Game 1 of 2025
jotenath vs. hmfidelcastro
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 5 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery moved from Chahar to Hopei 1 artillery moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 22 Sea Zone to 35 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 battleship moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 1 artillery moved from Kwangtung to Kwangsi 7 infantry moved from Korea to Manchuria 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Celebes Battle in Malaya Battle in Szechwan Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter and 1 infantry Battle in Philippines Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Philippines to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 bombers moved from Szechwan to Kiangsi 2 fighters moved from Szechwan to Anhwe 2 tactical_bombers moved from Szechwan to Anhwe 2 carriers moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 2 destroyers moved from 22 Sea Zone to 33 Sea Zone 1 cruiser moved from 22 Sea Zone to 33 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 3/9 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone 2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 33 Sea Zone 2 tactical_bombers owned by the Japanese lost in 33 Sea Zone 2 transports owned by the Americans and 1 battleship owned by the Americans retreated to 46 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports EDIT: Adding units owned by Americans to 48 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Central United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : 3.83
Dice Statistics:
Total 1 was rolled 66 times 2 was rolled 41 times 3 was rolled 41 times 4 was rolled 57 times 5 was rolled 47 times 6 was rolled 58 times Average roll : 3.490 Median : 4.000 Variance : 1.694 Standard Deviation : 1.301 Total rolls : 310 Germans Combat 1 was rolled 18 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 17 times 5 was rolled 7 times 6 was rolled 13 times Average roll : 3.260 Median : 3.000 Variance : 1.353 Standard Deviation : 1.163 Total rolls : 77 British Combat 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 13 times Average roll : 3.860 Median : 4.000 Variance : 1.210 Standard Deviation : 1.100 Total rolls : 43 Italians Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.935 Median : 4.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 46 French Combat 1 was rolled 10 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 9 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.353 Median : 4.000 Variance : 1.556 Standard Deviation : 1.247 Total rolls : 34 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 4.036 Median : 5.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 28 Chinese Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 4 times 6 was rolled 2 times Average roll : 2.684 Median : 3.000 Variance : 1.602 Standard Deviation : 1.266 Total rolls : 19 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 2.250 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 8 UK_Pacific Combat 5 was rolled 1 times 6 was rolled 1 times Average roll : 5.500 Median : 5.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 6 times Average roll : 3.340 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 53
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 9 infantry Japanese defend with 1 artillery Chinese roll dice for 9 infantry in Hunan, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 6 infantry moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.33
Dice Statistics:
Total 1 was rolled 68 times 2 was rolled 41 times 3 was rolled 44 times 4 was rolled 57 times 5 was rolled 48 times 6 was rolled 62 times Average roll : 3.506 Median : 4.000 Variance : 1.791 Standard Deviation : 1.338 Total rolls : 320 Germans Combat 1 was rolled 18 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 17 times 5 was rolled 7 times 6 was rolled 13 times Average roll : 3.260 Median : 3.000 Variance : 1.353 Standard Deviation : 1.163 Total rolls : 77 British Combat 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 13 times Average roll : 3.860 Median : 4.000 Variance : 1.210 Standard Deviation : 1.100 Total rolls : 43 Italians Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.935 Median : 4.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 46 French Combat 1 was rolled 10 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 9 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.353 Median : 4.000 Variance : 1.556 Standard Deviation : 1.247 Total rolls : 34 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 4.036 Median : 5.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 28 Chinese Combat 1 was rolled 9 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.036 Median : 3.000 Variance : 1.679 Standard Deviation : 1.296 Total rolls : 28 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 2.250 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 8 UK_Pacific Combat 5 was rolled 1 times 6 was rolled 1 times Average roll : 5.500 Median : 5.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.389 Median : 4.000 Variance : 0.491 Standard Deviation : 0.700 Total rolls : 54
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 3/9 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone 2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 33 Sea Zone 2 tactical_bombers owned by the Japanese lost in 33 Sea Zone 2 transports owned by the Americans and 1 battleship owned by the Americans retreated to 46 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports EDIT: Adding units owned by Americans to 48 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Central United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 9 infantry Japanese defend with 1 artillery Chinese roll dice for 9 infantry in Hunan, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 6 infantry moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 armour moved from Ethiopia to Kenya Combat - British Battle in Kenya British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 transports moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 aaGun, 1 armour and 3 infantry moved from Scotland to United Kingdom 3 infantry moved from Shan State to Burma 2 artilleries moved from India to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Egypt 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,6,5,1,1,3,5,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -3.17 Italians regular : -0.33 Japanese regular : 3.50 British regular : -0.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 48 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 3 artilleries moved from Novgorod to Belarus 6 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Russia to Belarus 1 infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Russia to Belarus Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship moved from 48 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Americans undo move 2. 1 carrier and 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 11 infantry moved from Hunan to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship moved from 48 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Americans undo move 2. 1 carrier and 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 11 infantry moved from Hunan to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 6 infantry moved from United Kingdom to Scotland 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to Scotland 2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 artillery moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 artilleries and 10 infantry moved from Burma to Shan State Combat - British Battle in Scotland British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield and 6 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/12 hits, 3.83 expected hits Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the British lost in Scotland 3 infantry owned by the Germans lost in Scotland British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 : 3/11 hits, 3.67 expected hits Germans roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Scotland 3 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Germans: 6 infantry Battle in Iraq British attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 artilleries and 10 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 10 infantry in Shan State, round 2 : 1/12 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 artilleries and 10 infantry in Shan State, round 3 : 3/12 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom 4 infantry moved from United Kingdom to Scotland 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 3 infantry moved from India to Burma Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 3 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Egypt 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,6,1,5 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -1.00 Neutral_Axis regular : 1.00 British regular : -4.17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 48 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 48 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 cruiser and 1 transport French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.50 French regular : -0.33
Dice Statistics:
Total 1 was rolled 100 times 2 was rolled 73 times 3 was rolled 76 times 4 was rolled 83 times 5 was rolled 94 times 6 was rolled 89 times Average roll : 3.515 Median : 4.000 Variance : 1.064 Standard Deviation : 1.031 Total rolls : 515 Germans Combat 1 was rolled 22 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 22 times 5 was rolled 9 times 6 was rolled 15 times Average roll : 3.280 Median : 3.000 Variance : 1.712 Standard Deviation : 1.308 Total rolls : 93 British Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 20 times Average roll : 3.752 Median : 4.000 Variance : 0.630 Standard Deviation : 0.794 Total rolls : 105 Italians Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 12 times 4 was rolled 6 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.818 Median : 4.000 Variance : 0.978 Standard Deviation : 0.989 Total rolls : 55 French Combat 1 was rolled 12 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.333 Median : 4.000 Variance : 1.671 Standard Deviation : 1.293 Total rolls : 39 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 4.036 Median : 5.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 28 ANZAC Combat 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Chinese Combat 1 was rolled 9 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.036 Median : 3.000 Variance : 1.679 Standard Deviation : 1.296 Total rolls : 28 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 2.833 Median : 2.500 Variance : 0.727 Standard Deviation : 0.853 Total rolls : 12 UK_Pacific Combat 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 5.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Russians Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 9 times 6 was rolled 5 times Average roll : 3.594 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 32 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 22 times 2 was rolled 18 times 3 was rolled 21 times 4 was rolled 15 times 5 was rolled 21 times 6 was rolled 17 times Average roll : 3.404 Median : 3.000 Variance : 0.336 Standard Deviation : 0.580 Total rolls : 114
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game 1: victory to the allies, death to fascism
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14330, time: 8:03:23 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Politics - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1 Politics - Germans Combat Move - Germans 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 3 infantry moved from Western Germany to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 6 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Norway to Normandy Bordeaux 2 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from Germany to 109 Sea Zone 1 tactical_bomber moved from Germany to France 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 fighter moved from Slovakia Hungary to France 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to France 1 submarine moved from 124 Sea Zone to 109 Sea Zone Purchase Units - Germans Germans buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/1 hits, 3.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 3/1 hits, 3.17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters, 3 submarines and 3 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.50 expected hits Germans roll dice for 6 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 8/1 hits, 7.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France 1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/1 hits, 6.67 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 2 fighters moved from 109 Sea Zone to Holland Belgium 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 5 infantry moved from Germany to Poland 6 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Romania 2 artilleries moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from France to Southern Italy 1 tactical_bomber moved from France to Holland Belgium 1 fighter moved from France to Southern Italy 1 fighter moved from France to Northern Italy 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from 109 Sea Zone to Holland Belgium Place Units - Germans 1 fighter placed in Western Germany 1 cruiser and 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
French regular : -1.00 Neutral_Allies regular : 0.67 Germans regular : 0.67 British regular : -0.33 French AA : -0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry France : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys Slovakia Hungary : 3 artilleries and 6 infantry Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour Romania : 4 infantry Poland : 8 infantry Germany : 3 aaGuns and 1 factory_major Norway : 1 infantry Denmark : 4 infantry Holland Belgium : 2 bombers, 3 fighters and 4 tactical_bombers Northern Italy : 1 fighter Southern Italy : 1 fighter and 1 tactical_bomber 113 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport 109 Sea Zone : 1 flag, 3 submarines Yugoslavia : 1 flag, 3 armour, 2 artilleries and 3 infantry 91 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 38 / 67 Russians : 37 / 37 Japanese : 26 / 26 Americans : 52 / 52 Chinese : 12 / 12 British : 28 / 28 UK_Pacific : 17 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 13 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.308 Median : 3.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Germans Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 2.429 Median : 2.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 British Combat 5 was rolled 1 times Average roll : 5.000 Median : 5.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 French Combat 5 was rolled 1 times 6 was rolled 2 times Average roll : 5.667 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2