Game History
Round: 8 Purchase Units - British British buy 16 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from German East Africa to Kamerun 1 artillery and 1 infantry moved from French West Africa to SZ 22 1 artillery, 1 infantry and 1 transport moved from SZ 22 to SZ 24 1 artillery and 1 infantry moved from SZ 24 to Kamerun 1 infantry moved from German East Africa to British East Africa 2 infantry moved from Morocco to French West Africa 1 transport moved from SZ 14 to SZ 2 2 infantry moved from Canada to SZ 2 2 infantry and 1 transport moved from SZ 2 to SZ 14 2 infantry moved from SZ 14 to Morocco 2 artilleries and 1 infantry moved from SZ 9 to Belgium 2 infantry moved from Angola to SZ 24 2 infantry moved from SZ 24 to Kamerun 1 battleship and 1 transport moved from SZ 26 to SZ 29 1 infantry and 1 tank moved from India to SZ 29 1 infantry and 1 tank moved from SZ 29 to Mesopotamia 2 infantry moved from Trans-Jordan to Smyrna 2 infantry moved from Smyrna to Ankara 1 infantry moved from Mesopotamia to Syrian Desert 6 infantry moved from Mesopotamia to Ankara 1 tank moved from Trans-Jordan to Syrian Desert 9 infantry and 2 tanks moved from Persia to Mesopotamia 11 infantry moved from India to Persia Combat Move - British Place Units - British 16 infantry placed in India Turn Complete - British British collect 47 PUs; end with 47 PUscrockett36 l vs The Good Captain x
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Thanks. How stupid! I’ll fix it after church. Where are my staff officers?
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axis-and-allies-the-good-captain-vs-crockett36-us8ru9redo.tsvg
Thank you for the “check.” Much appreciated. I don’t find that often on the forums, but I’ve run into that kind of relaxed, game loving gentlemanliness across the board several times.
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@crockett36 to win by the “ha-ha-gotcha” is not to win at all… that’s my feeling anyway and I agree that it is one that is a minority.
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Game History
Round: 9 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Germany to West Europe 1 bomber and 3 fighters moved from Germany to West Europe 1 infantry moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 3 infantry moved from Ukraine S.S.R. to Caucasus 1 armour and 26 infantry moved from Ukraine S.S.R. to East Europe 13 infantry moved from Germany to East Europe Combat - Germans Battle in East Europe Germans attack with 1 armour and 39 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 39 infantry in East Europe, round 2 : 9/40 hits, 7.00 expected hits Russians roll dice for 1 armour in East Europe, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe Germans win, taking East Europe from Russians with 1 armour and 38 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West Europe Germans attack with 1 bomber, 3 fighters and 8 infantry British defend with 8 infantry Germans roll dice for 1 bomber, 3 fighters and 8 infantry in West Europe, round 2 : 1/12 hits, 3.50 expected hits British roll dice for 8 infantry in West Europe, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 3 : 4/11 hits, 3.33 expected hits British roll dice for 7 infantry in West Europe, round 3 : 0/7 hits, 2.33 expected hits 4 infantry owned by the British lost in West Europe Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 4 : 0/11 hits, 3.33 expected hits British roll dice for 3 infantry in West Europe, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 5 : 1/11 hits, 3.33 expected hits British roll dice for 3 infantry in West Europe, round 5 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in West Europe Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 6 : 3/11 hits, 3.33 expected hits British roll dice for 2 infantry in West Europe, round 6 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 1 bomber, 3 fighters and 7 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry Casualties for British: 8 infantry Non Combat Move - Germans 1 bomber and 3 fighters moved from West Europe to Germany 1 aaGun moved from Ukraine S.S.R. to East Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -5.33 British regular : -6.67
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@crockett36 wow. I just saw my inbox and didn’t realize my “practice turn” was hooked up to the bloody server. sorry about that. the moves are/were the same. The results varied slightly but no change in territory captures.
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Game History
Round: 9 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Ukraine S.S.R. to Caucasus 1 armour and 26 infantry moved from Ukraine S.S.R. to East Europe 8 infantry moved from Germany to West Europe 3 fighters moved from Germany to West Europe 1 bomber moved from Germany to West Europe 13 infantry moved from Germany to East Europe 1 infantry moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British Combat - Germans Battle in East Europe Germans attack with 1 armour and 39 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 39 infantry in East Europe, round 2 : 5/40 hits, 7.00 expected hits Russians roll dice for 1 armour in East Europe, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in East Europe Germans win, taking East Europe from Russians with 1 armour and 39 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in West Europe Germans attack with 1 bomber, 3 fighters and 8 infantry British defend with 8 infantry Germans roll dice for 1 bomber, 3 fighters and 8 infantry in West Europe, round 2 : 3/12 hits, 3.50 expected hits British roll dice for 8 infantry in West Europe, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in West Europe Germans roll dice for 1 bomber, 3 fighters and 5 infantry in West Europe, round 3 : 4/9 hits, 3.00 expected hits British roll dice for 5 infantry in West Europe, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 4 infantry owned by the British lost in West Europe Germans roll dice for 1 bomber, 3 fighters and 3 infantry in West Europe, round 4 : 2/7 hits, 2.67 expected hits British roll dice for 1 infantry in West Europe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 5 infantry Casualties for British: 8 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine S.S.R. to East Europe 3 fighters moved from West Europe to Germany 1 bomber moved from West Europe to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.67 British regular : 0.33
G9hotroll.tsvg as explained above, I didn’t realize my practice turn was hooked up to the server. Let’s use this one as there was no change in moves/strats and is more generous to the allies to boot.
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Whatever is good.
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@crockett36 thanks - still prefer the first time I rolled on the active board given there was no change in strategy. I would say that regardless of dice results for either side.
in short, you’re clear to use the file just above your last post, “G9hotroll”
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Game History
Round: 9 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 4,3,6,1 and gets 1 hit Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Australia to North Australia Sea Zone 1 infantry and 1 transport moved from North Australia Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Japanese take East Indies from British 1 battleship moved from North Australia Sea Zone to East Indies Sea Zone 1 infantry moved from Kwangtung to French Indo China Japanese take French Indo China from British 1 infantry moved from Kwangtung to French Indo China 2 infantry moved from Manchuria to Yakut S.S.R. 2 fighters moved from Manchuria to Yakut S.S.R. 3 bombers moved from Manchuria to Russia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,3,2,1,4,4,1,4,3 and costs: 28 PUs. Bombing raid costs 28 PUs Battle in Yakut S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Japanese Russians lost 0 PUs to rocket attack by Japanese Rockets roll: 1 1 bomber moved from Russia to Germany 2 bombers moved from Russia to Manchuria 1 fighter moved from Yakut S.S.R. to Manchuria 1 battleship, 1 carrier and 4 submarines moved from North Pacific Sea Zone to Philippines Sea Zone 1 fighter moved from Yakut S.S.R. to Manchuria Place Units - Japanese 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 Russians regular : -0.67 Russians AA : -0.50
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Hey, so fun turn for me. Had a computer glitch. Take a look at the Russian turn. No purchase. Yet the income didn’t double. What do you think happened?
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@crockett36 I dont believe there is any glitch - the Japanese rockets and heavy bombers eliminated the Russian income.
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@crockett36 I’m also going to have to call ‘foul’ on the submarine spam. The amount of subs is limited by the number of pieces in the game (not chips). Since only six sub groups are allowed on the board at any one time, you’ll have to combine one of those subs with another.
Reference: page 7, center column under “plastic chips”.
The official Q&A also back this up:
“The number of playing pieces is a limit on how many forces can be in play. No one, for example, can have more than three bomber forces, or more than two carrier groups. The only exception to this absolute limit is chips.”
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@the_good_captain oh! didn’t see that. you did tech! wow.
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Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 4 submarines moved from Philippines Sea Zone to East Indies Sea Zone 2 fighters moved from Manchuria to Yakut S.S.R. 2 infantry moved from Manchuria to Yakut S.S.R. 1 bomber moved from Manchuria to North Pacific Sea Zone 1 bomber moved from Manchuria to India 1 bomber moved from Germany to Caucasus 1 bomber moved from Caucasus to Russia Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 6,2,5 and costs: 13 PUs. Bombing raid costs 13 PUs Battle in Russia Japanese attack with 1 bomber British defend with 1 bomber; Russians defend with 1 aaGun and 1 factory Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Russia, round 2 : 1/3 hits, 2.00 expected hits Russians roll dice for 1 bomber in Russia, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Russia Japanese win with 1 bomber remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Battle in North Pacific Sea Zone Japanese attack with 1 bomber Americans defend with 2 submarines Japanese roll dice for 1 bomber in North Pacific Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 2 submarines owned by the Americans lost in North Pacific Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 16 Casualties for Americans: 2 submarines Battle in East Indies Sea Zone Japanese attack with 1 battleship, 1 carrier and 4 submarines Americans defend with 1 submarine Japanese roll dice for 4 submarines in East Indies Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 submarine owned by the Americans lost in East Indies Sea Zone Japanese win with 1 battleship, 1 carrier and 4 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Battle in Yakut S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 armour Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese Russians lost 6 PUs to rocket attack by Japanese Rockets roll: 6 1 bomber moved from Russia to East Europe 1 bomber moved from India to Manchuria 1 bomber moved from North Pacific Sea Zone to Manchuria 1 infantry moved from Manchuria to China 1 fighter moved from Yakut S.S.R. to Manchuria 1 fighter moved from Yakut S.S.R. to China Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.50 Russians AA : -0.17
J10.tsvg in the current board condition, throwing for tech as Japan is part of my overall strategy. I basically don’t change what I do as the Axis from game to game. I have a video on my YouTube channel where I lay this all out if you were interested (https://www.youtube.com/watch?v=AnJReTMIlU8).
In short, Germany “waltz’s” on the East Front (as you saw) while Japan expands and purchases a bomber or two when convenient. This serves the dual purpose of both providing a stream of bombers to hit the Russian complex ‘ad nauseum’ while at the same time leaving the door open for the end game “hail mary” if things start to turn sour.
The hail mary is heavy bombers (or the Atom bomb as your friend, Mr. Harris originally envisioned it). And this is why I feel very confident that if any version of axis and allies survives the test of time, it will be the Milton Bradley, 2nd Edition.
It is the only version that allows the player who has started to lose the game a path to victory, however narrow. Even if it doesn’t work out, the adrenaline rush and nervousness around the board is worth it for its own sake. If it does work out (as in this case) the game continues. In my opinion, this is genius.
I love most versions of axis and allies, but no other version comes close to what this version can do in this regards. The original heavy bombers and tech rules were like the olive in a martini. Perfection.
I regret what technology rules have evolved into.
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@crockett36 that’s not to denigrate what you and the other axis and allies teams did. I have extraordinarily high respect for any name in the credits of any game branded ‘axis and allies’. They’re exceptional games, the whole lot. I say this as someone who has stacked a lot of time over many war board games.
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Game History
Round: 11 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 15 infantry moved from Germany to West Europe 1 armour moved from East Europe to West Europe 1 bomber moved from Germany to West Europe 3 fighters moved from East Europe to West Europe 1 infantry moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 1 armour, 1 bomber, 3 fighters and 16 infantry British defend with 9 infantry; Americans defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 3 fighters and 16 infantry in West Europe, round 2 : 5/21 hits, 5.33 expected hits British roll dice for 11 infantry in West Europe, round 2 : 6/11 hits, 3.67 expected hits 6 infantry owned by the Germans, 2 infantry owned by the Americans and 3 infantry owned by the British lost in West Europe Germans roll dice for 1 armour, 1 bomber, 3 fighters and 10 infantry in West Europe, round 3 : 2/15 hits, 4.33 expected hits British roll dice for 6 infantry in West Europe, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe Germans roll dice for 1 armour, 1 bomber, 3 fighters and 9 infantry in West Europe, round 4 : 3/14 hits, 4.17 expected hits British roll dice for 4 infantry in West Europe, round 4 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in West Europe 3 fighters owned by the Germans and 1 bomber owned by the Germans retreated 6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Germany British win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 10 infantry Casualties for Americans: 2 infantry Casualties for British: 8 infantry Non Combat Move - Germans 3 fighters moved from West Europe to East Europe 1 bomber moved from West Europe to East Europe 2 infantry moved from Germany to East Europe Place Units - Germans 3 infantry placed in South Europe 7 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -3.83 British regular : 3.00
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