no scrambles
L23 Harry X - Gamerman L+18 BM Playoff
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I haven’t said this for a long time, but it hits me again -
Playing A&A long distance, whole moves at a time, at your own pace, with a calculator, with cool people, with a program, is AWESOME!!
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This move took hours.
UK11.tsvg -
Yes, :+1:
I need more time because I play first in local game :blush: -
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,5,4,6,3,2,4 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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Intercept in Moscow ?
cb-ger-12.tsvg -
No intercepting
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Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Ukraine to Rostov 3 infantry moved from Ukraine to Rostov 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Novgorod to Russia 3 fighters moved from Ukraine to Russia 1 artillery moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Archangel to Smolensk Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 2 artilleries and 3 infantry British defend with 1 mech_infantry; Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 3 fighters moved from Russia to Ukraine 3 infantry moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Ukraine 5 mech_infantrys moved from Romania to Ukraine 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Novgorod to Nenetsia 1 mech_infantry moved from Novgorod to Archangel 3 artilleries moved from Eastern Poland to Bessarabia 3 infantry moved from Eastern Poland to Bessarabia 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 3 artilleries placed in Ukraine 3 infantry placed in France 1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 bombers EDIT: Adding units owned by Germans to Ukraine: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,2,4,4,5,4,5,1 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 0,67 British regular : -0,33 Russians AA : -0,33
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I edit one ncm. 2 B instead to Novgorod to Ukraine.
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Thank you for pointing that out
Sitting down to do R12 now :eyeglasses: -
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I think a lot of time about my jap move because there are a lot of options - Wkae, New Zealand and Java.
But I was too fast and attack the trans in sz42 and so there was no bs shots. feel free to decide what to do.
Maybe same result with bs. -
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Caroline Islands to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 battleships, 5 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 infantry ANZAC defend with 1 airfield and 2 infantry Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,17 expected hits ANZAC roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 9 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Java, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 31 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 31 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 31 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 43 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 2 bombers moved from French Indo China to Japan 1 infantry moved from Korea to Manchuria 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China 1 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -1,50 ANZAC regular : -1,83
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Here’s what goes into that question :)
- I know the program rolls that battle out automatically (without stopping) because there is no retreating, so I can’t say “well, you clicked through the battle without stopping”.
- You did move a lot of non-bombarding units into zone 42 during the combat movement phase which should technically only be moved in the non-combat phase if you were not attacking the transport.
- The ANZAC transport can’t do much, immediately, if left alone.
- It’s obvious you didn’t intend to attack 2 infantry with 2 infantry with no bombardment support, given the ANZAC transport is not an immediate threat. Also, your infantry are extremely important in that position at Java, and there is an airbase to boot.
I absolutely allow rolling the 2 battleships and putting the ANZAC transport back on. It is excellent and respectful of you to tell me to do whatever, thank you!
Also, I’m happy we’re enjoying the game and that you have many options to think about.
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On-line gaming practice is that the dice that have already been rolled should be kept as much as makes sense.
Therefore, your round 1 miss and my round 1 single hit will stand. (You will lose at least 1 infantry)
So I will roll 2 battleships and we go from there.
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[dice 2d6<5]
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2d6<5: 3, 4; Hits: 2
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Both ANZAC infantry destroyed by battleships, one hits back in round 1 as you rolled, so Japan takes Java with 1 infantry. I’ll make edits and play from there.
Don’t apologize, it was no problem. -
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Just remembered ANZAC transport to 42
jap-12 Java edit2.tsvg