ABH and Chrocket36, A+130
-
You still are missing out on the key part of the strategy for the Allies. It isn’t just about making it expensive for Moscow and India to fall, but to establish a foothold that is reinforceable and takes away from Axis income.
it7 (2).tsvg
Here is my last League OOB game where I gave up on turn 7.- Western Europe had a strong Allied garrison that could not be dislodged
- Eastern China had been liberated
- I was starting to lose the exchanges in the Money Islands of SE Asia
The match was hopeless for the Axis because I could not make progress in any of those three areas, plus my planned assault down to Iraq was stalled. Moscow was going to hold for a long time.
Check out his bid strategy and what he did with the 42 PUs to alter the course of the opening few rounds. You have 88 additional PUs to set up a nasty situation for the Axis. I should be giving up on Turn 3 if you do your game correctly.
3 subs 110, 111 and Gibraltar sz. 2 russian fighters so they can reach yunnan and 1 inf yunnan. 1 ipc to london
-
I’ve tried to study this game but I can’t see it. Can you link the thread?
-
-
Thanks. Mulling on your crisp clear goal of making you quit by round 3.
-
-
@crockett36 I’m tired and have a long drive ahead of me. Not sure how many this is, but it looks tough to beat.
-
i’ll add it up tomorrow.
-
I add up to 159 PUs so needs a small diet. Most of the bid makes sense and is so much better than the previous version. A couple questions:
-
Why the inf in the UK? Do you really think that I would try a Sealion against you after a 130 PU bid?
-
Why the British Cruiser in 109? Seems expensive… a sub would be just as effective for half the cost.
• EDIT: Adding units owned by Russians to Belarus: 1 artillery
• EDIT: Adding units owned by Russians to Novgorod: 1 artillery
• EDIT: Adding units owned by Russians to Western Ukraine: 1 artillery
• EDIT: Adding units owned by Russians to Bessarabia: 1 artillery
• EDIT: Adding units owned by Russians to Ukraine: 1 armour
• EDIT: Adding units owned by Russians to Archangel: 1 artillery
• EDIT: Adding units owned by Russians to Karelia: 1 armour
• EDIT: Adding units owned by Russians to Vyborg: 1 armour
• EDIT: Adding units owned by Russians to Russia: 1 armour
• EDIT: Adding units owned by Russians to Baltic States: 1 infantry
• EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry
• EDIT: Adding units owned by Russians to 127 Sea Zone: 1 destroyer
• EDIT: Adding units owned by Russians to Volgograd: 1 fighter
• EDIT: Adding units owned by Russians to Caucasus: 1 fighter
• EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
• EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
• EDIT: Adding units owned by British to Scotland: 1 fighter
• EDIT: Adding units owned by Chinese to Hunan: 1 infantry
• EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
• EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
• EDIT: Adding units owned by Chinese to Shensi: 1 infantry
• EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to United Kingdom: 1 infantry
• EDIT: Adding units owned by British to 109 Sea Zone: 1 cruiser
• EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
• EDIT: Adding units owned by British to India: 1 artillery
• EDIT: Adding units owned by British to Egypt: 1 infantry
Russia: 5 artillery, 2 inf, 4 armour, 1 destroyer, 2 fighters= 79
British: 4 sub +1 fighter + 1 destroyer + 1 inf +1 cruiser + 1 transport + 1 art=65
Chinese: 5 inf =15 -
-
will do.
-
-
Here is a breakdown of the units that will make an impact on the first two turns of play, and the units that will have little or negligible impact:
• EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to Scotland: 1 fighter
• EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
• EDIT: Adding units owned by Russians to Caucasus: 1 fighter
• EDIT: Adding units owned by Russians to Volgograd: 1 fighter
• EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
• EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
Useful Turn 1&2: 80 PUs• EDIT: Adding units owned by British to Gibraltar: 1 airfield
• EDIT: Adding units owned by Russians to Baltic States: 1 infantry
• EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry
• EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
• EDIT: Adding units owned by Russians to Belarus: 1 infantry
• EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
• EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry
• EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
• EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
• EDIT: Adding units owned by Russians to Karelia: 1 mech_infantry
• EDIT: Adding units owned by Russians to Vyborg: 1 mech_infantry
Not useful turns 1&2: 50 PUs -
I am meshing your instructions and Andrew’s and Garg’s. A said there are 4 paths for early Axis success. He evaluates 1. Sealion 2. Moscow 3. Calcutta 4 economic.
The early placement is against 1. I will think some more.
-
-
Sealion is essentially impossible in most bids with greater than 30 PUs for the Allies.
-
Early Moscow capture should be essentially impossible in most bids with greater than 40 PUs
-
Calcutta inevitably falls but it isn’t a game changer if Japan loses a foothold in Mainland China, the Money Islands, or convoy raids along the sea coast.
-
Economic victory will be my only option to win this match unless you severely blunder.
-
-
2023-2-11-World-War-II-Global-1940-2nd-Editionplus130.tsvg
I believe this is 130. Goal: make you quit before round 3. Not final. Congrats on 1st round victory. I look forward to seeing you play the Allies.
-
I counted 136, but perhaps I missed one of the edit/delete combos. Here is my breakdown of useful/not-that-useful categories. If you disagree with something I put in the latter category, perhaps I missed the intended purpose of the the purchase.
Useful the first couple of rounds
• EDIT: Adding units owned by French to 111 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
• EDIT: Adding units owned by French to 110 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 armour
• EDIT: Adding units owned by British to Egypt: 1 armour
• EDIT: Adding units owned by British to Alexandria: 1 armour
• EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
• EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
• EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
• EDIT: Adding units owned by Chinese to Shensi: 1 artillery
• EDIT: Adding units owned by Chinese to Suiyuyan: 1 artillery
• EDIT: Adding units owned by French to Scotland: 1 fighter
• EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to Burma: 1 infantry
• EDIT: Adding units owned by French to 109 Sea Zone: 1 submarineNote very useful the first couple of rounds:
• EDIT: Adding units owned by French to 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Malaya: 1 infantry
• EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to West India: 1 infantry
• EDIT: Adding units owned by French to Syria: 1 armour
• EDIT: Adding units owned by French to Tunisia: 1 infantry
• EDIT: Adding units owned by French to Algeria: 1 artillery
• EDIT: Adding units owned by French to Morocco: 1 armour
• EDIT: Adding units owned by British to Gibraltar: 1 infantry
• EDIT: Adding units owned by French to French West Africa: 1 armour6 subs = 36
6 infantry = 18
5 artillery = 20
1 fighter = 10
2 destroyer = 16
6 armour = 36
Total = 136 -
I thought the assignment was to make you quit by round 3.
-
The French North African units will affect the Italian ambitions in N Africa, no? I can give a lot in SE Asia for sure.
-
Gibraltar fell to you last game.
-
Italy has little to no chance to gain any ground in N Africa as long as the British have a bit of investment on the European side of the map. It was difficult to do much at all even in a no-bid match.
No reason to give France any of the starting money… far better options for other countries.
-
If you worry about Gibraltar falling, have a couple fighters that can make it there on turn 1 and build an airbase. Impossible for the Italians to simultaneously protect the meager fleet from the scramble and have landing forces to kill the planes.
That airbase+planes becomes very useful on turn 2 as it can defend the Atlantic invasion, threaten W Europe, plus send fighters to N Africa / Middle East.
Suggested Topics
![](/wp-content/uploads/2021/11/hbg-2025-728x90-620x77.png)