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.000
        Variance : 1.619
        Standard Deviation : 1.272
        Total rolls : 8
    
    Americans Combat
            1 was rolled 4 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.677
        Median : 4.000
        Variance : 0.228
        Standard Deviation : 0.477
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.400
        Median : 1.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
        Average roll : 2.000
        Median : 2.000
        Variance : 1.778
        Standard Deviation : 1.333
        Total rolls : 4
    
    Chinese Combat
            1 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 3 times
        Average roll : 3.154
        Median : 3.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    UK_Pacific Combat
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 2 times
        Average roll : 4.167
        Median : 4.000
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.163
        Median : 3.000
        Variance : 0.601
        Standard Deviation : 0.775
        Total rolls : 49
    
    Neutral_Axis Combat
            1 was rolled 2 times
            3 was rolled 1 times
        Average roll : 1.667
        Median : 1.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 9 times
            3 was rolled 11 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 13 times
        Average roll : 3.426
        Median : 3.000
        Variance : 0.547
        Standard Deviation : 0.740
        Total rolls : 61
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 10
    
        Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 9 Sea Zone
            3 submarines moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            2 fighters moved from 10 Sea Zone to Alaska
            1 bomber moved from Western United States to 7 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to British Columbia
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to West Indies
            2 bombers moved from Western United States to West Indies
            2 bombers moved from Archangel to 100 Sea Zone
            1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
            2 fighters moved from 37 Sea Zone to Yunnan
            1 bomber moved from New Zealand to 36 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 destroyers and 3 transports; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Germans scrambles 3 units out of Romania to defend against the attack in 100 Sea Zone
            Battle in 7 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 100 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 destroyer, 3 fighters and 1 transport
                    Americans roll dice for 2 bombers in 100 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 100 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    2 bombers owned by the Americans lost in 100 Sea Zone
                    1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 100 Sea Zone
                Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 destroyer and 1 fighter
            Battle in 9 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 9 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in West Indies
                Americans attack with 2 bombers and 2 infantry
                Italians defend with 1 armour and 1 infantry
                    Americans roll dice for 2 bombers and 2 infantry in West Indies, round 2 : 2/1 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 infantry in West Indies, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in West Indies
                    1 infantry owned by the Italians and 1 armour owned by the Italians lost in West Indies
                Americans win, taking West Indies from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in British Columbia
                Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in British Columbia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 1 Sea Zone
                Americans attack with 3 submarines and 1 transport
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 cruiser owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 transport in 1 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 transport in 1 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 3 submarines and 1 transport remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in Alaska
                Americans attack with 2 fighters and 1 infantry
                Japanese defend with 1 bomber
                    Americans roll dice for 2 fighters and 1 infantry in Alaska, round 2 : 2/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 bomber in Alaska, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in Yunnan
                Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 2/1 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 36 Sea Zone
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 100 Sea Zone back to originating territory: Romania
            Moving scrambled unit from 100 Sea Zone back to originating territory: Romania
    
        Non Combat Move - Americans
            2 fighters moved from Alaska to 10 Sea Zone
            2 fighters moved from British Columbia to Western United States
            1 tactical_bomber moved from British Columbia to Western United States
            2 bombers moved from West Indies to Eastern United States
            2 submarines moved from 89 Sea Zone to 91 Sea Zone
            2 fighters moved from Yunnan to 37 Sea Zone
            1 bomber moved from 7 Sea Zone to Midway
    
        Place Units - Americans
            1 armour placed in Western United States
            1 destroyer and 3 transports placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 12 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            4 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Combat Move - British
            4 fighters moved from 96 Sea Zone to 100 Sea Zone
            1 armour and 2 infantry moved from Tunisia to Algeria
            2 infantry moved from Tunisia to Algeria
            2 infantry moved from Tunisia to Algeria
            1 armour and 2 mech_infantrys moved from Shan State to Kwangsi
            3 armour, 4 artilleries and 15 infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Shan State to Hunan
                  Chinese take Hunan from Japanese
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 125 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 7 PUs; 
    
        Combat - British
            Battle in 100 Sea Zone
                British attack with 4 fighters
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 100 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 125 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Algeria
                British attack with 1 armour and 6 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 1/1 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kwangsi
                British attack with 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Kwangsi, round 2 : 6/1 hits, 6.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to India
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 armour and 1 mech_infantry moved from India to Shan State
            4 fighters moved from 100 Sea Zone to 98 Sea Zone
            2 carriers and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 fighters moved from 125 Sea Zone to Scotland
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 destroyer placed in 98 Sea Zone
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 28 PUs
            Some Units in French Indo China change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Italians regular : -0.17
    Japanese regular : -1.67
    Germans regular : -0.50
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 10
    
        Combat Move - Italians
            1 infantry moved from Romania to Bessarabia
            2 fighters moved from Greece to Bessarabia
            1 bomber moved from Greece to Bessarabia
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Bessarabia, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Bessarabia to Greece
            1 bomber moved from Bessarabia to Greece
    
        Place Units - Italians
            1 destroyer placed in 100 Sea Zone
            1 infantry placed in Greece
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1
            Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -0.33
    

    Territory Summary for Italians :

    Morocco : 1 flag, 2 artilleries and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 6 infantry
    Northern Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory_major and 5 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
    Bessarabia : 1 flag, 1 infantry
    100 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry
    

    Production/PUs Summary :

    Germans : 45 / 57
    Russians : 27 / 29
    Japanese : 36 / 44
    Americans : 52 / 74
    Chinese : 11 / 15
    British : 36 / 47
    UK_Pacific : 21 / 28
    Italians : 15 / 9
    ANZAC : 17 / 29
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 77 times
            2 was rolled 63 times
            3 was rolled 60 times
            4 was rolled 66 times
            5 was rolled 68 times
            6 was rolled 63 times
        Average roll : 3.438
        Median : 3.000
        Variance : 0.452
        Standard Deviation : 0.672
        Total rolls : 397
    
    Null / Other
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 4 times
            4 was rolled 8 times
            5 was rolled 12 times
            6 was rolled 10 times
        Average roll : 3.706
        Median : 4.000
        Variance : 0.710
        Standard Deviation : 0.843
        Total rolls : 51
    
    Germans Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 10 times
            4 was rolled 13 times
            5 was rolled 8 times
            6 was rolled 13 times
        Average roll : 3.443
        Median : 3.000
        Variance : 0.454
        Standard Deviation : 0.674
        Total rolls : 70
    
    British Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 4 times
            4 was rolled 8 times
            5 was rolled 12 times
            6 was rolled 10 times
        Average roll : 3.706
        Median : 4.000
        Variance : 0.710
        Standard Deviation : 0.843
        Total rolls : 51
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Americans Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 4 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 5 times
        Average roll : 3.487
        Median : 4.000
        Variance : 0.408
        Standard Deviation : 0.639
        Total rolls : 39
    
    Neutral_Axis Combat
            1 was rolled 2 times
            3 was rolled 1 times
        Average roll : 1.667
        Median : 1.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 11 times
            6 was rolled 13 times
        Average roll : 3.485
        Median : 3.000
        Variance : 0.169
        Standard Deviation : 0.411
        Total rolls : 68
    
    French Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.000
        Variance : 1.619
        Standard Deviation : 1.272
        Total rolls : 8
    
    ANZAC Combat
            1 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.400
        Median : 1.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
        Average roll : 2.000
        Median : 2.000
        Variance : 1.778
        Standard Deviation : 1.333
        Total rolls : 4
    
    Chinese Combat
            1 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 3 times
        Average roll : 3.154
        Median : 3.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    UK_Pacific Combat
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 2 times
        Average roll : 4.167
        Median : 4.000
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.180
        Median : 3.000
        Variance : 0.558
        Standard Deviation : 0.747
        Total rolls : 50
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers moved from Romania to Yunnan
            2 bombers moved from Romania to Belarus
            2 armour moved from Romania to Western Ukraine
            2 fighters moved from Romania to Belarus
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Novgorod to Finland
            2 fighters moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 factory_upgrade, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Germans attack with 2 bombers
                Americans defend with 1 artillery and 1 mech_infantry
                    Germans roll dice for 2 bombers in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in Yunnan
                    1 mech_infantry owned by the Americans lost in Yunnan
                    Germans roll dice for 1 bomber in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Yunnan
                    1 artillery owned by the Americans lost in Yunnan
                Chinese win with no units remaining. Battle score for attacker is -16
                Casualties for Germans: 2 bombers
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 bombers, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Belarus, round 2 : 3/1 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Belarus to Romania
            2 bombers moved from Belarus to Southern Italy
            1 fighter moved from Archangel to Romania
            2 fighters moved from Archangel to Germany
            1 aaGun moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            2 aaGuns moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 mech_infantrys placed in France
            1 armour and 1 infantry placed in Germany
            3 infantry placed in Novgorod
            1 transport placed in 100 Sea Zone
            Units in Romania being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1
            Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -0.67
    Germans regular : -0.17
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 infantry
    France : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
    Western Germany : 1 airfield, 1 factory_major and 1 harbour
    Romania : 1 airfield, 1 factory_upgrade, 3 fighters and 2 infantry
    Germany : 1 aaGun, 1 armour, 1 factory_major, 2 fighters and 1 infantry
    Southern Italy : 2 bombers
    Belarus : 1 flag, 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 1 infantry
    Western Ukraine : 1 flag, 2 armour
    Novgorod : 1 flag, 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 1 harbour, 22 infantry and 1 mech_infantry
    100 Sea Zone : 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag, 2 mech_infantrys
    

    Production/PUs Summary :

    Germans : 49 / 55
    Russians : 23 / 29
    Japanese : 36 / 44
    Americans : 52 / 74
    Chinese : 11 / 15
    British : 36 / 47
    UK_Pacific : 21 / 28
    Italians : 15 / 9
    ANZAC : 17 / 33
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 76 times
            2 was rolled 63 times
            3 was rolled 66 times
            4 was rolled 72 times
            5 was rolled 70 times
            6 was rolled 67 times
        Average roll : 3.478
        Median : 4.000
        Variance : 0.262
        Standard Deviation : 0.511
        Total rolls : 414
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 11 times
        Average roll : 3.852
        Median : 4.000
        Variance : 0.792
        Standard Deviation : 0.890
        Total rolls : 54
    
    Germans Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 14 times
            5 was rolled 8 times
            6 was rolled 14 times
        Average roll : 3.467
        Median : 3.000
        Variance : 0.453
        Standard Deviation : 0.673
        Total rolls : 75
    
    British Combat
            1 was rolled 8 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 11 times
        Average roll : 3.852
        Median : 4.000
        Variance : 0.792
        Standard Deviation : 0.890
        Total rolls : 54
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Americans Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 4 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 5 times
        Average roll : 3.487
        Median : 4.000
        Variance : 0.408
        Standard Deviation : 0.639
        Total rolls : 39
    
    Neutral_Axis Combat
            1 was rolled 2 times
            3 was rolled 1 times
        Average roll : 1.667
        Median : 1.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 11 times
            6 was rolled 13 times
        Average roll : 3.485
        Median : 3.000
        Variance : 0.169
        Standard Deviation : 0.411
        Total rolls : 68
    
    French Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.000
        Variance : 1.619
        Standard Deviation : 1.272
        Total rolls : 8
    
    ANZAC Combat
            1 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.400
        Median : 1.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
        Average roll : 2.000
        Median : 2.000
        Variance : 1.778
        Standard Deviation : 1.333
        Total rolls : 4
    
    Chinese Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 3 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.156
        Standard Deviation : 1.075
        Total rolls : 16
    
    UK_Pacific Combat
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 2 times
        Average roll : 4.167
        Median : 4.000
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 8 times
        Average roll : 3.208
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 53
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 11
    
        Combat Move - Russians
            9 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            2 infantry moved from Smolensk to Archangel
            10 infantry moved from Dzavhan to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
            1 artillery and 12 infantry moved from Hopei to Kweichow
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 1 artillery and 12 infantry
                Japanese defend with 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                    Russians roll dice for 1 artillery and 12 infantry in Kweichow, round 2 : 2/1 hits, 2.50 expected hits
                    Japanese roll dice for 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kweichow, round 2 : 6/1 hits, 5.50 expected hits
                    6 infantry owned by the Russians lost in Kweichow
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians roll dice for 1 artillery and 6 infantry in Kweichow, round 3 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 3 : 5/1 hits, 4.83 expected hits
                    5 infantry owned by the Russians lost in Kweichow
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 4 : 4/1 hits, 4.50 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kweichow
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Japanese win with 7 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -25
                Casualties for Russians: 1 artillery and 12 infantry
                Casualties for Japanese: 1 infantry and 3 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 1 fighter, 9 infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 fighter, 9 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 2.67 expected hits
                    Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    2 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            13 armour and 4 mech_infantrys moved from Bryansk to Russia
            8 infantry moved from Russia to Smolensk
            2 aaGuns moved from Novosibirsk to Samara
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    Germans regular : -0.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 11
    
        Combat Move - Japanese
            7 armour and 1 mech_infantry moved from Kweichow to Kwangsi
                  Japanese take Yunnan from Chinese
            1 artillery moved from Kweichow to Hunan
            1 mech_infantry moved from Jehol to Hunan
            1 armour, 4 fighters, 2 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
            2 bombers and 7 fighters moved from Philippines to Kwangsi
            4 submarines moved from 2 Sea Zone to 1 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 8 armour, 2 bombers, 11 fighters, 2 infantry and 3 mech_infantrys
                British defend with 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
                    Japanese roll dice for 8 armour, 2 bombers, 11 fighters, 2 infantry and 3 mech_infantrys in Kwangsi, round 2 : 11/1 hits, 11.67 expected hits
                    Chinese roll dice for 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Kwangsi, round 2 : 9/0 hits, 9.00 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese lost in Kwangsi
                    11 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 4 armour, 2 bombers and 11 fighters in Kwangsi, round 3 : 9/1 hits, 8.83 expected hits
                    Chinese roll dice for 4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Kwangsi, round 3 : 5/1 hits, 5.33 expected hits
                    2 fighters owned by the Japanese and 3 armour owned by the Japanese lost in Kwangsi
                    2 mech_infantrys owned by the British, 3 artilleries owned by the British and 4 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour, 2 bombers and 9 fighters in Kwangsi, round 4 : 7/1 hits, 6.33 expected hits
                    Chinese roll dice for 4 armour and 1 artillery in Kwangsi, round 4 : 2/1 hits, 2.33 expected hits
                    2 fighters owned by the Japanese lost in Kwangsi
                    1 artillery owned by the British and 4 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is -7
                Casualties for Japanese: 7 armour, 4 fighters, 2 infantry and 3 mech_infantrys
                Casualties for British: 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
            Battle in Hunan
                Japanese attack with 1 artillery and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                    1 mech_infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in 1 Sea Zone
                Japanese attack with 4 submarines
                Americans defend with 3 submarines and 1 transport
                3 submarines owned by the Americans submerged
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Americans with 4 submarines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Chahar: 1 armour
            EDIT: Removing units owned by Japanese from Manchuria: 1 armour
            EDIT: Changing ownership of Chahar from Chinese to Japanese
            EDIT: Turning off Edit Mode
            2 bombers and 7 fighters moved from Kwangsi to Kwangtung
            8 infantry moved from Jehol to Buyant-Uhaa
            3 submarines moved from 2 Sea Zone to 7 Sea Zone
    
        Place Units - Japanese
            1 bomber placed in Japan
            1 submarine placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            2 armour and 1 mech_infantry placed in Manchuria
            Japanese undo move 4.
            Japanese undo move 3.
            2 infantry and 1 mech_infantry placed in Kwangtung
            2 armour and 1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 armour
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor and 1 infantry
    Yunnan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 armour
    Anhwe : 1 flag
    Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 flag
    Central Mongolia : 1 flag
    1 Sea Zone : 1 flag, 4 submarines
    7 Sea Zone : 3 submarines
    6 Sea Zone : 1 destroyer and 6 submarines
    Buyant-Uhaa : 1 flag, 8 infantry
    

    Production/PUs Summary :

    Germans : 46 / 55
    Russians : 26 / 33
    Japanese : 40 / 41
    Americans : 52 / 74
    Chinese : 7 / 15
    British : 36 / 47
    UK_Pacific : 21 / 28
    Italians : 15 / 9
    ANZAC : 17 / 33
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 69 times
            2 was rolled 57 times
            3 was rolled 64 times
            4 was rolled 63 times
            5 was rolled 58 times
            6 was rolled 58 times
        Average roll : 3.428
        Median : 3.000
        Variance : 0.298
        Standard Deviation : 0.545
        Total rolls : 369
    
    Germans Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 14 times
            5 was rolled 8 times
            6 was rolled 14 times
        Average roll : 3.461
        Median : 3.000
        Variance : 0.471
        Standard Deviation : 0.686
        Total rolls : 76
    
    British Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 8 times
            5 was rolled 12 times
            6 was rolled 10 times
        Average roll : 3.894
        Median : 4.000
        Variance : 0.888
        Standard Deviation : 0.942
        Total rolls : 47
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    French Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 5.000
        Variance : 1.619
        Standard Deviation : 1.272
        Total rolls : 8
    
    Americans Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 4 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 5 times
        Average roll : 3.487
        Median : 4.000
        Variance : 0.408
        Standard Deviation : 0.639
        Total rolls : 39
    
    ANZAC Combat
            1 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.400
        Median : 1.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
        Average roll : 2.000
        Median : 2.000
        Variance : 1.778
        Standard Deviation : 1.333
        Total rolls : 4
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 4 times
        Average roll : 3.053
        Median : 3.000
        Variance : 1.269
        Standard Deviation : 1.126
        Total rolls : 19
    
    UK_Pacific Combat
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 2 times
        Average roll : 4.167
        Median : 4.000
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
    
    Russians Combat
            1 was rolled 12 times
            2 was rolled 10 times
            3 was rolled 12 times
            4 was rolled 10 times
            5 was rolled 5 times
            6 was rolled 9 times
        Average roll : 3.224
        Median : 3.000
        Variance : 0.585
        Standard Deviation : 0.765
        Total rolls : 58
    
    Neutral_Axis Combat
            1 was rolled 2 times
            3 was rolled 1 times
        Average roll : 1.667
        Median : 1.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 9 times
            5 was rolled 12 times
            6 was rolled 15 times
        Average roll : 3.533
        Median : 3.000
        Variance : 0.291
        Standard Deviation : 0.539
        Total rolls : 75
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 11
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 9 Sea Zone to 7 Sea Zone
            1 bomber moved from Midway to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 3 submarines
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 7 Sea Zone
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 3 submarines
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 4 submarines
                    Americans roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    Japanese roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 1 Sea Zone
                    2 submarines owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 2 submarines in 1 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 4 submarines
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 9 Sea Zone to 26 Sea Zone
            1 infantry moved from British Columbia to Western United States
            1 infantry moved from Alaska to British Columbia
            2 bombers moved from Eastern United States to United Kingdom
            1 destroyer and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from 7 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 armour and 1 infantry placed in Eastern United States
            Americans undo move 3.
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Combat Move - Chinese
            4 artilleries and 12 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Shan State to Hunan
                  Chinese take Yunnan from Japanese
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 tactical_bomber moved from India to Kwangsi
            1 armour and 6 infantry moved from Algeria to Morocco
    
        Purchase Units - British
            British buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Hunan
                British attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 armour and 2 mech_infantrys in Hunan, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Morocco
                British attack with 1 armour and 6 infantry
                Italians defend with 2 artilleries and 1 mech_infantry
                    British roll dice for 1 armour and 6 infantry in Morocco, round 2 : 2/1 hits, 1.50 expected hits
                    Italians roll dice for 2 artilleries and 1 mech_infantry in Morocco, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Morocco
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Morocco
                    British roll dice for 1 armour and 5 infantry in Morocco, round 3 : 2/1 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Italians: 2 artilleries and 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Kwangsi to French Indo China
            1 mech_infantry moved from French Indo China to Hunan
            2 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 125 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 carriers, 1 destroyer and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in French Indo China
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 3 mech_infantrys
                Some Units in French Indo China change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 1.67
    British regular : 1.00
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14330, time: 5:14:37 PM
    Savegame

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